GameRewardItemController.php 15 KB

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  1. <?php
  2. namespace App\Module\Game\AdminControllers;
  3. use App\Module\Fund\Models\FundConfigModel;
  4. use App\Module\Fund\Models\FundCurrencyModel;
  5. use App\Module\Game\AdminControllers\Tools\ItemGroupList;
  6. use App\Module\Game\AdminControllers\Tools\RewareGroupInfo;
  7. use App\Module\Game\AdminControllers\Tools\RewareItemGroupInfoList;
  8. use App\Module\Game\Enums\REWARD_TYPE;
  9. use App\Module\Game\Models\GameRewardGroup;
  10. use App\Module\Game\Models\GameRewardItem;
  11. use App\Module\Game\Repositorys\GameRewardItemRepository;
  12. use App\Module\GameItems\Models\Item;
  13. use Dcat\Admin\Admin;
  14. use Dcat\Admin\Form;
  15. use Dcat\Admin\Grid;
  16. use Dcat\Admin\Show;
  17. use Dcat\Admin\Http\Controllers\AdminController;
  18. use Dcat\Admin\Layout\Content;
  19. use Dcat\Admin\Widgets\Card;
  20. use Spatie\RouteAttributes\Attributes\Resource;
  21. use Uraus\Kku\Common\Reward;
  22. /**
  23. * 奖励项管理控制器
  24. */
  25. #[Resource('game-reward-items', names: 'dcat.admin.game-reward-items')]
  26. class GameRewardItemController extends AdminController
  27. {
  28. /**
  29. * 标题
  30. *
  31. * @return string
  32. */
  33. protected function title()
  34. {
  35. return '奖励项管理';
  36. }
  37. /**
  38. * 首页
  39. *
  40. * @param Content $content
  41. * @return Content
  42. */
  43. public function index(Content $content)
  44. {
  45. // 获取奖励组ID
  46. $groupId = request()->get('group_id');
  47. // 如果有奖励组ID,则显示该奖励组的信息
  48. if ($groupId) {
  49. $group = GameRewardGroup::find($groupId);
  50. if ($group) {
  51. $content->body(new Card(
  52. '奖励组信息',
  53. "<p><strong>ID:</strong> {$group->id}</p>" .
  54. "<p><strong>名称:</strong> {$group->name}</p>" .
  55. "<p><strong>编码:</strong> {$group->code}</p>" .
  56. "<p><strong>描述:</strong> {$group->description}</p>" .
  57. "<p><strong>随机发放:</strong> " . ($group->is_random ? '是' : '否') . "</p>" .
  58. ($group->is_random ? "<p><strong>随机数量:</strong> {$group->random_count}</p>" : '')
  59. ));
  60. }
  61. }
  62. return $content
  63. ->title($this->title())
  64. ->description('管理奖励项')
  65. ->body($this->grid());
  66. }
  67. /**
  68. * 创建表格
  69. *
  70. * @return Grid
  71. */
  72. protected function grid()
  73. {
  74. return Grid::make(new GameRewardItemRepository(), function (Grid $grid) {
  75. // 获取请求中的奖励组ID
  76. $groupId = request()->get('group_id');
  77. // 如果有奖励组ID,则只显示该奖励组的奖励项
  78. if ($groupId) {
  79. $grid->model()->where('group_id', $groupId);
  80. // 添加返回按钮
  81. $grid->tools(function (Grid\Tools $tools) use ($groupId) {
  82. $tools->append('<a href="'.admin_url('game-reward-groups/'.$groupId.'/edit').'" class="btn btn-sm btn-default">
  83. <i class="fa fa-arrow-left"></i> 返回奖励组
  84. </a>');
  85. });
  86. // 添加创建按钮
  87. $grid->tools(function (Grid\Tools $tools) use ($groupId) {
  88. $tools->append('<a href="'.admin_url('game-reward-items/create?group_id='.$groupId).'" class="btn btn-sm btn-success">
  89. <i class="fa fa-plus"></i> 添加奖励项
  90. </a>');
  91. });
  92. } else {
  93. // 如果没有奖励组ID,则添加奖励组筛选
  94. $grid->filter(function (Grid\Filter $filter) {
  95. $filter->equal('id', 'ID');
  96. $filter->equal('group_id', '奖励组')->select(
  97. GameRewardGroup::pluck('name', 'id')
  98. );
  99. $filter->equal('reward_type', '奖励类型')->select(REWARD_TYPE::getAll());
  100. $filter->equal('target_id', '目标ID');
  101. $filter->equal('is_guaranteed', '必中')->select([0 => '否', 1 => '是']);
  102. });
  103. }
  104. $grid->column('id', 'ID')->sortable();
  105. $grid->column('group_id', '奖励组')->display(function ($groupId) {
  106. $group = GameRewardGroup::find($groupId);
  107. return $group ? "{$group->name} (ID: {$groupId})" : "未知 ({$groupId})";
  108. });
  109. $grid->column('reward_type', '奖励类型')->display(function ($type) {
