GameRewardItemController.php 14 KB

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  1. <?php
  2. namespace App\Module\Game\AdminControllers;
  3. use App\Module\Fund\Models\FundConfigModel;
  4. use App\Module\Fund\Models\FundCurrencyModel;
  5. use App\Module\Game\Enums\REWARD_TYPE;
  6. use App\Module\Game\Models\GameRewardGroup;
  7. use App\Module\Game\Models\GameRewardItem;
  8. use App\Module\Game\Repositorys\GameRewardItemRepository;
  9. use App\Module\GameItems\Models\Item;
  10. use Dcat\Admin\Form;
  11. use Dcat\Admin\Grid;
  12. use Dcat\Admin\Show;
  13. use Dcat\Admin\Http\Controllers\AdminController;
  14. use Dcat\Admin\Layout\Content;
  15. use Dcat\Admin\Widgets\Card;
  16. use Spatie\RouteAttributes\Attributes\Resource;
  17. /**
  18. * 奖励项管理控制器
  19. */
  20. #[Resource('game-reward-items', names: 'dcat.admin.game-reward-items')]
  21. class GameRewardItemController extends AdminController
  22. {
  23. /**
  24. * 标题
  25. *
  26. * @return string
  27. */
  28. protected function title()
  29. {
  30. return '奖励项管理';
  31. }
  32. /**
  33. * 首页
  34. *
  35. * @param Content $content
  36. * @return Content
  37. */
  38. public function index(Content $content)
  39. {
  40. // 获取奖励组ID
  41. $groupId = request()->get('group_id');
  42. // 如果有奖励组ID,则显示该奖励组的信息
  43. if ($groupId) {
  44. $group = GameRewardGroup::find($groupId);
  45. if ($group) {
  46. $content->body(new Card(
  47. '奖励组信息',
  48. "<p><strong>ID:</strong> {$group->id}</p>" .
  49. "<p><strong>名称:</strong> {$group->name}</p>" .
  50. "<p><strong>编码:</strong> {$group->code}</p>" .
  51. "<p><strong>描述:</strong> {$group->description}</p>" .
  52. "<p><strong>随机发放:</strong> " . ($group->is_random ? '是' : '否') . "</p>" .
  53. ($group->is_random ? "<p><strong>随机数量:</strong> {$group->random_count}</p>" : '')
  54. ));
  55. }
  56. }
  57. return $content
  58. ->title($this->title())
  59. ->description('管理奖励项')
  60. ->body($this->grid());
  61. }
  62. /**
  63. * 创建表格
  64. *
  65. * @return Grid
  66. */
  67. protected function grid()
  68. {
  69. return Grid::make(new GameRewardItemRepository(), function (Grid $grid) {
  70. // 获取请求中的奖励组ID
  71. $groupId = request()->get('group_id');
  72. // 如果有奖励组ID,则只显示该奖励组的奖励项
  73. if ($groupId) {
  74. $grid->model()->where('group_id', $groupId);
  75. // 添加返回按钮
  76. $grid->tools(function (Grid\Tools $tools) use ($groupId) {
  77. $tools->append('<a href="'.admin_url('game-reward-groups/'.$groupId.'/edit').'" class="btn btn-sm btn-default">
  78. <i class="fa fa-arrow-left"></i> 返回奖励组
  79. </a>');
  80. });
  81. // 添加创建按钮
  82. $grid->tools(function (Grid\Tools $tools) use ($groupId) {
  83. $tools->append('<a href="'.admin_url('game-reward-items/create?group_id='.$groupId).'" class="btn btn-sm btn-success">
  84. <i class="fa fa-plus"></i> 添加奖励项
  85. </a>');
  86. });
  87. } else {
  88. // 如果没有奖励组ID,则添加奖励组筛选
  89. $grid->filter(function (Grid\Filter $filter) {
  90. $filter->equal('id', 'ID');
  91. $filter->equal('group_id', '奖励组')->select(
  92. GameRewardGroup::pluck('name', 'id')
  93. );
  94. $filter->equal('reward_type', '奖励类型')->select(REWARD_TYPE::getAll());
  95. $filter->equal('target_id', '目标ID');
  96. $filter->equal('is_guaranteed', '必中')->select([0 => '否', 1 => '是']);
  97. });
  98. }
  99. $grid->column('id', 'ID')->sortable();
  100. $grid->column('group_id', '奖励组')->display(function ($groupId) {
  101. $group = GameRewardGroup::find($groupId);
  102. return $group ? "{$group->name} (ID: {$groupId})" : "未知 ({$groupId})";
  103. });
  104. $grid->column('reward_type', '奖励类型')->display(function ($type) {
