GameRewardItemController.php 15 KB

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  1. <?php
  2. namespace App\Module\Game\AdminControllers;
  3. use App\Module\Fund\Models\FundConfigModel;
  4. use App\Module\Fund\Models\FundCurrencyModel;
  5. use App\Module\Game\AdminControllers\Tools\ItemGroupList;
  6. use App\Module\Game\AdminControllers\Tools\RewareGroupInfo;
  7. use App\Module\Game\AdminControllers\Tools\RewareItemGroupInfoList;
  8. use App\Module\Game\Enums\REWARD_TYPE;
  9. use App\Module\Game\Models\GameRewardGroup;
  10. use App\Module\Game\Models\GameRewardItem;
  11. use App\Module\Game\Repositorys\GameRewardItemRepository;
  12. use App\Module\GameItems\Models\Item;
  13. use App\Module\Pet\Models\PetConfig;
  14. use Dcat\Admin\Admin;
  15. use Dcat\Admin\Form;
  16. use Dcat\Admin\Grid;
  17. use Dcat\Admin\Show;
  18. use Dcat\Admin\Http\Controllers\AdminController;
  19. use Dcat\Admin\Layout\Content;
  20. use Dcat\Admin\Widgets\Card;
  21. use Spatie\RouteAttributes\Attributes\Resource;
  22. use Uraus\Kku\Common\Reward;
  23. /**
  24. * 奖励项管理控制器
  25. */
  26. #[Resource('game-reward-items', names: 'dcat.admin.game-reward-items')]
  27. class GameRewardItemController extends AdminController
  28. {
  29. /**
  30. * 标题
  31. *
  32. * @return string
  33. */
  34. protected function title()
  35. {
  36. return '奖励项管理';
  37. }
  38. /**
  39. * 首页
  40. *
  41. * @param Content $content
  42. * @return Content
  43. */
  44. public function index(Content $content)
  45. {
  46. // 获取奖励组ID
  47. $groupId = request()->get('group_id');
  48. // 如果有奖励组ID,则显示该奖励组的信息
  49. if ($groupId) {
  50. $group = GameRewardGroup::find($groupId);
  51. if ($group) {
  52. $content->body(new Card(
  53. '奖励组信息',
  54. "<p><strong>ID:</strong> {$group->id}</p>" .
  55. "<p><strong>名称:</strong> {$group->name}</p>" .
  56. "<p><strong>编码:</strong> {$group->code}</p>" .
  57. "<p><strong>描述:</strong> {$group->description}</p>" .
  58. "<p><strong>随机发放:</strong> " . ($group->is_random ? '是' : '否') . "</p>" .
  59. ($group->is_random ? "<p><strong>随机数量:</strong> {$group->random_count}</p>" : '')
  60. ));
  61. }
  62. }
  63. return $content
  64. ->title($this->title())
  65. ->description('管理奖励项')
  66. ->body($this->grid());
  67. }
  68. /**
  69. * 创建表格
  70. *
  71. * @return Grid
  72. */
  73. protected function grid()
  74. {
  75. return Grid::make(new GameRewardItemRepository(), function (Grid $grid) {
  76. // 获取请求中的奖励组ID
  77. $groupId = request()->get('group_id');
  78. // 如果有奖励组ID,则只显示该奖励组的奖励项
  79. if ($groupId) {
  80. $grid->model()->where('group_id', $groupId);
  81. // 添加返回按钮
  82. $grid->tools(function (Grid\Tools $tools) use ($groupId) {
  83. $tools->append('<a href="'.admin_url('game-reward-groups/'.$groupId.'/edit').'" class="btn btn-sm btn-default">
  84. <i class="fa fa-arrow-left"></i> 返回奖励组
  85. </a>');
  86. });
  87. // 添加创建按钮
  88. $grid->tools(function (Grid\Tools $tools) use ($groupId) {
  89. $tools->append('<a href="'.admin_url('game-reward-items/create?group_id='.$groupId).'" class="btn btn-sm btn-success">
  90. <i class="fa fa-plus"></i> 添加奖励项
  91. </a>');
  92. });
  93. } else {
  94. // 如果没有奖励组ID,则添加奖励组筛选
  95. $grid->filter(function (Grid\Filter $filter) {
  96. $filter->equal('id', 'ID');
  97. $filter->equal('group_id', '奖励组')->select(
  98. GameRewardGroup::pluck('name', 'id')
  99. );
  100. $filter->equal('reward_type', '奖励类型')->select(REWARD_TYPE::getAll());
  101. $filter->equal('target_id', '目标ID');
  102. $filter->equal('is_guaranteed', '必中')->select([0 => '否', 1 => '是']);
  103. });
  104. }
  105. $grid->column('id', 'ID')->sortable();
  106. $grid->column('group_id', '奖励组')->display(function ($groupId) {
  107. $group = GameRewardGroup::find($groupId);
  108. return $group ? "{$group->name} (ID: {$groupId})" : "未知 ({$groupId})";
  109. });
  110. $grid->column('reward_type', '奖励类型')->display(function ($type) {
