|
|
@@ -0,0 +1,326 @@
|
|
|
+<?php
|
|
|
+
|
|
|
+namespace App\Module\Game\AdminControllers;
|
|
|
+
|
|
|
+use App\Module\Game\DCache\ChestJsonConfig;
|
|
|
+use App\Module\Game\DCache\FarmHouseJsonConfig;
|
|
|
+use App\Module\Game\DCache\ItemJsonConfig;
|
|
|
+use App\Module\Game\DCache\PetJsonConfig;
|
|
|
+use Dcat\Admin\Layout\Content;
|
|
|
+use Dcat\Admin\Layout\Row;
|
|
|
+use Dcat\Admin\Widgets\Card;
|
|
|
+use Dcat\Admin\Widgets\Table;
|
|
|
+use Dcat\Admin\Http\Controllers\AdminController;
|
|
|
+use Illuminate\Http\Request;
|
|
|
+use Illuminate\Support\Facades\Artisan;
|
|
|
+use Spatie\RouteAttributes\Attributes\Resource;
|
|
|
+use Spatie\RouteAttributes\Attributes\Get;
|
|
|
+use Spatie\RouteAttributes\Attributes\Post;
|
|
|
+
|
|
|
+/**
|
|
|
+ * 游戏配置表管理控制器
|
|
|
+ *
|
|
|
+ * 用于显示和管理游戏中的各种配置表
|
|
|
+ */
|
|
|
+class GameConfigController extends AdminController
|
|
|
+{
|
|
|
+ /**
|
|
|
+ * 页面标题
|
|
|
+ *
|
|
|
+ * @var string
|
|
|
+ */
|
|
|
+ protected $title = '游戏配置表管理';
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 页面描述
|
|
|
+ *
|
|
|
+ * @var string
|
|
|
+ */
|
|
|
+ protected $description = '查看和刷新游戏中的各种配置表';
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 配置表首页
|
|
|
+ *
|
|
|
+ * @param Content $content
|
|
|
+ * @return Content
|
|
|
+ */
|
|
|
+ public function index(Content $content)
|
|
|
+ {
|
|
|
+ return $content
|
|
|
+ ->title($this->title)
|
|
|
+ ->description($this->description)
|
|
|
+ ->body(function (Row $row) {
|
|
|
+ // 物品配置表卡片
|
|
|
+ $row->column(6, $this->createConfigCard(
|
|
|
+ '物品配置表',
|
|
|
+ 'items.json',
|
|
|
+ 'gameitems:generate-json',
|
|
|
+ 'game/configs/refresh-items',
|
|
|
+ $this->getItemConfigInfo()
|
|
|
+ ));
|
|
|
+
|
|
|
+ // 宝箱配置表卡片
|
|
|
+ $row->column(6, $this->createConfigCard(
|
|
|
+ '宝箱配置表',
|
|
|
+ 'chest.json',
|
|
|
+ 'gameitems:generate-chest-json',
|
|
|
+ 'game/configs/refresh-chests',
|
|
|
+ $this->getChestConfigInfo()
|
|
|
+ ));
|
|
|
+ })
|
|
|
+ ->body(function (Row $row) {
|
|
|
+ // 宠物配置表卡片
|
|
|
+ $row->column(6, $this->createConfigCard(
|
|
|
+ '宠物配置表',
|
|
|
+ 'pet_config.json, pet_level_config.json, pet_skill_config.json',
|
|
|
+ 'pet:generate-json',
|
|
|
+ 'game/configs/refresh-pets',
|
|
|
+ $this->getPetConfigInfo()
|
|
|
+ ));
|
|
|
+
|
|
|
+ // 农场房屋配置表卡片
|
|
|
+ $row->column(6, $this->createConfigCard(
|
|
|
+ '农场房屋配置表',
|
|
|
+ 'farm_house.json',
|
|
|
+ 'farm:generate-house-json',
|
|
|
+ 'game/configs/refresh-farm-house',
|
|
|
+ $this->getFarmHouseConfigInfo()
|
|
|
+ ));
|
|
|
+ });
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 创建配置表信息卡片
|
|
|
+ *
|
|
|
+ * @param string $title 卡片标题
|
|
|
+ * @param string $filename 文件名
|
|
|
+ * @param string $command 生成命令
|
|
|
+ * @param string $refreshUrl 刷新URL
|
|
|
+ * @param array $info 配置信息
|
|
|
+ * @return Card
|
|
|
+ */
|
|
|
+ protected function createConfigCard($title, $filename, $command, $refreshUrl, $info)
|
|
|
+ {
|
|
|
+ $headers = ['属性', '值'];
|
|
|
+ $rows = [];
|
|
|
+
|
|
|
+ foreach ($info as $key => $value) {
|
|
|
+ $rows[] = [$key, $value];
|
|
|
+ }
|
|
|
+
|
|
|
+ $card = new Card($title, Table::make($headers, $rows));
|
|
|
+ $card->tool('<a href="' . admin_url($refreshUrl) . '" class="btn btn-primary btn-sm"><i class="fa fa-refresh"></i> 刷新配置</a>');
|
|
|
+ $card->footer("<code>文件: {$filename}</code><br><code>命令: php artisan {$command}</code>");
|
|