  110. return REWARD_TYPE::getName($type);
  111. });
  112. $grid->column('target_id', '目标')->display(function ($targetId) {
  113. // 获取当前行的奖励类型
  114. $rewardType = $this->getAttribute('reward_type');
  115. // 根据奖励类型显示不同的目标信息
  116. switch ($rewardType) {
  117. case REWARD_TYPE::ITEM->value:
  118. $item = Item::find($targetId);
  119. return $item ? "{$item->name} (ID: {$targetId})" : "物品 (ID: {$targetId})";
  120. case REWARD_TYPE::CURRENCY->value:
  121. $currency = FundCurrencyModel::find($targetId);
  122. return $currency ? "{$currency->name} (ID: {$targetId})" : "货币 (ID: {$targetId})";
  123. case REWARD_TYPE::FUND_CONFIG->value:
  124. $fund = FundConfigModel::find($targetId);
  125. return $fund ? "{$fund->name} (ID: {$targetId})" : "代币账户 (ID: {$targetId})";
  126. case REWARD_TYPE::PET_EXP->value:
  127. return "宠物经验 (宠物ID: {$targetId})";
  128. case REWARD_TYPE::PET_ENERGY->value:
  129. return "宠物体力 (宠物ID: {$targetId})";
  130. case REWARD_TYPE::FARM_SHRINE->value:
  131. $shrineName = \App\Module\Farm\Enums\BUFF_TYPE::getName($targetId);
  132. return "神像:{$shrineName} (类型: {$targetId})";
  133. case REWARD_TYPE::OTHER->value:
  134. return "其他奖励 (ID: {$targetId})";
  135. default:
  136. return "未知奖励类型 (ID: {$targetId})";
  137. }
  138. });
  139. $grid->column('param1', '参数1');
  140. $grid->column('param2', '参数2');
  141. $grid->column('quantity', '数量');
  142. $grid->column('weight', '权重');
  143. $grid->column('is_guaranteed', '必中')->switch();
  144. $grid->column('created_at', '创建时间');
  145. $grid->column('updated_at', '更新时间');
  146. });
  147. }
  148. /**
  149. * 创建详情页
  150. *
  151. * @param mixed $id
  152. * @return Show
  153. */
  154. protected function detail($id)
  155. {
  156. return Show::make($id, new GameRewardItemRepository(), function (Show $show) {
  157. $show->field('id', 'ID');
  158. $show->field('group_id', '奖励组')->as(function ($groupId) {
  159. $group = GameRewardGroup::find($groupId);
  160. return $group ? "{$group->name} (ID: {$groupId})" : "未知 ({$groupId})";
  161. });
  162. $show->field('reward_type', '奖励类型')->as(function ($type) {
  163. return REWARD_TYPE::getName($type);
  164. });
  165. // 根据奖励类型显示不同的目标信息
  166. $show->field('target_id', '目标')->unescape()->as(function ($targetId) {
  167. // 获取当前记录的奖励类型
  168. $rewardType = $this->getAttribute('reward_type');
  169. switch ($rewardType) {
  170. case REWARD_TYPE::ITEM->value:
  171. $item = Item::find($targetId);
  172. return $item ? "<strong>{$item->name}</strong> (ID: {$targetId})" : "物品 (ID: {$targetId})";
  173. case REWARD_TYPE::CURRENCY->value:
  174. $currency = FundCurrencyModel::find($targetId);
  175. return $currency ? "<strong>{$currency->name}</strong> (ID: {$targetId})" : "货币 (ID: {$targetId})";
  176. case REWARD_TYPE::FUND_CONFIG->value:
  177. $fund = FundConfigModel::find($targetId);
  178. return $fund ? "<strong>{$fund->name}</strong> (ID: {$targetId})" : "代币账户 (ID: {$targetId})";
  179. case REWARD_TYPE::PET_EXP->value:
  180. return "宠物经验 (宠物ID: {$targetId})";
  181. case REWARD_TYPE::PET_ENERGY->value:
  182. return "宠物体力 (宠物ID: {$targetId})";
  183. case REWARD_TYPE::FARM_SHRINE->value:
  184. $shrineName = \App\Module\Farm\Enums\BUFF_TYPE::getName($targetId);
  185. return "神像:{$shrineName} (类型: {$targetId})";
  186. case REWARD_TYPE::OTHER->value:
  187. return "其他奖励 (ID: {$targetId})";
  188. default:
  189. return "未知奖励类型 (ID: {$targetId})";
  190. }
  191. });
  192. $show->field('param1', '参数1');
  193. $show->field('param2', '参数2');
  194. $show->field('quantity', '数量');
  195. $show->field('weight', '权重');
  196. $show->field('is_guaranteed', '必中')->as(function ($value) {
  197. return $value ? '是' : '否';
  198. });
  199. $show->field('extra_data', '额外数据')->json();
  200. $show->field('created_at', '创建时间');
  201. $show->field('updated_at', '更新时间');