  105. return REWARD_TYPE::getName($type);
  106. });
  107. $grid->column('target_id', '目标')->display(function ($targetId) {
  108. // 获取当前行的奖励类型
  109. $rewardType = $this->getAttribute('reward_type');
  110. // 根据奖励类型显示不同的目标信息
  111. switch ($rewardType) {
  112. case REWARD_TYPE::ITEM->value:
  113. $item = Item::find($targetId);
  114. return $item ? "{$item->name} (ID: {$targetId})" : "物品 (ID: {$targetId})";
  115. case REWARD_TYPE::CURRENCY->value:
  116. $currency = FundCurrencyModel::find($targetId);
  117. return $currency ? "{$currency->name} (ID: {$targetId})" : "货币 (ID: {$targetId})";
  118. case REWARD_TYPE::FUND->value:
  119. $fund = FundConfigModel::find($targetId);
  120. return $fund ? "{$fund->name} (ID: {$targetId})" : "代币账户 (ID: {$targetId})";
  121. case REWARD_TYPE::PET_EXP->value:
  122. return "宠物经验 (宠物ID: {$targetId})";
  123. case REWARD_TYPE::PET_ENERGY->value:
  124. return "宠物体力 (宠物ID: {$targetId})";
  125. case REWARD_TYPE::OTHER->value:
  126. return "其他奖励 (ID: {$targetId})";
  127. default:
  128. return "未知奖励类型 (ID: {$targetId})";
  129. }
  130. });
  131. $grid->column('param1', '参数1');
  132. $grid->column('param2', '参数2');
  133. $grid->column('quantity', '数量');
  134. $grid->column('weight', '权重');
  135. $grid->column('is_guaranteed', '必中')->switch();
  136. $grid->column('created_at', '创建时间');
  137. $grid->column('updated_at', '更新时间');
  138. });
  139. }
  140. /**
  141. * 创建详情页
  142. *
  143. * @param mixed $id
  144. * @return Show
  145. */
  146. protected function detail($id)
  147. {
  148. return Show::make($id, new GameRewardItemRepository(), function (Show $show) {
  149. $show->field('id', 'ID');
  150. $show->field('group_id', '奖励组')->as(function ($groupId) {
  151. $group = GameRewardGroup::find($groupId);
  152. return $group ? "{$group->name} (ID: {$groupId})" : "未知 ({$groupId})";
  153. });
  154. $show->field('reward_type', '奖励类型')->as(function ($type) {
  155. return REWARD_TYPE::getName($type);
  156. });
  157. // 根据奖励类型显示不同的目标信息
  158. $show->field('target_id', '目标')->unescape()->as(function ($targetId) {
  159. // 获取当前记录的奖励类型
  160. $rewardType = $this->getAttribute('reward_type');
  161. switch ($rewardType) {
  162. case REWARD_TYPE::ITEM->value:
  163. $item = Item::find($targetId);
  164. return $item ? "<strong>{$item->name}</strong> (ID: {$targetId})" : "物品 (ID: {$targetId})";
  165. case REWARD_TYPE::CURRENCY->value:
  166. $currency = FundCurrencyModel::find($targetId);
  167. return $currency ? "<strong>{$currency->name}</strong> (ID: {$targetId})" : "货币 (ID: {$targetId})";
  168. case REWARD_TYPE::FUND->value:
  169. $fund = FundConfigModel::find($targetId);
  170. return $fund ? "<strong>{$fund->name}</strong> (ID: {$targetId})" : "代币账户 (ID: {$targetId})";
  171. case REWARD_TYPE::PET_EXP->value:
  172. return "宠物经验 (宠物ID: {$targetId})";
  173. case REWARD_TYPE::PET_ENERGY->value:
  174. return "宠物体力 (宠物ID: {$targetId})";
  175. case REWARD_TYPE::OTHER->value:
  176. return "其他奖励 (ID: {$targetId})";
  177. default:
  178. return "未知奖励类型 (ID: {$targetId})";
  179. }
  180. });
  181. $show->field('param1', '参数1');
  182. $show->field('param2', '参数2');
  183. $show->field('quantity', '数量');
  184. $show->field('weight', '权重');
  185. $show->field('is_guaranteed', '必中')->as(function ($value) {
  186. return $value ? '是' : '否';
  187. });
  188. $show->field('extra_data', '额外数据')->json();
  189. $show->field('created_at', '创建时间');
  190. $show->field('updated_at', '更新时间');
  191. // 添加返回按钮
  192. $show->tools(function (Show\Tools $tools) {
  193. // 简单地添加返回列表按钮,不需要获取当前记录ID
