GameRewardItemController.php 16 KB

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  1. <?php
  2. namespace App\Module\Game\AdminControllers;
  3. use App\Module\Fund\Models\FundConfigModel;
  4. use App\Module\Fund\Models\FundCurrencyModel;
  5. use App\Module\Game\AdminControllers\Actions\DuplicateRewardItemAction;
  6. use App\Module\Game\AdminControllers\Tools\ItemGroupList;
  7. use App\Module\Game\AdminControllers\Tools\RewareGroupInfo;
  8. use App\Module\Game\AdminControllers\Tools\RewareItemGroupInfoList;
  9. use App\Module\Game\Enums\REWARD_TYPE;
  10. use App\Module\Game\Enums\REWARD_MODE;
  11. use App\Module\Game\Models\GameRewardGroup;
  12. use App\Module\Game\Models\GameRewardItem;
  13. use App\Module\Game\Repositorys\GameRewardItemRepository;
  14. use App\Module\GameItems\Models\Item;
  15. use App\Module\Pet\Models\PetConfig;
  16. use Dcat\Admin\Admin;
  17. use Dcat\Admin\Form;
  18. use Dcat\Admin\Grid;
  19. use Dcat\Admin\Show;
  20. use Dcat\Admin\Http\Controllers\AdminController;
  21. use Dcat\Admin\Layout\Content;
  22. use Dcat\Admin\Widgets\Card;
  23. use Spatie\RouteAttributes\Attributes\Resource;
  24. use Uraus\Kku\Common\Reward;
  25. /**
  26. * 奖励项管理控制器
  27. */
  28. #[Resource('game-reward-items', names: 'dcat.admin.game-reward-items')]
  29. class GameRewardItemController extends AdminController
  30. {
  31. /**
  32. * 标题
  33. *
  34. * @return string
  35. */
  36. protected function title()
  37. {
  38. return '奖励项管理';
  39. }
  40. /**
  41. * 首页
  42. *
  43. * @param Content $content
  44. * @return Content
  45. */
  46. public function index(Content $content)
  47. {
  48. // 获取奖励组ID
  49. $groupId = request()->get('group_id');
  50. // 如果有奖励组ID,则显示该奖励组的信息
  51. if ($groupId) {
  52. $group = GameRewardGroup::find($groupId);
  53. if ($group) {
  54. $content->body(new Card(
  55. '奖励组信息',
  56. "<p><strong>ID:</strong> {$group->id}</p>" .
  57. "<p><strong>名称:</strong> {$group->name}</p>" .
  58. "<p><strong>编码:</strong> {$group->code}</p>" .
  59. "<p><strong>描述:</strong> {$group->description}</p>" .
  60. "<p><strong>随机发放:</strong> " . ($group->is_random ? '是' : '否') . "</p>" .
  61. ($group->is_random ? "<p><strong>随机数量:</strong> {$group->random_count}</p>" : '')
  62. ));
  63. }
  64. }
  65. return $content
  66. ->title($this->title())
  67. ->description('管理奖励项')
  68. ->body($this->grid());
  69. }
  70. /**
  71. * 创建表格
  72. *
  73. * @return Grid
  74. */
  75. protected function grid()
  76. {
  77. return Grid::make(new GameRewardItemRepository(), function (Grid $grid) {
  78. // 获取请求中的奖励组ID
  79. $groupId = request()->get('group_id');
  80. // 如果有奖励组ID,则只显示该奖励组的奖励项
  81. if ($groupId) {
  82. $grid->model()->where('group_id', $groupId);
  83. // 添加返回按钮
  84. $grid->tools(function (Grid\Tools $tools) use ($groupId) {
  85. $tools->append('<a href="'.admin_url('game-reward-groups/'.$groupId.'/edit').'" class="btn btn-sm btn-default">
  86. <i class="fa fa-arrow-left"></i> 返回奖励组
  87. </a>');
  88. });
  89. // 添加创建按钮
  90. $grid->tools(function (Grid\Tools $tools) use ($groupId) {
  91. $tools->append('<a href="'.admin_url('game-reward-items/create?group_id='.$groupId).'" class="btn btn-sm btn-success">