  202. // 添加返回按钮
  203. $show->tools(function (Show\Tools $tools) {
  204. // 简单地添加返回列表按钮,不需要获取当前记录ID
  205. $tools->append('<a href="'.admin_url('game-reward-items').'" class="btn btn-sm btn-default">
  206. <i class="fa fa-arrow-left"></i> 返回列表
  207. </a>');
  208. });
  209. });
  210. }
  211. /**
  212. * 创建表单
  213. *
  214. * @return Form
  215. */
  216. protected function form()
  217. {
  218. return Form::make(new GameRewardItemRepository(), function (Form $form) {
  219. $form->display('id', 'ID');
  220. // 获取请求中的奖励组ID
  221. $groupId = request()->get('group_id');
  222. $form->tools(function ( Form\Tools $tools) {
  223. $tools->append(new RewareItemGroupInfoList());
  224. $tools->append(new RewareGroupInfo());
  225. // $tools->disableDelete();
  226. });
  227. $rewardType = $form->model()->reward_type ?? request()->get('reward_type');
  228. // 如果有奖励组ID,则设置默认值
  229. if ($groupId && $form->isCreating()) {
  230. $form->hidden('group_id')->default($groupId);
  231. // 显示奖励组信息
  232. $group = GameRewardGroup::find($groupId);
  233. if ($group) {
  234. $form->display('group_info', '奖励组')->value("{$group->name} (ID: {$groupId})");
  235. }
  236. } else {
  237. $form->select('group_id', '奖励组')
  238. ->options(GameRewardGroup::pluck('name', 'id'))
  239. ->required()->readOnly();
  240. }
  241. if($form->isEditing()) {
  242. $form->select('reward_type', '奖励类型')
  243. ->options(REWARD_TYPE::getAll())
  244. ->readOnly()
  245. ->required();
  246. }else{
  247. $form->select('reward_type', '奖励类型')
  248. ->options(REWARD_TYPE::getAll())
  249. ->default($rewardType);
  250. }
  251. $form->select('target_id', '目标ID')
  252. ->options(function () use ($form,$rewardType) {
  253. // 获取当前奖励类型
  254. // 根据奖励类型返回不同的选项
  255. if ($rewardType == REWARD_TYPE::ITEM->value) {
  256. // 物品类型,返回物品列表
  257. return Item::pluck('name', 'id')->toArray();
  258. } elseif ($rewardType == REWARD_TYPE::CURRENCY->value) {
  259. // 货币类型,返回货币列表
  260. return FundCurrencyModel::pluck('name', 'id')->toArray();
  261. } elseif ($rewardType == REWARD_TYPE::FUND_CONFIG->value) {
  262. // 代币账户类型,返回代币账户列表
  263. return FundConfigModel::pluck('name', 'id')->toArray();
  264. } elseif ($rewardType == REWARD_TYPE::FARM_SHRINE->value) {
  265. // 神像类型,返回神像类型列表
  266. return \App\Module\Farm\Enums\BUFF_TYPE::getAll();
  267. }
  268. // 默认返回空选项
  269. return [];
  270. })
  271. ->required()
  272. ->help('根据奖励类型不同,表示物品ID、货币ID等');
  273. $form->number('param1', '参数1')
  274. ->default(0)
  275. ->help('根据奖励类型不同含义:物品-品质,货币-来源,神像-神像类型(与目标ID相同)');
  276. $form->number('param2', '参数2')
  277. ->default(0)
  278. ->help('根据奖励类型不同含义:物品-绑定状态,货币-类型,神像-持续时间(小时,默认24)');
  279. $form->number('quantity', '数量')
  280. ->default(1)
  281. ->min(1)
  282. ->required();
  283. $form->number('weight', '权重')
  284. ->default(1.00)
  285. ->required()
  286. ->help('随机发放时使用,权重越高,被选中的概率越大');
  287. $form->switch('is_guaranteed', '必中')
  288. ->default(0)
  289. ->help('开启后,在随机发放时会优先选择');
  290. $form->textarea('extra_data', '额外数据')
  291. ->help('JSON格式,可存储特定奖励类型的额外参数');
  292. $form->display('created_at', '创建时间');
  293. $form->display('updated_at', '更新时间');
  294. // 添加动态更新目标ID选择器的JavaScript
  295. Admin::script(<<<JS
  296. $(function() {
  297. // 监听奖励类型选择变化
  298. $(document).on('change', 'select[name="reward_type"]', function() {
  299. var rewardType = $(this).val();
  300. var targetIdSelect = $('select[name="target_id"]');
  301. // 刷新页面,传递条件类型参数
  302. var url = new URL(window.location.href);
  303. url.searchParams.set('reward_type', rewardType);
  304. // 保留group_id参数
  305. var groupId = url.searchParams.get('group_id');
  306. if (groupId) {
  307. url.searchParams.set('group_id', groupId);
  308. }
  309. window.location.href = url.toString();
  310. });
  311. });
  312. JS);
  313. });
  314. }
  315. }