GameRewardGroupController.php 14 KB

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  1. <?php
  2. namespace App\Module\Game\AdminControllers;
  3. use App\Module\Game\AdminControllers\Actions\DuplicateRewardGroupAction;
  4. use App\Module\Game\Enums\REWARD_TYPE;
  5. use App\Module\Game\Enums\REWARD_MODE;
  6. use App\Module\Game\Models\GameRewardGroup;
  7. use App\Module\Game\Models\GameRewardItem;
  8. use App\Module\Game\Repositorys\GameRewardGroupRepository;
  9. use App\Module\GameItems\Models\Item;
  10. use App\Module\Fund\Models\FundCurrencyModel;
  11. use Dcat\Admin\Form;
  12. use Dcat\Admin\Grid;
  13. use Dcat\Admin\Show;
  14. use Dcat\Admin\Http\Controllers\AdminController;
  15. use Spatie\RouteAttributes\Attributes\Resource;
  16. /**
  17. * 奖励组管理控制器
  18. */
  19. #[Resource('game-reward-groups', names: 'dcat.admin.game-reward-groups')]
  20. class GameRewardGroupController extends AdminController
  21. {
  22. /**
  23. * 标题
  24. *
  25. * @return string
  26. */
  27. protected function title()
  28. {
  29. return '奖励组管理';
  30. }
  31. /**
  32. * 创建表格
  33. *
  34. * @return Grid
  35. */
  36. protected function grid()
  37. {
  38. return Grid::make(new GameRewardGroupRepository(), function (Grid $grid) {
  39. // 预加载奖励项和标签关联数据
  40. $grid->model()->with(['rewardItems', 'tags']);
  41. $grid->column('id', 'ID')->sortable();
  42. $grid->column('name', '名称');
  43. $grid->column('code', '编码');
  44. $grid->column('description', '描述')->limit(30);
  45. $grid->column('is_random', '随机发放')->bool(['否', '是']);
  46. $grid->column('random_count', '随机数量');
  47. $grid->column('reward_mode', '奖励模式')->display(function ($value) {
  48. return REWARD_MODE::getName($value ?? 1);
  49. });
  50. // 标签列
  51. $grid->column('tags', '标签')->display(function () {
  52. return $this->formatTags();
  53. })->width(200);
  54. // 奖励详情列
  55. $grid->column('reward_details', '奖励详情')->display(function () {
  56. return $this->formatRewardDetails();
  57. })->width(300);
  58. $grid->column('created_at', '创建时间');
  59. $grid->column('updated_at', '更新时间');
  60. $grid->filter(function (Grid\Filter $filter) {
  61. $filter->equal('id', 'ID');
  62. $filter->like('name', '名称');
  63. $filter->like('code', '编码');
  64. $filter->equal('is_random', '随机发放')->select([0 => '否', 1 => '是']);
  65. $filter->equal('reward_mode', '奖励模式')->select(REWARD_MODE::getAll());
  66. // 标签筛选
  67. $tagRepository = new \App\Module\Game\Repositorys\GameTagRepository();
  68. $filter->whereHas('tags', '标签', function ($query) {
  69. $query->where('id', request('tags'));
  70. })->select($tagRepository->getActiveTagOptions());
  71. });
  72. // 使用 RowAction 类添加行操作按钮
  73. $grid->actions(function (Grid\Displayers\Actions $actions) {
  74. // 添加复制按钮
  75. $actions->append(new DuplicateRewardGroupAction());
  76. $actions->disableDelete();
  77. });
  78. });
  79. }
  80. /**
  81. * 创建详情页
  82. *
  83. * @param mixed $id
  84. * @return Show
  85. */
  86. protected function detail($id)
  87. {
  88. return Show::make($id, new GameRewardGroupRepository(['tags']), function (Show $show) use ($id) {
  89. $show->field('id', 'ID');
  90. $show->field('name', '名称');
  91. $show->field('code', '编码');
  92. $show->field('description', '描述');
  93. $show->field('is_random', '随机发放')->using([0 => '否', 1 => '是']);
  94. $show->field('random_count', '随机数量');
  95. $show->field('reward_mode', '奖励模式')->as(function ($value) {
  96. return REWARD_MODE::getName($value ?? 1);
  97. });
  98. // 标签显示
  99. $show->field('tags', '标签')->as(function ($tags) {
  100. if (empty($tags)) {
  101. return '<span class="text-muted">无标签</span>';
  102. }
  103. $tagHtml = [];
  104. foreach ($tags as $tag) {