|
+
|
|
|
+ return $card;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 获取物品配置表信息
|
|
|
+ *
|
|
|
+ * @return array
|
|
|
+ */
|
|
|
+ protected function getItemConfigInfo()
|
|
|
+ {
|
|
|
+ $data = ItemJsonConfig::getData();
|
|
|
+ $info = [
|
|
|
+ '生成时间' => $data['generated_at'] ?? '未知',
|
|
|
+ '物品数量' => isset($data['items']) ? count($data['items']) : 0,
|
|
|
+ '文件路径' => public_path('json/items.json'),
|
|
|
+ ];
|
|
|
+
|
|
|
+ return $info;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 获取宝箱配置表信息
|
|
|
+ *
|
|
|
+ * @return array
|
|
|
+ */
|
|
|
+ protected function getChestConfigInfo()
|
|
|
+ {
|
|
|
+ $data = ChestJsonConfig::getData();
|
|
|
+ $info = [
|
|
|
+ '生成时间' => $data['generated_at'] ?? '未知',
|
|
|
+ '宝箱数量' => isset($data['chest']) ? count($data['chest']) : 0,
|
|
|
+ '文件路径' => public_path('json/chest.json'),
|
|
|
+ ];
|
|
|
+
|
|
|
+ return $info;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 获取宠物配置表信息
|
|
|
+ *
|
|
|
+ * @return array
|
|
|
+ */
|
|
|
+ protected function getPetConfigInfo()
|
|
|
+ {
|
|
|
+ $data = PetJsonConfig::getData();
|
|
|
+ $petConfig = $data['pet_config'] ?? [];
|
|
|
+ $petLevelConfig = $data['pet_level_config'] ?? [];
|
|
|
+ $petSkillConfig = $data['pet_skill_config'] ?? [];
|
|
|
+
|
|
|
+ $info = [
|
|
|
+ '生成时间' => $petConfig['generated_at'] ?? '未知',
|
|
|
+ '宠物数量' => isset($petConfig['pets']) ? count($petConfig['pets']) : 0,
|
|
|
+ '等级配置数量' => isset($petLevelConfig['pet_levels']) ? count($petLevelConfig['pet_levels']) : 0,
|
|
|
+ '技能配置数量' => isset($petSkillConfig['pet_skills']) ? count($petSkillConfig['pet_skills']) : 0,
|
|
|
+ ];
|
|
|
+
|
|
|
+ return $info;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 获取农场房屋配置表信息
|
|
|
+ *
|
|
|
+ * @return array
|
|
|
+ */
|
|
|
+ protected function getFarmHouseConfigInfo()
|
|
|
+ {
|
|
|
+ $data = FarmHouseJsonConfig::getData();
|
|
|
+ $info = [
|
|
|
+ '生成时间' => $data['generated_at'] ?? '未知',
|
|
|
+ '房屋配置数量' => isset($data['house_configs']) ? count($data['house_configs']) : 0,
|
|
|
+ '文件路径' => public_path('json/farm_house.json'),
|
|
|
+ ];
|
|
|
+
|
|
|
+ return $info;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 刷新物品配置表
|
|
|
+ *
|
|
|
+ * @param Content $content
|
|
|
+ * @return Content
|
|
|
+ */
|
|
|
+ #[Get('game/configs/refresh-items')]
|
|
|
+ public function refreshItems(Content $content)
|
|
|
+ {
|
|
|
+ try {
|
|
|
+ Artisan::call('gameitems:generate-json');
|
|
|
+ $output = Artisan::output();
|
|
|
+
|
|
|
+ // 强制刷新缓存
|
|
|
+ ItemJsonConfig::getData([], true);
|
|
|
+
|
|
|
+ admin_success('刷新成功', '物品配置表已成功刷新');
|
|
|
+
|
|
|
+ return $content
|
|
|
+ ->title($this->title)
|
|
|
+ ->description('刷新物品配置表')
|
|
|
+ ->body(Card::make('命令输出', "<pre>{$output}</pre>"))
|
|
|
+ ->body("<script>setTimeout(function(){ window.location.href = '" . admin_url('game/configs') . "'; }, 2000);</script>");
|
|
|
+ } catch (\Exception $e) {
|
|
|
+ admin_error('刷新失败', '物品配置表刷新失败: ' . $e->getMessage());
|
|
|
+
|
|
|
+ return $content
|
|
|
+ ->title($this->title)
|
|
|
+ ->description('刷新物品配置表')
|
|
|
+ ->body(Card::make('错误信息', "<pre>{$e->getMessage()}</pre>"))
|
|
|
+ ->body("<script>setTimeout(function(){ window.location.href = '" . admin_url('game/configs') . "'; }, 3000);</script>");
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 刷新宝箱配置表
|
|
|
+ *
|
|
|
+ * @param Content $content
|
|
|
