GameRewardItem.php 8.1 KB

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  1. <?php
  2. namespace App\Module\Game\Models;
  3. use App\Module\Game\Enums\REWARD_TYPE;
  4. use Illuminate\Database\Eloquent\Relations\BelongsTo;
  5. use UCore\ModelCore;
  6. /**
  7. * 奖励项
  8. *
  9. * field start
  10. * @property int $id 主键
  11. * @property int $group_id 奖励组ID,外键关联game_reward_groups表
  12. * @property int $reward_type 奖励类型(1:物品, 2:货币, 3:宠物经验, 4:宠物体力, 5:其他)
  13. * @property int $target_id 目标ID(物品ID、货币ID等,根据reward_type解释)
  14. * @property int $param1 参数1(根据reward_type不同含义,如物品的品质、货币的来源等)
  15. * @property int $param2 参数2(根据reward_type不同含义,如物品的绑定状态、货币的类型等)
  16. * @property int $quantity 数量
  17. * @property int $min_quantity 最小数量(NULL表示使用quantity字段)
  18. * @property int $max_quantity 最大数量(NULL表示使用quantity字段)
  19. * @property float $weight 权重(随机发放时使用)
  20. * @property float $probability 获得概率(百分比,0-100,NULL表示使用权重机制)
  21. * @property bool $is_guaranteed 是否必中(0:非必中, 1:必中)
  22. * @property int $pity_threshold 保底阈值(0表示不启用保底)
  23. * @property float $pity_weight_factor 保底权重因子(递增概率的倍数)
  24. * @property bool $pity_enabled 是否启用保底机制
  25. * @property array $extra_data 额外数据(JSON格式,可存储特定奖励类型的额外参数)
  26. * @property \Carbon\Carbon $created_at 创建时间
  27. * @property \Carbon\Carbon $updated_at 更新时间
  28. * field end
  29. */
  30. class GameRewardItem extends ModelCore
  31. {
  32. /**
  33. * 与模型关联的表名
  34. *
  35. * @var string
  36. */
  37. protected $table = 'game_reward_items';
  38. // attrlist start
  39. protected $fillable = [
  40. 'id',
  41. 'group_id',
  42. 'reward_type',
  43. 'target_id',
  44. 'param1',
  45. 'param2',
  46. 'quantity',
  47. 'min_quantity',
  48. 'max_quantity',
  49. 'weight',
  50. 'probability',
  51. 'is_guaranteed',
  52. 'pity_threshold',
  53. 'pity_weight_factor',
  54. 'pity_enabled',
  55. 'extra_data',
  56. ];
  57. // attrlist end
  58. /**
  59. * 应该被转换为原生类型的属性
  60. *
  61. * @var array
  62. */
  63. protected $casts = [
  64. 'reward_type' => 'integer',
  65. 'target_id' => 'integer',
  66. 'param1' => 'integer',
  67. 'param2' => 'integer',
  68. 'quantity' => 'integer',
  69. 'weight' => 'float',
  70. 'probability' => 'float',
  71. 'min_quantity' => 'integer',
  72. 'max_quantity' => 'integer',
  73. 'is_guaranteed' => 'boolean',
  74. 'pity_threshold' => 'integer',
  75. 'pity_weight_factor' => 'float',
  76. 'pity_enabled' => 'boolean',
  77. 'extra_data' => 'json',
  78. ];
  79. /**
  80. * 获取奖励项所属的奖励组
  81. *
  82. * @return BelongsTo
  83. */
  84. public function rewardGroup(): BelongsTo
  85. {
  86. return $this->belongsTo(GameRewardGroup::class, 'group_id', 'id');
  87. }
  88. /**
  89. * 获取奖励类型名称(访问器)
  90. *
  91. * @return string
  92. */
  93. public function getTypeAttribute(): string
  94. {
  95. return REWARD_TYPE::getName($this->reward_type);
  96. }
  97. /**
  98. * 获取奖励项名称(访问器)
  99. *
  100. * @return string
  101. */
  102. public function getNameAttribute(): string
  103. {
  104. return $this->getTargetName();
  105. }
  106. /**
  107. * 获取目标名称
  108. *
  109. * @return string
  110. */
  111. public function getTargetName(): string
  112. {
  113. return \App\Module\Game\Services\RewardTypeDescriptor::getTargetNameFromModel($this);
  114. }
  115. /**
  116. * 转换为 Reward protobuf 对象
  117. *
  118. * @return \Uraus\Kku\Common\Reward
  119. */
  120. public function toRewardObject(): \Uraus\Kku\Common\Reward
  121. {
  122. $reward = new \Uraus\Kku\Common\Reward();
  123. switch ($this->reward_type) {
  124. case REWARD_TYPE::ITEM->value:
  125. // 创建物品奖励对象
  126. if ($this->min_quantity) {
  127. $rewardItem = new \Uraus\Kku\Common\RewardItem([
  128. 'item_id' => $this->target_id,
  129. 'instance_id' => 0, // 默认为0,表示不指定实例
  130. 'min_quantity' => $this->min_quantity,
  131. 'max_quantity' => $this->max_quantity,
  132. ]);
  133. }else{
  134. $rewardItem = new \Uraus\Kku\Common\RewardItem([
  135. 'item_id' => $this->target_id,
  136. 'instance_id' => 0, // 默认为0,表示不指定实例
  137. 'quantity' => $this->quantity,
  138. ]);
  139. }
  140. $reward->setItems([ $rewardItem ]);
  141. break;
  142. case REWARD_TYPE::CURRENCY->value:
  143. case REWARD_TYPE::FUND_CONFIG->value:
  144. // 创建代币奖励对象
  145. if ($this->min_quantity) {
  146. $rewardCoin = new \Uraus\Kku\Common\RewardCoin([
  147. 'type' => $this->target_id,
  148. 'min_quantity' => $this->min_quantity,
  149. 'max_quantity' => $this->max_quantity,
  150. ]);
  151. } else {
  152. $rewardCoin = new \Uraus\Kku\Common\RewardCoin([
  153. 'type' => $this->target_id,
  154. 'quantity' => $this->quantity,
  155. ]);
  156. }
  157. $reward->setCoins([ $rewardCoin ]);
  158. break;
  159. case REWARD_TYPE::PET->value:
  160. // 创建宠物奖励对象
  161. $rewardPet = new \Uraus\Kku\Common\RewardPets([
  162. 'pet_type' => $this->target_id,
  163. 'quantity' => $this->quantity,
  164. ]);
  165. $reward->setPets([ $rewardPet ]);
  166. break;
  167. case REWARD_TYPE::PET_POWER->value:
  168. case REWARD_TYPE::PET_ENERGY->value:
  169. // 创建宠物体力奖励对象
  170. $rewardPetPower = new \Uraus\Kku\Common\RewardPetPowers([
  171. 'pet_id' => $this->target_id,
  172. 'quantity' => $this->max_quantity ?: $this->quantity,
  173. ]);
  174. $reward->setPetPowers([ $rewardPetPower ]);
  175. break;
  176. case REWARD_TYPE::FARM_SHRINE->value:
  177. // 创建神像奖励对象
  178. $rewardGod = new \Uraus\Kku\Common\RewardGod([
  179. 'type' => $this->target_id,
  180. 'diff' => $this->param2 ?: 3600, // 默认1小时
  181. 'quantity' => $this->quantity,
  182. ]);
  183. $reward->setGods([ $rewardGod ]);
  184. break;
  185. }
  186. return $reward;
  187. }
  188. }