  105. $tagHtml[] = sprintf(
  106. '<span class="badge" style="background-color: %s; color: %s;">%s</span>',
  107. $tag['color'],
  108. $this->getContrastColor($tag['color']),
  109. $tag['name']
  110. );
  111. }
  112. return implode(' ', $tagHtml);
  113. });
  114. $show->field('created_at', '创建时间');
  115. $show->field('updated_at', '更新时间');
  116. // 显示奖励项
  117. $show->divider();
  118. $show->field('reward_items', '奖励项')->unescape()->as(function () use ($id) {
  119. // 获取奖励组及其奖励项
  120. $group = GameRewardGroup::with('rewardItems')->find($id);
  121. if (!$group || $group->rewardItems->isEmpty()) {
  122. return '<span class="text-muted">暂无奖励项</span>';
  123. }
  124. $html = '<div class="reward-items-list">';
  125. foreach ($group->rewardItems as $item) {
  126. $rewardTypeName = REWARD_TYPE::getName($item->reward_type);
  127. $targetName = $group->getTargetName($item);
  128. $quantity = $item->quantity;
  129. $weight = $item->weight;
  130. $guaranteed = $item->is_guaranteed ? '必中' : '非必中';
  131. $html .= '<div class="reward-item mb-2 p-2 border rounded">';
  132. $html .= '<span class="badge badge-info mr-2">' . $rewardTypeName . '</span>';
  133. $html .= '<strong>' . $targetName . '</strong>';
  134. $html .= ' × ' . $quantity;
  135. $html .= '<br><small class="text-muted">';
  136. $html .= '权重: ' . $weight . ' | ' . $guaranteed;
  137. if ($item->param1 || $item->param2) {
  138. $html .= ' | 参数: ' . $item->param1 . ',' . $item->param2;
  139. }
  140. $html .= '</small>';
  141. $html .= '</div>';
  142. }
  143. $html .= '</div>';
  144. // 添加管理链接
  145. $html .= '<div class="mt-3">';
  146. $html .= '<a href="' . admin_url('game-reward-items?group_id=' . $id) . '" target="_blank" class="btn btn-sm btn-primary">';
  147. $html .= '<i class="fa fa-list"></i> 管理奖励项';
  148. $html .= '</a>';
  149. $html .= '</div>';
  150. return $html;
  151. });
  152. });
  153. }
  154. /**
  155. * 获取奖励类型名称
  156. *
  157. * @param int $rewardType 奖励类型
  158. * @return string 奖励类型名称
  159. */
  160. public function getRewardTypeName(int $rewardType): string
  161. {
  162. switch ($rewardType) {
  163. case REWARD_TYPE::ITEM->value:
  164. return '物品';
  165. case REWARD_TYPE::CURRENCY->value:
  166. return '货币';
  167. case REWARD_TYPE::PET_EXP->value:
  168. return '宠物经验';
  169. case REWARD_TYPE::PET_ENERGY->value:
  170. return '宠物体力';
  171. case REWARD_TYPE::OTHER->value:
  172. return '其他';
  173. default:
  174. return '未知';
  175. }
  176. }
  177. /**
  178. * 根据奖励项获取实际内容描述
  179. *
  180. * @param GameRewardItem $item 奖励项
  181. * @return string 奖励内容描述
  182. */
  183. public function getRewardContent(GameRewardItem $item): string
  184. {
  185. switch ($item->reward_type) {
  186. case REWARD_TYPE::ITEM->value:
  187. // 物品奖励
  188. try {
  189. $gameItem = Item::find($item->target_id);
  190. if ($gameItem) {
  191. $content = "<strong>{$gameItem->name}</strong> (ID: {$item->target_id})";
  192. // 添加参数说明
  193. $params = [];
  194. if ($item->param1 > 0) {
  195. $params[] = "品质: {$item->param1}";
  196. }
  197. if ($item->param2 > 0) {
  198. $params[] = "绑定: {$item->param2}";
  199. }
  200. if (!empty($params)) {
  201. $content .= "<br><small>" . implode(', ', $params) . "</small>";
  202. }
  203. return $content;
  204. }
  205. } catch (\Exception $e) {
  206. // 忽略异常,返回默认内容
  207. }
  208. return "物品 (ID: {$item->target_id})";
  209. case REWARD_TYPE::CURRENCY->value:
  210. // 货币奖励
  211. try {
  212. $currency = FundCurrencyModel::find($item->target_id);
  213. if ($currency) {
  214. $content = "<strong>{$currency->name}</strong> (ID: {$item->target_id})";
  215. // 添加参数说明
  216. $params = [];
  217. if ($item->param1 > 0) {
