GenerateDisastersCommand.php 5.6 KB

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  1. <?php
  2. namespace App\Module\Farm\Commands;
  3. use App\Module\Farm\Enums\BUFF_TYPE;
  4. use App\Module\Farm\Enums\DISASTER_TYPE;
  5. use App\Module\Farm\Enums\GROWTH_STAGE;
  6. use App\Module\Farm\Enums\LAND_STATUS;
  7. use App\Module\Farm\Events\DisasterGeneratedEvent;
  8. use App\Module\Farm\Models\FarmCrop;
  9. use App\Module\Farm\Models\FarmGodBuff;
  10. use Illuminate\Console\Command;
  11. use Illuminate\Support\Facades\Log;
  12. /**
  13. * 生成灾害命令
  14. */
  15. class GenerateDisastersCommand extends Command
  16. {
  17. /**
  18. * 命令名称
  19. *
  20. * @var string
  21. */
  22. protected $signature = 'farm:generate-disasters';
  23. /**
  24. * 命令描述
  25. *
  26. * @var string
  27. */
  28. protected $description = '随机生成作物灾害';
  29. /**
  30. * 执行命令
  31. *
  32. * @return int
  33. */
  34. public function handle()
  35. {
  36. $this->info('开始生成作物灾害...');
  37. try {
  38. // 获取处于发芽期或生长期的作物
  39. $crops = FarmCrop::whereIn('growth_stage', [GROWTH_STAGE::SPROUT, GROWTH_STAGE::GROWTH])
  40. ->get();
  41. $this->info("找到 {$crops->count()} 个可能受灾的作物");
  42. $generatedCount = 0;
  43. foreach ($crops as $crop) {
  44. $userId = $crop->user_id;
  45. $land = $crop->land;
  46. $seed = $crop->seed;
  47. // 跳过已经有灾害的土地
  48. if ($land->status === LAND_STATUS::DISASTER) {
  49. continue;
  50. }
  51. // 获取种子的灾害抵抗属性
  52. $disasterResistance = $seed->disaster_resistance ?? [];
  53. // 获取土地的灾害抵抗属性
  54. $landDisasterResistance = $land->landType->disaster_resistance ?? 0;
  55. // 检查用户是否有有效的神灵加持
  56. $activeBuffs = FarmGodBuff::where('user_id', $userId)
  57. ->where('expire_time', '>', now())
  58. ->pluck('buff_type')
  59. ->toArray();
  60. // 灾害类型及其基础概率
  61. $disasterTypes = [
  62. DISASTER_TYPE::DROUGHT => 0.1, // 干旱
  63. DISASTER_TYPE::PEST => 0.1, // 虫害
  64. DISASTER_TYPE::WEED => 0.1, // 杂草
  65. ];
  66. // 随机选择一种灾害类型
  67. $randomDisasterType = array_rand($disasterTypes);
  68. $baseProb = $disasterTypes[$randomDisasterType];
  69. // 计算最终概率,考虑种子抵抗、土地抵抗和神灵加持
  70. $seedResistance = $disasterResistance[$this->getDisasterKey($randomDisasterType)] ?? 0;
  71. $finalProb = $baseProb - $seedResistance - $landDisasterResistance;
  72. // 如果有对应的神灵加持,则不生成该类型的灾害
  73. $buffType = DISASTER_TYPE::getPreventBuffType($randomDisasterType);
  74. if ($buffType && in_array($buffType, $activeBuffs)) {
  75. $finalProb = 0;
  76. }
  77. // 确保概率在有效范围内
  78. $finalProb = max(0, min(1, $finalProb));
  79. // 随机决定是否生成灾害
  80. if (mt_rand(1, 100) <= $finalProb * 100) {
  81. // 生成灾害
  82. $disasterInfo = [
  83. 'type' => $randomDisasterType,
  84. 'generated_at' => now()->toDateTimeString(),
  85. 'status' => 'active'
  86. ];
  87. // 更新作物灾害信息
  88. $disasters = $crop->disasters ?? [];
  89. $disasters[] = $disasterInfo;
  90. $crop->disasters = $disasters;
  91. // 更新土地状态为灾害
  92. $land->status = LAND_STATUS::DISASTER;
  93. // 保存更改
  94. $crop->save();
  95. $land->save();
  96. // 触发灾害生成事件
  97. event(new DisasterGeneratedEvent($userId, $crop, $randomDisasterType, $disasterInfo));
  98. $generatedCount++;
  99. $this->info("作物 ID: {$crop->id}, 用户 ID: {$userId}, 灾害类型: {$randomDisasterType}");
  100. }
  101. }
  102. $this->info("成功生成 {$generatedCount} 个作物灾害");
  103. Log::info('作物灾害生成成功', [
  104. 'total' => $crops->count(),
  105. 'generated' => $generatedCount
  106. ]);
  107. return 0;
  108. } catch (\Exception $e) {
  109. $this->error('作物灾害生成失败: ' . $e->getMessage());
  110. Log::error('作物灾害生成失败', [
  111. 'error' => $e->getMessage(),
  112. 'trace' => $e->getTraceAsString()
  113. ]);
  114. return 1;
  115. }
  116. }
  117. /**
  118. * 获取灾害类型对应的键名
  119. *
  120. * @param int $disasterType
  121. * @return string
  122. */
  123. private function getDisasterKey(int $disasterType): string
  124. {
  125. $keys = [
  126. DISASTER_TYPE::DROUGHT => 'drought',
  127. DISASTER_TYPE::PEST => 'pest',
  128. DISASTER_TYPE::WEED => 'weed',
  129. ];
  130. return $keys[$disasterType] ?? '';
  131. }
  132. }