  111. return REWARD_TYPE::getName($type);
  112. });
  113. $grid->column('target_id', '目标')->display(function ($targetId) {
  114. // 获取当前行的奖励类型
  115. $rewardType = $this->getAttribute('reward_type');
  116. // 根据奖励类型显示不同的目标信息
  117. switch ($rewardType) {
  118. case REWARD_TYPE::ITEM->value:
  119. $item = Item::find($targetId);
  120. return $item ? "{$item->name} (ID: {$targetId})" : "物品 (ID: {$targetId})";
  121. case REWARD_TYPE::CURRENCY->value:
  122. $currency = FundCurrencyModel::find($targetId);
  123. return $currency ? "{$currency->name} (ID: {$targetId})" : "货币 (ID: {$targetId})";
  124. case REWARD_TYPE::FUND_CONFIG->value:
  125. $fund = FundConfigModel::find($targetId);
  126. return $fund ? "{$fund->name} (ID: {$targetId})" : "代币账户 (ID: {$targetId})";
  127. case REWARD_TYPE::PET_EXP->value:
  128. return "宠物经验 (宠物ID: {$targetId})";
  129. case REWARD_TYPE::PET_ENERGY->value:
  130. return "宠物体力 (宠物ID: {$targetId})";
  131. case REWARD_TYPE::FARM_SHRINE->value:
  132. $shrineName = \App\Module\Farm\Enums\BUFF_TYPE::getName($targetId);
  133. return "神像:{$shrineName} (类型: {$targetId})";
  134. case REWARD_TYPE::OTHER->value:
  135. return "其他奖励 (ID: {$targetId})";
  136. default:
  137. return "未知奖励类型 (ID: {$targetId})";
  138. }
  139. });
  140. $grid->column('param1', '参数1');
  141. $grid->column('param2', '参数2');
  142. $grid->column('quantity', '数量');
  143. $grid->column('weight', '权重');
  144. $grid->column('is_guaranteed', '必中')->switch();
  145. $grid->column('created_at', '创建时间');
  146. $grid->column('updated_at', '更新时间');
  147. });
  148. }
  149. /**
  150. * 创建详情页
  151. *
  152. * @param mixed $id
  153. * @return Show
  154. */
  155. protected function detail($id)
  156. {
  157. return Show::make($id, new GameRewardItemRepository(), function (Show $show) {
  158. $show->field('id', 'ID');
  159. $show->field('group_id', '奖励组')->as(function ($groupId) {
  160. $group = GameRewardGroup::find($groupId);
  161. return $group ? "{$group->name} (ID: {$groupId})" : "未知 ({$groupId})";
  162. });
  163. $show->field('reward_type', '奖励类型')->as(function ($type) {
  164. return REWARD_TYPE::getName($type);
  165. });
  166. // 根据奖励类型显示不同的目标信息
  167. $show->field('target_id', '目标')->unescape()->as(function ($targetId) {
  168. // 获取当前记录的奖励类型
  169. $rewardType = $this->getAttribute('reward_type');
  170. switch ($rewardType) {
  171. case REWARD_TYPE::ITEM->value:
  172. $item = Item::find($targetId);
  173. return $item ? "<strong>{$item->name}</strong> (ID: {$targetId})" : "物品 (ID: {$targetId})";
  174. case REWARD_TYPE::CURRENCY->value:
  175. $currency = FundCurrencyModel::find($targetId);
  176. return $currency ? "<strong>{$currency->name}</strong> (ID: {$targetId})" : "货币 (ID: {$targetId})";
  177. case REWARD_TYPE::FUND_CONFIG->value:
  178. $fund = FundConfigModel::find($targetId);
  179. return $fund ? "<strong>{$fund->name}</strong> (ID: {$targetId})" : "代币账户 (ID: {$targetId})";
  180. case REWARD_TYPE::PET_EXP->value:
  181. return "宠物经验 (宠物ID: {$targetId})";
  182. case REWARD_TYPE::PET_ENERGY->value:
  183. return "宠物体力 (宠物ID: {$targetId})";
  184. case REWARD_TYPE::FARM_SHRINE->value:
  185. $shrineName = \App\Module\Farm\Enums\BUFF_TYPE::getName($targetId);
  186. return "神像:{$shrineName} (类型: {$targetId})";
  187. case REWARD_TYPE::OTHER->value:
  188. return "其他奖励 (ID: {$targetId})";
  189. default:
  190. return "未知奖励类型 (ID: {$targetId})";
  191. }
  192. });
  193. $show->field('param1', '参数1');
  194. $show->field('param2', '参数2');
  195. $show->field('quantity', '数量');
  196. $show->field('weight', '权重');
  197. $show->field('is_guaranteed', '必中')->as(function ($value) {
  198. return $value ? '是' : '否';
  199. });
  200. $show->field('extra_data', '额外数据')->json();
  201. $show->field('created_at', '创建时间');
  202. $show->field('updated_at', '更新时间');
  203. // 添加返回按钮
  204. $show->tools(function (Show\Tools $tools) {
