GameRewardItemController.php 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351
  1. <?php
  2. namespace App\Module\Game\AdminControllers;
  3. use App\Module\Fund\Models\FundConfigModel;
  4. use App\Module\Fund\Models\FundCurrencyModel;
  5. use App\Module\Game\Enums\REWARD_TYPE;
  6. use App\Module\Game\Models\GameRewardGroup;
  7. use App\Module\Game\Models\GameRewardItem;
  8. use App\Module\Game\Repositorys\GameRewardItemRepository;
  9. use App\Module\GameItems\Models\Item;
  10. use Dcat\Admin\Admin;
  11. use Dcat\Admin\Form;
  12. use Dcat\Admin\Grid;
  13. use Dcat\Admin\Show;
  14. use Dcat\Admin\Http\Controllers\AdminController;
  15. use Dcat\Admin\Layout\Content;
  16. use Dcat\Admin\Widgets\Card;
  17. use Spatie\RouteAttributes\Attributes\Resource;
  18. use Uraus\Kku\Common\Reward;
  19. /**
  20. * 奖励项管理控制器
  21. */
  22. #[Resource('game-reward-items', names: 'dcat.admin.game-reward-items')]
  23. class GameRewardItemController extends AdminController
  24. {
  25. /**
  26. * 标题
  27. *
  28. * @return string
  29. */
  30. protected function title()
  31. {
  32. return '奖励项管理';
  33. }
  34. /**
  35. * 首页
  36. *
  37. * @param Content $content
  38. * @return Content
  39. */
  40. public function index(Content $content)
  41. {
  42. // 获取奖励组ID
  43. $groupId = request()->get('group_id');
  44. // 如果有奖励组ID,则显示该奖励组的信息
  45. if ($groupId) {
  46. $group = GameRewardGroup::find($groupId);
  47. if ($group) {
  48. $content->body(new Card(
  49. '奖励组信息',
  50. "<p><strong>ID:</strong> {$group->id}</p>" .
  51. "<p><strong>名称:</strong> {$group->name}</p>" .
  52. "<p><strong>编码:</strong> {$group->code}</p>" .
  53. "<p><strong>描述:</strong> {$group->description}</p>" .
  54. "<p><strong>随机发放:</strong> " . ($group->is_random ? '是' : '否') . "</p>" .
  55. ($group->is_random ? "<p><strong>随机数量:</strong> {$group->random_count}</p>" : '')
  56. ));
  57. }
  58. }
  59. return $content
  60. ->title($this->title())
  61. ->description('管理奖励项')
  62. ->body($this->grid());
  63. }
  64. /**
  65. * 创建表格
  66. *
  67. * @return Grid
  68. */
  69. protected function grid()
  70. {
  71. return Grid::make(new GameRewardItemRepository(), function (Grid $grid) {
  72. // 获取请求中的奖励组ID
  73. $groupId = request()->get('group_id');
  74. // 如果有奖励组ID,则只显示该奖励组的奖励项
  75. if ($groupId) {
  76. $grid->model()->where('group_id', $groupId);
  77. // 添加返回按钮
  78. $grid->tools(function (Grid\Tools $tools) use ($groupId) {
  79. $tools->append('<a href="'.admin_url('game-reward-groups/'.$groupId.'/edit').'" class="btn btn-sm btn-default">
  80. <i class="fa fa-arrow-left"></i> 返回奖励组
  81. </a>');
  82. });
  83. // 添加创建按钮
  84. $grid->tools(function (Grid\Tools $tools) use ($groupId) {
  85. $tools->append('<a href="'.admin_url('game-reward-items/create?group_id='.$groupId).'" class="btn btn-sm btn-success">
  86. <i class="fa fa-plus"></i> 添加奖励项
  87. </a>');
  88. });
  89. } else {
  90. // 如果没有奖励组ID,则添加奖励组筛选
  91. $grid->filter(function (Grid\Filter $filter) {
  92. $filter->equal('id', 'ID');
  93. $filter->equal('group_id', '奖励组')->select(
  94. GameRewardGroup::pluck('name', 'id')
  95. );
  96. $filter->equal('reward_type', '奖励类型')->select(REWARD_TYPE::getAll());
  97. $filter->equal('target_id', '目标ID');
  98. $filter->equal('is_guaranteed', '必中')->select([0 => '否', 1 => '是']);
  99. });
  100. }
  101. $grid->column('id', 'ID')->sortable();
  102. $grid->column('group_id', '奖励组')->display(function ($groupId) {
  103. $group = GameRewardGroup::find($groupId);