  92. <i class="fa fa-plus"></i> 添加奖励项
  93. </a>');
  94. });
  95. } else {
  96. // 如果没有奖励组ID,则添加奖励组筛选
  97. $grid->filter(function (Grid\Filter $filter) {
  98. $filter->equal('id', 'ID');
  99. $filter->equal('group_id', '奖励组')->select(
  100. GameRewardGroup::pluck('name', 'id')
  101. );
  102. $filter->equal('reward_type', '奖励类型')->select(REWARD_TYPE::getAll());
  103. $filter->equal('target_id', '目标ID');
  104. $filter->equal('is_guaranteed', '必中')->select([0 => '否', 1 => '是']);
  105. });
  106. }
  107. $grid->column('id', 'ID')->sortable();
  108. $grid->column('group_id', '奖励组')->display(function ($groupId) {
  109. $group = GameRewardGroup::find($groupId);
  110. return $group ? "{$group->name} (ID: {$groupId})" : "未知 ({$groupId})";
  111. });
  112. $grid->column('reward_type', '奖励类型')->display(function ($type) {
  113. return REWARD_TYPE::getName($type);
  114. });
  115. $grid->column('target_id', '目标')->display(function ($targetId) {
  116. // 获取当前行的奖励类型
  117. $rewardType = $this->getAttribute('reward_type');
  118. // 根据奖励类型显示不同的目标信息
  119. switch ($rewardType) {
  120. case REWARD_TYPE::ITEM->value:
  121. $item = Item::find($targetId);
  122. return $item ? "{$item->name} (ID: {$targetId})" : "物品 (ID: {$targetId})";
  123. case REWARD_TYPE::CURRENCY->value:
  124. $currency = FundCurrencyModel::find($targetId);
  125. return $currency ? "{$currency->name} (ID: {$targetId})" : "货币 (ID: {$targetId})";
  126. case REWARD_TYPE::FUND_CONFIG->value:
  127. $fund = FundConfigModel::find($targetId);
  128. return $fund ? "{$fund->name} (ID: {$targetId})" : "代币账户 (ID: {$targetId})";
  129. case REWARD_TYPE::PET_EXP->value:
  130. return "宠物经验 (宠物ID: {$targetId})";
  131. case REWARD_TYPE::PET_ENERGY->value:
  132. return "宠物体力 (宠物ID: {$targetId})";
  133. case REWARD_TYPE::FARM_SHRINE->value:
  134. $shrineName = \App\Module\Farm\Enums\BUFF_TYPE::getName($targetId);
  135. return "神像:{$shrineName} (类型: {$targetId})";
  136. case REWARD_TYPE::OTHER->value:
  137. return "其他奖励 (ID: {$targetId})";
  138. default:
  139. return "未知奖励类型 (ID: {$targetId})";
  140. }
  141. });
  142. $grid->column('param1', '参数1');
  143. $grid->column('param2', '参数2');
  144. $grid->column('quantity', '数量');
  145. $grid->column('min_quantity', '最小数量');
  146. $grid->column('max_quantity', '最大数量');
  147. $grid->column('weight', '权重');
  148. $grid->column('probability', '概率(%)');
  149. $grid->column('is_guaranteed', '必中')->switch();
  150. $grid->column('created_at', '创建时间');
  151. $grid->column('updated_at', '更新时间');
  152. // 添加行操作
  153. $grid->actions(function (Grid\Displayers\Actions $actions) {
  154. // 添加复制按钮
  155. $actions->append(new DuplicateRewardItemAction());
  156. });
  157. });
  158. }
  159. /**
  160. * 创建详情页
  161. *
  162. * @param mixed $id
  163. * @return Show
  164. */
  165. protected function detail($id)
  166. {
  167. return Show::make($id, new GameRewardItemRepository(), function (Show $show) {
  168. $show->field('id', 'ID');
  169. $show->field('group_id', '奖励组')->as(function ($groupId) {
  170. $group = GameRewardGroup::find($groupId);