  218. $params[] = "来源: {$item->param1}";
  219. }
  220. if (!empty($params)) {
  221. $content .= "<br><small>" . implode(', ', $params) . "</small>";
  222. }
  223. return $content;
  224. }
  225. } catch (\Exception $e) {
  226. // 忽略异常,返回默认内容
  227. }
  228. return "货币 (ID: {$item->target_id})";
  229. case REWARD_TYPE::PET_EXP->value:
  230. // 宠物经验奖励
  231. return "宠物经验 (宠物ID: {$item->target_id})";
  232. case REWARD_TYPE::PET_ENERGY->value:
  233. // 宠物体力奖励
  234. return "宠物体力 (宠物ID: {$item->target_id})";
  235. case REWARD_TYPE::FARM_SHRINE->value:
  236. // 神像奖励(农场buff)
  237. try {
  238. $shrineName = \App\Module\Farm\Enums\BUFF_TYPE::getName($item->target_id);
  239. $durationHours = $item->param2 > 0 ? $item->param2 : 24;
  240. $content = "<strong>{$shrineName}</strong> (类型: {$item->target_id})";
  241. $content .= "<br><small>持续时间: {$durationHours}小时</small>";
  242. // 添加参数说明
  243. $params = [];
  244. if ($item->param1 > 0) {
  245. $params[] = "神像类型: {$item->param1}";
  246. }
  247. if ($item->param2 > 0) {
  248. $params[] = "持续时间: {$item->param2}小时";
  249. }
  250. if (!empty($params)) {
  251. $content .= "<br><small>" . implode(', ', $params) . "</small>";
  252. }
  253. return $content;
  254. } catch (\Exception $e) {
  255. return "神像 (类型: {$item->target_id})";
  256. }
  257. case REWARD_TYPE::OTHER->value:
  258. // 其他奖励
  259. return "其他奖励 (ID: {$item->target_id})";
  260. default:
  261. return "未知奖励类型 (ID: {$item->target_id})";
  262. }
  263. }
  264. /**
  265. * 创建表单
  266. *
  267. * @return Form
  268. */
  269. protected function form()
  270. {
  271. return Form::make(new GameRewardGroupRepository(['tags']), function (Form $form) {
  272. $form->display('id', 'ID');
  273. $form->text('name', '名称')->required();
  274. $form->text('code', '编码')->required()->rules('required|alpha_dash|unique:game_reward_groups,code,' . $form->getKey());
  275. $form->textarea('description', '描述');
  276. $form->switch('is_random', '随机发放')->default(0);
  277. $form->number('random_count', '随机数量')->default(1)->min(1)->help('随机发放时的奖励数量,仅当随机发放开启时有效');
  278. $form->select('reward_mode', '奖励模式')
  279. ->options(REWARD_MODE::getAll())
  280. ->default(REWARD_MODE::WEIGHT_SELECTION->value)
  281. ->help('权重选择模式:传统的权重选择机制;独立概率模式:每个奖励项独立判断是否获得');
  282. // 标签选择
  283. $tagRepository = new \App\Module\Game\Repositorys\GameTagRepository();
  284. $form->multipleSelect('tags', '标签')
  285. ->options($tagRepository->getActiveTagOptions())
  286. ->help('可以选择多个标签来分类管理奖励组');
  287. $form->display('created_at', '创建时间');
  288. $form->display('updated_at', '更新时间');
  289. // 添加提示信息,告知用户如何管理奖励项
  290. if ($form->isEditing()) {
  291. $id = $form->getKey();
  292. $form->html('<div class="alert alert-info">
  293. <p><i class="fa fa-info-circle"></i> 奖励项管理已移至单独页面,请保存当前表单后使用以下链接管理奖励项:</p>
  294. <a href="'.admin_url('game-reward-items?group_id='.$id).'" class="btn btn-primary" target="_blank">
  295. <i class="fa fa-list"></i> 管理奖励项
  296. </a>
  297. </div>');
  298. } else {
  299. $form->html('<div class="alert alert-info">
  300. <p><i class="fa fa-info-circle"></i> 奖励项管理已移至单独页面,请先保存当前表单,然后才能添加奖励项。</p>
  301. </div>');
  302. }
  303. });
  304. }
  305. /**
  306. * 根据背景色获取对比色
  307. *
  308. * @param string $hexColor
  309. * @return string
  310. */
  311. private function getContrastColor(string $hexColor): string
  312. {
  313. $hexColor = ltrim($hexColor, '#');
  314. $r = hexdec(substr($hexColor, 0, 2));
  315. $g = hexdec(substr($hexColor, 2, 2));
  316. $b = hexdec(substr($hexColor, 4, 2));
  317. $brightness = ($r * 299 + $g * 587 + $b * 114) / 1000;
  318. return $brightness > 128 ? '#000000' : '#ffffff';
  319. }
  320. }