  104. return $group ? "{$group->name} (ID: {$groupId})" : "未知 ({$groupId})";
  105. });
  106. $grid->column('reward_type', '奖励类型')->display(function ($type) {
  107. return REWARD_TYPE::getName($type);
  108. });
  109. $grid->column('target_id', '目标')->display(function ($targetId) {
  110. // 获取当前行的奖励类型
  111. $rewardType = $this->getAttribute('reward_type');
  112. // 根据奖励类型显示不同的目标信息
  113. switch ($rewardType) {
  114. case REWARD_TYPE::ITEM->value:
  115. $item = Item::find($targetId);
  116. return $item ? "{$item->name} (ID: {$targetId})" : "物品 (ID: {$targetId})";
  117. case REWARD_TYPE::CURRENCY->value:
  118. $currency = FundCurrencyModel::find($targetId);
  119. return $currency ? "{$currency->name} (ID: {$targetId})" : "货币 (ID: {$targetId})";
  120. case REWARD_TYPE::FUND_CONFIG->value:
  121. $fund = FundConfigModel::find($targetId);
  122. return $fund ? "{$fund->name} (ID: {$targetId})" : "代币账户 (ID: {$targetId})";
  123. case REWARD_TYPE::PET_EXP->value:
  124. return "宠物经验 (宠物ID: {$targetId})";
  125. case REWARD_TYPE::PET_ENERGY->value:
  126. return "宠物体力 (宠物ID: {$targetId})";
  127. case REWARD_TYPE::OTHER->value:
  128. return "其他奖励 (ID: {$targetId})";
  129. default:
  130. return "未知奖励类型 (ID: {$targetId})";
  131. }
  132. });
  133. $grid->column('param1', '参数1');
  134. $grid->column('param2', '参数2');
  135. $grid->column('quantity', '数量');
  136. $grid->column('weight', '权重');
  137. $grid->column('is_guaranteed', '必中')->switch();
  138. $grid->column('created_at', '创建时间');
  139. $grid->column('updated_at', '更新时间');
  140. });
  141. }
  142. /**
  143. * 创建详情页
  144. *
  145. * @param mixed $id
  146. * @return Show
  147. */
  148. protected function detail($id)
  149. {
  150. return Show::make($id, new GameRewardItemRepository(), function (Show $show) {
  151. $show->field('id', 'ID');
  152. $show->field('group_id', '奖励组')->as(function ($groupId) {
  153. $group = GameRewardGroup::find($groupId);
  154. return $group ? "{$group->name} (ID: {$groupId})" : "未知 ({$groupId})";
  155. });
  156. $show->field('reward_type', '奖励类型')->as(function ($type) {
  157. return REWARD_TYPE::getName($type);
  158. });
  159. // 根据奖励类型显示不同的目标信息
  160. $show->field('target_id', '目标')->unescape()->as(function ($targetId) {
  161. // 获取当前记录的奖励类型
  162. $rewardType = $this->getAttribute('reward_type');
  163. switch ($rewardType) {
  164. case REWARD_TYPE::ITEM->value:
  165. $item = Item::find($targetId);
  166. return $item ? "<strong>{$item->name}</strong> (ID: {$targetId})" : "物品 (ID: {$targetId})";
  167. case REWARD_TYPE::CURRENCY->value:
  168. $currency = FundCurrencyModel::find($targetId);
  169. return $currency ? "<strong>{$currency->name}</strong> (ID: {$targetId})" : "货币 (ID: {$targetId})";
  170. case REWARD_TYPE::FUND_CONFIG->value:
  171. $fund = FundConfigModel::find($targetId);
  172. return $fund ? "<strong>{$fund->name}</strong> (ID: {$targetId})" : "代币账户 (ID: {$targetId})";
  173. case REWARD_TYPE::PET_EXP->value:
  174. return "宠物经验 (宠物ID: {$targetId})";
  175. case REWARD_TYPE::PET_ENERGY->value:
  176. return "宠物体力 (宠物ID: {$targetId})";
  177. case REWARD_TYPE::OTHER->value:
  178. return "其他奖励 (ID: {$targetId})";
  179. default:
  180. return "未知奖励类型 (ID: {$targetId})";
  181. }
  182. });
  183. $show->field('param1', '参数1');
  184. $show->field('param2', '参数2');
  185. $show->field('quantity', '数量');
  186. $show->field('weight', '权重');
  187. $show->field('is_guaranteed', '必中')->as(function ($value) {
  188. return $value ? '是' : '否';
  189. });