  171. return $group ? "{$group->name} (ID: {$groupId})" : "未知 ({$groupId})";
  172. });
  173. $show->field('reward_type', '奖励类型')->as(function ($type) {
  174. return REWARD_TYPE::getName($type);
  175. });
  176. // 根据奖励类型显示不同的目标信息
  177. $show->field('target_id', '目标')->unescape()->as(function ($targetId) {
  178. // 获取当前记录的奖励类型
  179. $rewardType = $this->getAttribute('reward_type');
  180. switch ($rewardType) {
  181. case REWARD_TYPE::ITEM->value:
  182. $item = Item::find($targetId);
  183. return $item ? "<strong>{$item->name}</strong> (ID: {$targetId})" : "物品 (ID: {$targetId})";
  184. case REWARD_TYPE::CURRENCY->value:
  185. $currency = FundCurrencyModel::find($targetId);
  186. return $currency ? "<strong>{$currency->name}</strong> (ID: {$targetId})" : "货币 (ID: {$targetId})";
  187. case REWARD_TYPE::FUND_CONFIG->value:
  188. $fund = FundConfigModel::find($targetId);
  189. return $fund ? "<strong>{$fund->name}</strong> (ID: {$targetId})" : "代币账户 (ID: {$targetId})";
  190. case REWARD_TYPE::PET_EXP->value:
  191. return "宠物经验 (宠物ID: {$targetId})";
  192. case REWARD_TYPE::PET_ENERGY->value:
  193. return "宠物体力 (宠物ID: {$targetId})";
  194. case REWARD_TYPE::FARM_SHRINE->value:
  195. $shrineName = \App\Module\Farm\Enums\BUFF_TYPE::getName($targetId);
  196. return "神像:{$shrineName} (类型: {$targetId})";
  197. case REWARD_TYPE::OTHER->value:
  198. return "其他奖励 (ID: {$targetId})";
  199. default:
  200. return "未知奖励类型 (ID: {$targetId})";
  201. }
  202. });
  203. $show->field('param1', '参数1');
  204. $show->field('param2', '参数2');
  205. $show->field('quantity', '数量');
  206. $show->field('min_quantity', '最小数量');
  207. $show->field('max_quantity', '最大数量');
  208. $show->field('weight', '权重');
  209. $show->field('probability', '概率(%)');
  210. $show->field('is_guaranteed', '必中')->as(function ($value) {
  211. return $value ? '是' : '否';
  212. });
  213. $show->field('extra_data', '额外数据')->json();
  214. $show->field('created_at', '创建时间');
  215. $show->field('updated_at', '更新时间');
  216. // 添加返回按钮
  217. $show->tools(function (Show\Tools $tools) {
  218. // 简单地添加返回列表按钮,不需要获取当前记录ID
  219. $tools->append('<a href="'.admin_url('game-reward-items').'" class="btn btn-sm btn-default">
  220. <i class="fa fa-arrow-left"></i> 返回列表
  221. </a>');
  222. });
  223. });
  224. }
  225. /**
  226. * 创建表单
  227. *
  228. * @return Form
  229. */
  230. protected function form()
  231. {
  232. return Form::make(new GameRewardItemRepository(), function (Form $form) {
  233. $form->display('id', 'ID');
  234. // 获取请求中的奖励组ID
  235. $groupId = request()->get('group_id');
  236. $form->tools(function ( Form\Tools $tools) {
  237. $tools->append(new RewareItemGroupInfoList());
  238. $tools->append(new RewareGroupInfo());
  239. // $tools->disableDelete();
  240. });
  241. $rewardType = $form->model()->reward_type ?? request()->get('reward_type');
  242. // 如果有奖励组ID,则设置默认值
  243. if ($groupId && $form->isCreating()) {
  244. $form->hidden('group_id')->default($groupId);
  245. // 显示奖励组信息
  246. $group = GameRewardGroup::find($groupId);
  247. if ($group) {
  248. $form->display('group_info', '奖励组')->value("{$group->name} (ID: {$groupId})");
