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- <?php
- namespace App\Module\Game\Models;
- use App\Module\Game\Enums\REWARD_TYPE;
- use Illuminate\Database\Eloquent\Relations\BelongsTo;
- use UCore\ModelCore;
- /**
- * 奖励项
- *
- * field start
- * @property int $id 主键
- * @property int $group_id 奖励组ID,外键关联game_reward_groups表
- * @property int $reward_type 奖励类型(1:物品, 2:货币, 3:宠物经验, 4:宠物体力, 5:其他)
- * @property int $target_id 目标ID(物品ID、货币ID等,根据reward_type解释)
- * @property int $param1 参数1(根据reward_type不同含义,如物品的品质、货币的来源等)
- * @property int $param2 参数2(根据reward_type不同含义,如物品的绑定状态、货币的类型等)
- * @property int $quantity 数量
- * @property int $min_quantity 最小数量(NULL表示使用quantity字段)
- * @property int $max_quantity 最大数量(NULL表示使用quantity字段)
- * @property float $weight 权重(随机发放时使用)
- * @property float $probability 获得概率(百分比,0-100,NULL表示使用权重机制)
- * @property bool $is_guaranteed 是否必中(0:非必中, 1:必中)
- * @property int $pity_threshold 保底阈值(0表示不启用保底)
- * @property float $pity_weight_factor 保底权重因子(递增概率的倍数)
- * @property bool $pity_enabled 是否启用保底机制
- * @property array $extra_data 额外数据(JSON格式,可存储特定奖励类型的额外参数)
- * @property \Carbon\Carbon $created_at 创建时间
- * @property \Carbon\Carbon $updated_at 更新时间
- * field end
- */
- class GameRewardItem extends ModelCore
- {
- /**
- * 与模型关联的表名
- *
- * @var string
- */
- protected $table = 'game_reward_items';
- // attrlist start
- protected $fillable = [
- 'id',
- 'group_id',
- 'reward_type',
- 'target_id',
- 'param1',
- 'param2',
- 'quantity',
- 'min_quantity',
- 'max_quantity',
- 'weight',
- 'probability',
- 'is_guaranteed',
- 'pity_threshold',
- 'pity_weight_factor',
- 'pity_enabled',
- 'extra_data',
- ];
- // attrlist end
- /**
- * 应该被转换为原生类型的属性
- *
- * @var array
- */
- protected $casts = [
- 'reward_type' => 'integer',
- 'target_id' => 'integer',
- 'param1' => 'integer',
- 'param2' => 'integer',
- 'quantity' => 'integer',
- 'weight' => 'float',
- 'probability' => 'float',
- 'min_quantity' => 'integer',
- 'max_quantity' => 'integer',
- 'is_guaranteed' => 'boolean',
- 'pity_threshold' => 'integer',
- 'pity_weight_factor' => 'float',
- 'pity_enabled' => 'boolean',
- 'extra_data' => 'json',
- ];
- /**
- * 获取奖励项所属的奖励组
- *
- * @return BelongsTo
- */
- public function rewardGroup(): BelongsTo
- {
- return $this->belongsTo(GameRewardGroup::class, 'group_id', 'id');
- }
- /**
- * 获取奖励类型名称(访问器)
- *
- * @return string
- */
- public function getTypeAttribute(): string
- {
- return REWARD_TYPE::getName($this->reward_type);
- }
- /**
- * 获取奖励项名称(访问器)
- *
- * @return string
- */
- public function getNameAttribute(): string
- {
- return $this->getTargetName();
- }
- /**
- * 获取目标名称
- *
- * @return string
- */
- public function getTargetName(): string
- {
- return \App\Module\Game\Services\RewardTypeDescriptor::getTargetNameFromModel($this);
- }
- /**
- * 转换为 Reward protobuf 对象
- *
- * @return \Uraus\Kku\Common\Reward
- */
- public function toRewardObject(): \Uraus\Kku\Common\Reward
- {
- $reward = new \Uraus\Kku\Common\Reward();
- switch ($this->reward_type) {
- case REWARD_TYPE::ITEM->value:
- // 创建物品奖励对象
- if ($this->min_quantity) {
- $rewardItem = new \Uraus\Kku\Common\RewardItem([
- 'item_id' => $this->target_id,
- 'instance_id' => 0, // 默认为0,表示不指定实例
- 'min_quantity' => $this->min_quantity,
- 'max_quantity' => $this->max_quantity,
- ]);
- }else{
- $rewardItem = new \Uraus\Kku\Common\RewardItem([
- 'item_id' => $this->target_id,
- 'instance_id' => 0, // 默认为0,表示不指定实例
- 'quantity' => $this->quantity,
- ]);
- }
- $reward->setItems([ $rewardItem ]);
- break;
- case REWARD_TYPE::CURRENCY->value:
- case REWARD_TYPE::FUND_CONFIG->value:
- // 创建代币奖励对象
- if ($this->min_quantity) {
- $rewardCoin = new \Uraus\Kku\Common\RewardCoin([
- 'type' => $this->target_id,
- 'min_quantity' => $this->min_quantity,
- 'max_quantity' => $this->max_quantity,
- ]);
- } else {
- $rewardCoin = new \Uraus\Kku\Common\RewardCoin([
- 'type' => $this->target_id,
- 'quantity' => $this->quantity,
- ]);
- }
- $reward->setCoins([ $rewardCoin ]);
- break;
- case REWARD_TYPE::PET->value:
- // 创建宠物奖励对象
- $rewardPet = new \Uraus\Kku\Common\RewardPets([
- 'pet_type' => $this->target_id,
- 'quantity' => $this->quantity,
- ]);
- $reward->setPets([ $rewardPet ]);
- break;
- case REWARD_TYPE::PET_POWER->value:
- case REWARD_TYPE::PET_ENERGY->value:
- // 创建宠物体力奖励对象
- $rewardPetPower = new \Uraus\Kku\Common\RewardPetPowers([
- 'pet_id' => $this->target_id,
- 'quantity' => $this->max_quantity ?: $this->quantity,
- ]);
- $reward->setPetPowers([ $rewardPetPower ]);
- break;
- case REWARD_TYPE::FARM_SHRINE->value:
- // 创建神像奖励对象
- $rewardGod = new \Uraus\Kku\Common\RewardGod([
- 'type' => $this->target_id,
- 'diff' => $this->param2 ?: 3600, // 默认1小时
- 'quantity' => $this->quantity,
- ]);
- $reward->setGods([ $rewardGod ]);
- break;
- }
- return $reward;
- }
- }
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