  205. // 简单地添加返回列表按钮,不需要获取当前记录ID
  206. $tools->append('<a href="'.admin_url('game-reward-items').'" class="btn btn-sm btn-default">
  207. <i class="fa fa-arrow-left"></i> 返回列表
  208. </a>');
  209. });
  210. });
  211. }
  212. /**
  213. * 创建表单
  214. *
  215. * @return Form
  216. */
  217. protected function form()
  218. {
  219. return Form::make(new GameRewardItemRepository(), function (Form $form) {
  220. $form->display('id', 'ID');
  221. // 获取请求中的奖励组ID
  222. $groupId = request()->get('group_id');
  223. $form->tools(function ( Form\Tools $tools) {
  224. $tools->append(new RewareItemGroupInfoList());
  225. $tools->append(new RewareGroupInfo());
  226. // $tools->disableDelete();
  227. });
  228. $rewardType = $form->model()->reward_type ?? request()->get('reward_type');
  229. // 如果有奖励组ID,则设置默认值
  230. if ($groupId && $form->isCreating()) {
  231. $form->hidden('group_id')->default($groupId);
  232. // 显示奖励组信息
  233. $group = GameRewardGroup::find($groupId);
  234. if ($group) {
  235. $form->display('group_info', '奖励组')->value("{$group->name} (ID: {$groupId})");
  236. }
  237. } else {
  238. $form->select('group_id', '奖励组')
  239. ->options(GameRewardGroup::pluck('name', 'id'))
  240. ->required()->readOnly();
  241. }
  242. if($form->isEditing()) {
  243. $form->select('reward_type', '奖励类型')
  244. ->options(REWARD_TYPE::getAll())
  245. ->readOnly()
  246. ->required();
  247. }else{
  248. $form->select('reward_type', '奖励类型')
  249. ->options(REWARD_TYPE::getAll())
  250. ->default($rewardType);
  251. }
  252. $form->select('target_id', '目标ID')
  253. ->options(function () use ($form,$rewardType) {
  254. // 获取当前奖励类型
  255. // 根据奖励类型返回不同的选项
  256. if ($rewardType == REWARD_TYPE::ITEM->value) {
  257. // 物品类型,返回物品列表
  258. return Item::pluck('name', 'id')->toArray();
  259. } elseif ($rewardType == REWARD_TYPE::CURRENCY->value) {
  260. // 货币类型,返回货币列表
  261. return FundCurrencyModel::pluck('name', 'id')->toArray();
  262. } elseif ($rewardType == REWARD_TYPE::FUND_CONFIG->value) {
  263. // 代币账户类型,返回代币账户列表
  264. return FundConfigModel::pluck('name', 'id')->toArray();
  265. } elseif ($rewardType == REWARD_TYPE::FARM_SHRINE->value) {
  266. // 神像类型,返回神像类型列表
  267. return \App\Module\Farm\Enums\BUFF_TYPE::getAll();
  268. }elseif ($rewardType == REWARD_TYPE::PET->value) {
  269. // 宠物
  270. return PetConfig::pluck('name', 'id')->toArray();
  271. }
  272. // 默认返回空选项
  273. return [];
  274. })
  275. ->required()
  276. ->help('根据奖励类型不同,表示物品ID、货币ID等');
  277. $form->number('param1', '参数1')
  278. ->default(0)
  279. ->help('根据奖励类型不同含义:物品-品质,货币-来源,神像-神像类型(与目标ID相同)');
  280. $form->number('param2', '参数2')
  281. ->default(0)
  282. ->help('根据奖励类型不同含义:物品-绑定状态,货币-类型,神像-持续时间(小时,默认24)');
  283. $form->number('quantity', '数量')
  284. ->default(1)
  285. ->min(1)
  286. ->required();
  287. $form->number('weight', '权重')
  288. ->default(1.00)
  289. ->required()
  290. ->help('随机发放时使用,权重越高,被选中的概率越大');
  291. $form->switch('is_guaranteed', '必中')
  292. ->default(0)
  293. ->help('开启后,在随机发放时会优先选择');
  294. $form->textarea('extra_data', '额外数据')
  295. ->help('JSON格式,可存储特定奖励类型的额外参数');
  296. $form->display('created_at', '创建时间');
  297. $form->display('updated_at', '更新时间');
  298. // 添加动态更新目标ID选择器的JavaScript
  299. Admin::script(<<<JS
  300. $(function() {
  301. // 监听奖励类型选择变化
  302. $(document).on('change', 'select[name="reward_type"]', function() {
  303. var rewardType = $(this).val();
  304. var targetIdSelect = $('select[name="target_id"]');
  305. // 刷新页面,传递条件类型参数
  306. var url = new URL(window.location.href);
  307. url.searchParams.set('reward_type', rewardType);
  308. // 保留group_id参数
  309. var groupId = url.searchParams.get('group_id');
  310. if (groupId) {
  311. url.searchParams.set('group_id', groupId);
  312. }
  313. window.location.href = url.toString();
  314. });
  315. });
  316. JS);
  317. });
  318. }
  319. }