  190. $show->field('extra_data', '额外数据')->json();
  191. $show->field('created_at', '创建时间');
  192. $show->field('updated_at', '更新时间');
  193. // 添加返回按钮
  194. $show->tools(function (Show\Tools $tools) {
  195. // 简单地添加返回列表按钮,不需要获取当前记录ID
  196. $tools->append('<a href="'.admin_url('game-reward-items').'" class="btn btn-sm btn-default">
  197. <i class="fa fa-arrow-left"></i> 返回列表
  198. </a>');
  199. });
  200. });
  201. }
  202. /**
  203. * 创建表单
  204. *
  205. * @return Form
  206. */
  207. protected function form()
  208. {
  209. return Form::make(new GameRewardItemRepository(), function (Form $form) {
  210. $form->display('id', 'ID');
  211. // 获取请求中的奖励组ID
  212. $groupId = request()->get('group_id');
  213. // 如果有奖励组ID,则设置默认值
  214. if ($groupId && $form->isCreating()) {
  215. $form->hidden('group_id')->default($groupId);
  216. // 显示奖励组信息
  217. $group = GameRewardGroup::find($groupId);
  218. if ($group) {
  219. $form->display('group_info', '奖励组')->value("{$group->name} (ID: {$groupId})");
  220. }
  221. } else {
  222. $form->select('group_id', '奖励组')
  223. ->options(GameRewardGroup::pluck('name', 'id'))
  224. ->required()->readOnly();
  225. }
  226. if($form->isEditing()) {
  227. $form->select('reward_type', '奖励类型')
  228. ->options(REWARD_TYPE::getAll())
  229. ->readOnly()
  230. ->required();
  231. }else{
  232. $form->select('reward_type', '奖励类型')
  233. ->options(REWARD_TYPE::getAll());
  234. }
  235. $form->select('target_id', '目标ID')
  236. ->options(function () use ($form) {
  237. // 获取当前奖励类型
  238. $rewardType = $form->model()->reward_type ?? request()->get('reward_type');
  239. // 根据奖励类型返回不同的选项
  240. if ($rewardType == REWARD_TYPE::ITEM->value) {
  241. // 物品类型,返回物品列表
  242. return Item::pluck('name', 'id')->toArray();
  243. } elseif ($rewardType == REWARD_TYPE::CURRENCY->value) {
  244. // 货币类型,返回货币列表
  245. return FundCurrencyModel::pluck('name', 'id')->toArray();
  246. } elseif ($rewardType == REWARD_TYPE::FUND_CONFIG->value) {
  247. // 代币账户类型,返回代币账户列表
  248. return FundConfigModel::pluck('name', 'id')->toArray();
  249. }
  250. // 默认返回空选项
  251. return [];
  252. })
  253. ->required()
  254. ->help('根据奖励类型不同,表示物品ID、货币ID等');
  255. $form->number('param1', '参数1')
  256. ->default(0)
  257. ->help('根据奖励类型不同含义,如物品的品质、货币的来源等');
  258. $form->number('param2', '参数2')
  259. ->default(0)
  260. ->help('根据奖励类型不同含义,如物品的绑定状态、货币的类型等');
  261. $form->number('quantity', '数量')
  262. ->default(1)
  263. ->min(1)
  264. ->required();
  265. $form->number('weight', '权重')
  266. ->default(1.00)
  267. ->required()
  268. ->help('随机发放时使用,权重越高,被选中的概率越大');
  269. $form->switch('is_guaranteed', '必中')
  270. ->default(0)
  271. ->help('开启后,在随机发放时会优先选择');
  272. $form->textarea('extra_data', '额外数据')
  273. ->help('JSON格式,可存储特定奖励类型的额外参数');
  274. $form->display('created_at', '创建时间');
  275. $form->display('updated_at', '更新时间');
  276. // 添加动态更新目标ID选择器的JavaScript
  277. Admin::script(<<<JS
  278. $(function() {
  279. // 监听奖励类型选择变化
  280. $(document).on('change', 'select[name="reward_type"]', function() {
  281. var rewardType = $(this).val();
  282. var targetIdSelect = $('select[name="target_id"]');
  283. // 刷新页面,传递条件类型参数
  284. var url = new URL(window.location.href);
  285. url.searchParams.set('reward_type', rewardType);
  286. // 保留group_id参数
  287. var groupId = url.searchParams.get('group_id');
  288. if (groupId) {
  289. url.searchParams.set('group_id', groupId);
  290. }
  291. window.location.href = url.toString();
  292. });
  293. });
  294. JS);
  295. });
  296. }
  297. }