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- <?php
- namespace Tests\Unit\Game;
- use App\Module\Game\Dtos\ItemFreezeChangeTempDto;
- use App\Module\Game\Logics\ItemFreezeTemp;
- use App\Module\GameItems\Events\ItemFreezeStatusChanged;
- use App\Module\GameItems\Logics\ItemFreeze;
- use App\Module\GameItems\Models\ItemUser;
- use App\Module\GameItems\Services\ItemService;
- use App\Module\GameItems\Enums\FREEZE_REASON_TYPE;
- use Illuminate\Foundation\Testing\RefreshDatabase;
- use Illuminate\Support\Facades\Event;
- use Tests\TestCase;
- use UCore\Helper\Cache;
- /**
- * 物品冻结LastData同步测试
- *
- * 测试物品冻结功能的lastdata同步机制是否正常工作
- */
- class ItemFreezeLastDataSyncTest extends TestCase
- {
- use RefreshDatabase;
- protected function setUp(): void
- {
- parent::setUp();
-
- // 启用事件监听
- Event::fake([
- ItemFreezeStatusChanged::class,
- ]);
- }
- /**
- * 测试冻结统一属性物品时触发事件
- */
- public function test_freeze_normal_item_triggers_event()
- {
- // 准备测试数据
- $userId = 1001;
- $itemId = 2001;
- $quantity = 100;
-
- // 创建用户物品记录
- $userItem = ItemUser::create([
- 'user_id' => $userId,
- 'item_id' => $itemId,
- 'instance_id' => null,
- 'quantity' => 200,
- 'is_frozen' => false,
- ]);
- // 执行冻结操作
- \DB::transaction(function () use ($userId, $itemId, $quantity) {
- $result = ItemFreeze::freezeNormalItem(
- $userId,
- $itemId,
- $quantity,
- FREEZE_REASON_TYPE::TRADE_ORDER,
- 12345,
- 'test_order',
- null
- );
-
- $this->assertTrue($result['success']);
- $this->assertEquals($quantity, $result['frozen_quantity']);
- });
- // 验证事件被触发
- Event::assertDispatched(ItemFreezeStatusChanged::class, function ($event) use ($userId, $itemId) {
- return $event->userId === $userId
- && $event->itemId === $itemId
- && $event->instanceId === null
- && $event->oldFrozenStatus === false
- && $event->newFrozenStatus === true
- && $event->action === 'freeze';
- });
- }
- /**
- * 测试冻结单独属性物品时触发事件
- */
- public function test_freeze_unique_item_triggers_event()
- {
- // 准备测试数据
- $userId = 1002;
- $itemId = 2002;
- $instanceId = 3001;
-
- // 创建用户物品记录
- $userItem = ItemUser::create([
- 'user_id' => $userId,
- 'item_id' => $itemId,
- 'instance_id' => $instanceId,
- 'quantity' => 1,
- 'is_frozen' => false,
- ]);
- // 执行冻结操作
- \DB::transaction(function () use ($userId, $itemId, $instanceId) {
- $result = ItemFreeze::freezeUniqueItem(
- $userId,
- $itemId,
- $instanceId,
- FREEZE_REASON_TYPE::ADMIN_FREEZE,
- null,
- null,
- 1
- );
-
- $this->assertTrue($result['success']);
- });
- // 验证事件被触发
- Event::assertDispatched(ItemFreezeStatusChanged::class, function ($event) use ($userId, $itemId, $instanceId) {
- return $event->userId === $userId
- && $event->itemId === $itemId
- && $event->instanceId === $instanceId
- && $event->oldFrozenStatus === false
- && $event->newFrozenStatus === true
- && $event->action === 'freeze';
- });
- }
- /**
- * 测试解冻物品时触发事件
- */
- public function test_unfreeze_item_triggers_event()
- {
- // 准备测试数据
- $userId = 1003;
- $itemId = 2003;
-
- // 先创建冻结的物品
- $userItem = ItemUser::create([
- 'user_id' => $userId,
- 'item_id' => $itemId,
- 'instance_id' => null,
- 'quantity' => 50,
- 'is_frozen' => true,
- 'frozen_log_id' => 1, // 假设的冻结日志ID
- ]);
- // 模拟冻结日志
- $freezeLog = \App\Module\GameItems\Models\ItemFreezeLog::create([
- 'user_id' => $userId,
- 'item_id' => $itemId,
- 'instance_id' => null,
- 'quantity' => 50,
- 'action' => 'freeze',
- 'reason' => 'test freeze',
- 'source_id' => null,
- 'source_type' => null,
- 'operator_id' => null,
- ]);
- $userItem->frozen_log_id = $freezeLog->id;
- $userItem->save();
- // 执行解冻操作
- \DB::transaction(function () use ($freezeLog) {
- $result = ItemFreeze::unfreezeByLogId($freezeLog->id);
- $this->assertTrue($result['success']);
- });
- // 验证事件被触发
- Event::assertDispatched(ItemFreezeStatusChanged::class, function ($event) use ($userId, $itemId) {
- return $event->userId === $userId
- && $event->itemId === $itemId
- && $event->instanceId === null
- && $event->oldFrozenStatus === true
- && $event->newFrozenStatus === false
- && $event->action === 'unfreeze';
- });
- }
- /**
- * 测试冻结状态变更临时数据存储
- */
- public function test_freeze_status_change_temp_data_storage()
- {
- // 创建冻结状态变更事件
- $event = new ItemFreezeStatusChanged(
- 1004,
- 2004,
- null,
- 5001,
- false,
- true,
- 'freeze',
- 6001,
- ['reason' => 'test freeze']
- );
- // 处理事件
- ItemFreezeTemp::handleItemFreezeStatusChanged($event);
- // 验证临时数据被存储
- $tempData = ItemFreezeTemp::getUserFreezeChanges(1004);
- $this->assertCount(1, $tempData);
- $freezeChange = reset($tempData);
- $this->assertInstanceOf(ItemFreezeChangeTempDto::class, $freezeChange);
- $this->assertEquals(1004, $freezeChange->userId);
- $this->assertEquals(2004, $freezeChange->itemId);
- $this->assertEquals(5001, $freezeChange->userItemId);
- $this->assertFalse($freezeChange->oldFrozenStatus);
- $this->assertTrue($freezeChange->newFrozenStatus);
- $this->assertEquals('freeze', $freezeChange->action);
- }
- /**
- * 测试清理冻结状态变更临时数据
- */
- public function test_clear_freeze_status_change_temp_data()
- {
- $userId = 1005;
- // 先添加一些临时数据
- $event = new ItemFreezeStatusChanged(
- $userId,
- 2005,
- null,
- 5002,
- false,
- true,
- 'freeze',
- 6002,
- []
- );
- ItemFreezeTemp::handleItemFreezeStatusChanged($event);
- // 验证数据存在
- $tempData = ItemFreezeTemp::getUserFreezeChanges($userId);
- $this->assertCount(1, $tempData);
- // 清理数据
- ItemFreezeTemp::clearUserFreezeChanges($userId);
- // 验证数据被清理
- $tempData = ItemFreezeTemp::getUserFreezeChanges($userId);
- $this->assertCount(0, $tempData);
- }
- protected function tearDown(): void
- {
- // 清理缓存
- Cache::flush();
- parent::tearDown();
- }
- }
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