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- -- 农场铲除奖励功能示例数据
- -- 此文件包含为物品添加农场铲除奖励属性的示例SQL语句
- -- ============================================
- -- 1. 创建示例奖励组
- -- ============================================
- -- 创建铲除奖励组:基础奖励
- INSERT INTO `kku_game_reward_groups` (`id`, `name`, `code`, `description`, `is_random`, `random_count`, `created_at`, `updated_at`) VALUES
- (1001, '基础铲除奖励', 'farm_remove_basic', '使用基础铲除工具时的奖励', 0, 0, NOW(), NOW());
- -- 创建铲除奖励组:高级奖励
- INSERT INTO `kku_game_reward_groups` (`id`, `name`, `code`, `description`, `is_random`, `random_count`, `created_at`, `updated_at`) VALUES
- (1002, '高级铲除奖励', 'farm_remove_advanced', '使用高级铲除工具时的奖励', 1, 2, NOW(), NOW());
- -- 创建铲除奖励组:稀有奖励
- INSERT INTO `kku_game_reward_groups` (`id`, `name`, `code`, `description`, `is_random`, `random_count`, `created_at`, `updated_at`) VALUES
- (1003, '稀有铲除奖励', 'farm_remove_rare', '使用稀有铲除工具时的奖励', 1, 3, NOW(), NOW());
- -- ============================================
- -- 2. 创建奖励项
- -- ============================================
- -- 基础铲除奖励项(全部发放)
- INSERT INTO `kku_game_reward_items` (`group_id`, `reward_type`, `target_id`, `param1`, `param2`, `quantity`, `weight`, `is_guaranteed`, `extra_data`, `created_at`, `updated_at`) VALUES
- -- 农场币奖励
- (1001, 2, 1, 0, 0, 10, 1.0, 1, '{}', NOW(), NOW()),
- -- 经验值奖励
- (1001, 3, 0, 0, 0, 5, 1.0, 1, '{}', NOW(), NOW());
- -- 高级铲除奖励项(随机发放2个)
- INSERT INTO `kku_game_reward_items` (`group_id`, `reward_type`, `target_id`, `param1`, `param2`, `quantity`, `weight`, `is_guaranteed`, `extra_data`, `created_at`, `updated_at`) VALUES
- -- 农场币奖励(权重高)
- (1002, 2, 1, 0, 0, 20, 3.0, 0, '{}', NOW(), NOW()),
- -- 经验值奖励(权重中)
- (1002, 3, 0, 0, 0, 10, 2.0, 0, '{}', NOW(), NOW()),
- -- 种子奖励(权重低,假设物品ID为2001)
- (1002, 1, 2001, 0, 0, 1, 1.0, 0, '{}', NOW(), NOW()),
- -- 肥料奖励(权重低,假设物品ID为2002)
- (1002, 1, 2002, 0, 0, 1, 1.0, 0, '{}', NOW(), NOW());
- -- 稀有铲除奖励项(随机发放3个)
- INSERT INTO `kku_game_reward_items` (`group_id`, `reward_type`, `target_id`, `param1`, `param2`, `quantity`, `weight`, `is_guaranteed`, `extra_data`, `created_at`, `updated_at`) VALUES
- -- 农场币奖励(权重高)
- (1003, 2, 1, 0, 0, 50, 4.0, 0, '{}', NOW(), NOW()),
- -- 经验值奖励(权重高)
- (1003, 3, 0, 0, 0, 20, 3.0, 0, '{}', NOW(), NOW()),
- -- 稀有种子奖励(权重中,假设物品ID为3001)
- (1003, 1, 3001, 0, 0, 1, 2.0, 0, '{}', NOW(), NOW()),
- -- 高级肥料奖励(权重中,假设物品ID为3002)
- (1003, 1, 3002, 0, 0, 1, 2.0, 0, '{}', NOW(), NOW()),
- -- 神秘宝箱奖励(权重低,假设物品ID为3003)
- (1003, 1, 3003, 0, 0, 1, 1.0, 0, '{}', NOW(), NOW());
- -- ============================================
- -- 3. 更新物品数值属性示例
- -- ============================================
- -- 示例:为基础铲子添加基础奖励(假设物品ID为1001)
- -- UPDATE `kku_item_items` SET
- -- `numeric_attributes` = JSON_SET(
- -- COALESCE(`numeric_attributes`, '{}'),
- -- '$.fram_remove_reward_group',
- -- 1001
- -- )
- -- WHERE `id` = 1001;
- -- 示例:为高级铲子添加高级奖励(假设物品ID为1002)
- -- UPDATE `kku_item_items` SET
- -- `numeric_attributes` = JSON_SET(
- -- COALESCE(`numeric_attributes`, '{}'),
- -- '$.fram_remove_reward_group',
- -- 1002
- -- )
- -- WHERE `id` = 1002;
- -- 示例:为稀有铲子添加稀有奖励(假设物品ID为1003)
- -- UPDATE `kku_item_items` SET
- -- `numeric_attributes` = JSON_SET(
- -- COALESCE(`numeric_attributes`, '{}'),
- -- '$.fram_remove_reward_group',
- -- 1003
- -- )
- -- WHERE `id` = 1003;
- -- ============================================
- -- 4. 查询验证SQL
- -- ============================================
- -- 查询奖励组信息
- -- SELECT * FROM `kku_game_reward_groups` WHERE `code` LIKE 'farm_remove_%';
- -- 查询奖励项信息
- -- SELECT
- -- g.name as group_name,
- -- g.code as group_code,
- -- i.reward_type,
- -- i.target_id,
- -- i.quantity,
- -- i.weight,
- -- i.is_guaranteed
- -- FROM `kku_game_reward_groups` g
- -- JOIN `kku_game_reward_items` i ON g.id = i.group_id
- -- WHERE g.code LIKE 'farm_remove_%'
- -- ORDER BY g.id, i.id;
- -- 查询具有铲除奖励属性的物品
- -- SELECT
- -- id,
- -- name,
- -- JSON_EXTRACT(numeric_attributes, '$.fram_remove_reward_group') as reward_group_id
- -- FROM `kku_item_items`
- -- WHERE JSON_EXTRACT(numeric_attributes, '$.fram_remove_reward_group') > 0;
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