+ * @return Content
|
|
|
+ */
|
|
|
+ #[Get('game/configs/refresh-chests')]
|
|
|
+ public function refreshChests(Content $content)
|
|
|
+ {
|
|
|
+ try {
|
|
|
+ Artisan::call('gameitems:generate-chest-json');
|
|
|
+ $output = Artisan::output();
|
|
|
+
|
|
|
+ // 强制刷新缓存
|
|
|
+ ChestJsonConfig::getData([], true);
|
|
|
+
|
|
|
+ admin_success('刷新成功', '宝箱配置表已成功刷新');
|
|
|
+
|
|
|
+ return $content
|
|
|
+ ->title($this->title)
|
|
|
+ ->description('刷新宝箱配置表')
|
|
|
+ ->body(Card::make('命令输出', "<pre>{$output}</pre>"))
|
|
|
+ ->body("<script>setTimeout(function(){ window.location.href = '" . admin_url('game/configs') . "'; }, 2000);</script>");
|
|
|
+ } catch (\Exception $e) {
|
|
|
+ admin_error('刷新失败', '宝箱配置表刷新失败: ' . $e->getMessage());
|
|
|
+
|
|
|
+ return $content
|
|
|
+ ->title($this->title)
|
|
|
+ ->description('刷新宝箱配置表')
|
|
|
+ ->body(Card::make('错误信息', "<pre>{$e->getMessage()}</pre>"))
|
|
|
+ ->body("<script>setTimeout(function(){ window.location.href = '" . admin_url('game/configs') . "'; }, 3000);</script>");
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 刷新宠物配置表
|
|
|
+ *
|
|
|
+ * @param Content $content
|
|
|
+ * @return Content
|
|
|
+ */
|
|
|
+ #[Get('game/configs/refresh-pets')]
|
|
|
+ public function refreshPets(Content $content)
|
|
|
+ {
|
|
|
+ try {
|
|
|
+ Artisan::call('pet:generate-json');
|
|
|
+ $output = Artisan::output();
|
|
|
+
|
|
|
+ // 强制刷新缓存
|
|
|
+ PetJsonConfig::getData([], true);
|
|
|
+
|
|
|
+ admin_success('刷新成功', '宠物配置表已成功刷新');
|
|
|
+
|
|
|
+ return $content
|
|
|
+ ->title($this->title)
|
|
|
+ ->description('刷新宠物配置表')
|
|
|
+ ->body(Card::make('命令输出', "<pre>{$output}</pre>"))
|
|
|
+ ->body("<script>setTimeout(function(){ window.location.href = '" . admin_url('game/configs') . "'; }, 2000);</script>");
|
|
|
+ } catch (\Exception $e) {
|
|
|
+ admin_error('刷新失败', '宠物配置表刷新失败: ' . $e->getMessage());
|
|
|
+
|
|
|
+ return $content
|
|
|
+ ->title($this->title)
|
|
|
+ ->description('刷新宠物配置表')
|
|
|
+ ->body(Card::make('错误信息', "<pre>{$e->getMessage()}</pre>"))
|
|
|
+ ->body("<script>setTimeout(function(){ window.location.href = '" . admin_url('game/configs') . "'; }, 3000);</script>");
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 刷新农场房屋配置表
|
|
|
+ *
|
|
|
+ * @param Content $content
|
|
|
+ * @return Content
|
|
|
+ */
|
|
|
+ #[Get('game/configs/refresh-farm-house')]
|
|
|
+ public function refreshFarmHouse(Content $content)
|
|
|
+ {
|
|
|
+ try {
|
|
|
+ Artisan::call('farm:generate-house-json');
|
|
|
+ $output = Artisan::output();
|
|
|
+
|
|
|
+ // 强制刷新缓存
|
|
|
+ FarmHouseJsonConfig::getData([], true);
|
|
|
+
|
|
|
+ admin_success('刷新成功', '农场房屋配置表已成功刷新');
|
|
|
+
|
|
|
+ return $content
|
|
|
+ ->title($this->title)
|
|
|
+ ->description('刷新农场房屋配置表')
|
|
|
+ ->body(Card::make('命令输出', "<pre>{$output}</pre>"))
|
|
|
+ ->body("<script>setTimeout(function(){ window.location.href = '" . admin_url('game/configs') . "'; }, 2000);</script>");
|
|
|
+ } catch (\Exception $e) {
|
|
|
+ admin_error('刷新失败', '农场房屋配置表刷新失败: ' . $e->getMessage());
|
|
|
+
|
|
|
+ return $content
|
|
|
+ ->title($this->title)
|
|
|
+ ->description('刷新农场房屋配置表')
|
|
|
+ ->body(Card::make('错误信息', "<pre>{$e->getMessage()}</pre>"))
|
|
|
+ ->body("<script>setTimeout(function(){ window.location.href = '" . admin_url('game/configs') . "'; }, 3000);</script>");
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|