  249. }
  250. } else {
  251. $form->select('group_id', '奖励组')
  252. ->options(GameRewardGroup::pluck('name', 'id'))
  253. ->required()->readOnly();
  254. }
  255. if($form->isEditing()) {
  256. $form->select('reward_type', '奖励类型')
  257. ->options(REWARD_TYPE::getAll())
  258. ->readOnly()
  259. ->required();
  260. }else{
  261. $form->select('reward_type', '奖励类型')
  262. ->options(REWARD_TYPE::getAll())
  263. ->default($rewardType);
  264. }
  265. $form->select('target_id', '目标ID')
  266. ->options(function () use ($form,$rewardType) {
  267. // 获取当前奖励类型
  268. // 根据奖励类型返回不同的选项
  269. if ($rewardType == REWARD_TYPE::ITEM->value) {
  270. // 物品类型,返回物品列表
  271. return Item::pluck('name', 'id')->toArray();
  272. } elseif ($rewardType == REWARD_TYPE::CURRENCY->value) {
  273. // 货币类型,返回货币列表
  274. return FundCurrencyModel::pluck('name', 'id')->toArray();
  275. } elseif ($rewardType == REWARD_TYPE::FUND_CONFIG->value) {
  276. // 代币账户类型,返回代币账户列表
  277. return FundConfigModel::pluck('name', 'id')->toArray();
  278. } elseif ($rewardType == REWARD_TYPE::FARM_SHRINE->value) {
  279. // 神像类型,返回神像类型列表
  280. return \App\Module\Farm\Enums\BUFF_TYPE::getAll();
  281. }elseif ($rewardType == REWARD_TYPE::PET->value) {
  282. // 宠物
  283. return PetConfig::pluck('name', 'id')->toArray();
  284. }
  285. // 默认返回空选项
  286. return [];
  287. })
  288. ->required()
  289. ->help('根据奖励类型不同,表示物品ID、货币ID等');
  290. $form->number('param1', '参数1')
  291. ->default(0)
  292. ->help('根据奖励类型不同含义:物品-品质,货币-来源,神像-神像类型(与目标ID相同)');
  293. $form->number('param2', '参数2')
  294. ->default(0)
  295. ->help('根据奖励类型不同含义:物品-绑定状态,货币-类型,神像-持续时间(小时,默认24)');
  296. $form->number('quantity', '数量')
  297. ->default(1)
  298. ->min(1)
  299. ->required()
  300. ->help('当最小/最大数量为空时使用此数量');
  301. $form->number('min_quantity', '最小数量')
  302. ->min(1)
  303. ->help('数量范围的最小值,为空时使用数量字段');
  304. $form->number('max_quantity', '最大数量')
  305. ->min(1)
  306. ->help('数量范围的最大值,为空时使用数量字段');
  307. $form->number('weight', '权重')
  308. ->default(1.00)
  309. ->required()
  310. ->help('权重选择模式时使用,权重越高,被选中的概率越大');
  311. $form->number('probability', '概率(%)')
  312. ->min(0)
  313. ->max(100)
  314. ->help('独立概率模式时使用,0-100的百分比概率');
  315. $form->switch('is_guaranteed', '必中')
  316. ->default(0)
  317. ->help('开启后,在随机发放时会优先选择');
  318. $form->textarea('extra_data', '额外数据')
  319. ->help('JSON格式,可存储特定奖励类型的额外参数');
  320. $form->display('created_at', '创建时间');
  321. $form->display('updated_at', '更新时间');
  322. // 添加动态更新目标ID选择器的JavaScript
  323. Admin::script(<<<JS
  324. $(function() {
  325. // 监听奖励类型选择变化
  326. $(document).on('change', 'select[name="reward_type"]', function() {
  327. var rewardType = $(this).val();
  328. var targetIdSelect = $('select[name="target_id"]');
  329. // 刷新页面,传递条件类型参数
  330. var url = new URL(window.location.href);
  331. url.searchParams.set('reward_type', rewardType);
  332. // 保留group_id参数
  333. var groupId = url.searchParams.get('group_id');
  334. if (groupId) {
  335. url.searchParams.set('group_id', groupId);
  336. }
  337. window.location.href = url.toString();
  338. });
  339. });
  340. JS);
  341. });
  342. }
  343. }