  194. $tools->append('<a href="'.admin_url('game-reward-items').'" class="btn btn-sm btn-default">
  195. <i class="fa fa-arrow-left"></i> 返回列表
  196. </a>');
  197. });
  198. });
  199. }
  200. /**
  201. * 创建表单
  202. *
  203. * @return Form
  204. */
  205. protected function form()
  206. {
  207. return Form::make(new GameRewardItemRepository(), function (Form $form) {
  208. $form->display('id', 'ID');
  209. // 获取请求中的奖励组ID
  210. $groupId = request()->get('group_id');
  211. // 如果有奖励组ID,则设置默认值
  212. if ($groupId && $form->isCreating()) {
  213. $form->hidden('group_id')->default($groupId);
  214. // 显示奖励组信息
  215. $group = GameRewardGroup::find($groupId);
  216. if ($group) {
  217. $form->display('group_info', '奖励组')->value("{$group->name} (ID: {$groupId})");
  218. }
  219. } else {
  220. $form->select('group_id', '奖励组')
  221. ->options(GameRewardGroup::pluck('name', 'id'))
  222. ->required();
  223. }
  224. $form->select('reward_type', '奖励类型')
  225. ->options(REWARD_TYPE::getAll())
  226. ->required();
  227. $form->select('target_id', '目标ID')
  228. ->options(function () use ($form) {
  229. // 获取当前奖励类型
  230. $rewardType = $form->model()->reward_type ?? request()->get('reward_type');
  231. // 根据奖励类型返回不同的选项
  232. if ($rewardType == REWARD_TYPE::ITEM->value) {
  233. // 物品类型,返回物品列表
  234. return Item::pluck('name', 'id')->toArray();
  235. } elseif ($rewardType == REWARD_TYPE::CURRENCY->value) {
  236. // 货币类型,返回货币列表
  237. return FundCurrencyModel::pluck('name', 'id')->toArray();
  238. } elseif ($rewardType == REWARD_TYPE::FUND->value) {
  239. // 代币账户类型,返回代币账户列表
  240. return FundConfigModel::pluck('name', 'id')->toArray();
  241. }
  242. // 默认返回空选项
  243. return [];
  244. })
  245. ->required()
  246. ->help('根据奖励类型不同,表示物品ID、货币ID等');
  247. $form->number('param1', '参数1')
  248. ->default(0)
  249. ->help('根据奖励类型不同含义,如物品的品质、货币的来源等');
  250. $form->number('param2', '参数2')
  251. ->default(0)
  252. ->help('根据奖励类型不同含义,如物品的绑定状态、货币的类型等');
  253. $form->number('quantity', '数量')
  254. ->default(1)
  255. ->min(1)
  256. ->required();
  257. $form->number('weight', '权重')
  258. ->default(1.00)
  259. ->step(0.01)
  260. ->required()
  261. ->help('随机发放时使用,权重越高,被选中的概率越大');
  262. $form->switch('is_guaranteed', '必中')
  263. ->default(0)
  264. ->help('开启后,在随机发放时会优先选择');
  265. $form->textarea('extra_data', '额外数据')
  266. ->help('JSON格式,可存储特定奖励类型的额外参数');
  267. $form->display('created_at', '创建时间');
  268. $form->display('updated_at', '更新时间');
  269. // 添加动态更新目标ID选择器的JavaScript
  270. $form->script(<<<JS
  271. $(function() {
  272. // 监听奖励类型选择变化
  273. $(document).on('change', 'select[name="reward_type"]', function() {
  274. var rewardType = $(this).val();
  275. var targetIdSelect = $('select[name="target_id"]');
  276. // 清空当前选项
  277. targetIdSelect.empty();
  278. // 根据奖励类型加载不同的选项
  279. if (rewardType) {
  280. $.ajax({
  281. url: '/admin/api/reward-targets',
  282. type: 'GET',
  283. data: {
  284. reward_type: rewardType
  285. },
  286. success: function(data) {
  287. // 添加选项
  288. $.each(data, function(id, name) {
  289. targetIdSelect.append(new Option(name, id));
  290. });
  291. // 如果有默认值,则设置
  292. var defaultValue = targetIdSelect.data('default');
  293. if (defaultValue) {
  294. targetIdSelect.val(defaultValue);
  295. }
  296. }
  297. });
  298. }
  299. });
  300. // 初始化时触发一次
  301. $('select[name="reward_type"]').trigger('change');
  302. });
  303. JS);
  304. // 保存后跳转回列表页
  305. $form->saved(function (Form $form) {
  306. return redirect(admin_url('game-reward-items?group_id=' . $form->model()->group_id));
  307. });
  308. });
  309. }
  310. }