GameRewardGroup.php 5.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164
  1. <?php
  2. namespace App\Module\Game\Models;
  3. use Illuminate\Database\Eloquent\Relations\HasMany;
  4. use UCore\ModelCore;
  5. /**
  6. * 奖励组
  7. *
  8. * field start
  9. * @property int $id 主键
  10. * @property string $name 奖励组名称
  11. * @property string $code 奖励组编码(唯一)
  12. * @property string $description 奖励组描述
  13. * @property bool $is_random 是否随机发放(0:全部发放, 1:随机发放)
  14. * @property int $random_count 随机发放时的奖励数量
  15. * @property int $reward_mode 奖励模式(1:权重选择模式, 2:独立概率模式)
  16. * @property \Carbon\Carbon $created_at 创建时间
  17. * @property \Carbon\Carbon $updated_at 更新时间
  18. * field end
  19. */
  20. class GameRewardGroup extends ModelCore
  21. {
  22. /**
  23. * 与模型关联的表名
  24. *
  25. * @var string
  26. */
  27. protected $table = 'game_reward_groups';
  28. // attrlist start
  29. protected $fillable = [
  30. 'id',
  31. 'name',
  32. 'code',
  33. 'description',
  34. 'is_random',
  35. 'random_count',
  36. 'reward_mode',
  37. ];
  38. // attrlist end
  39. /**
  40. * 应该被转换为原生类型的属性
  41. *
  42. * @var array
  43. */
  44. protected $casts = [
  45. 'is_random' => 'boolean',
  46. 'random_count' => 'integer',
  47. 'reward_mode' => 'integer',
  48. ];
  49. /**
  50. * 获取奖励组中的所有奖励项
  51. *
  52. * @return HasMany
  53. */
  54. public function rewardItems(): HasMany
  55. {
  56. return $this->hasMany(GameRewardItem::class, 'group_id', 'id');
  57. }
  58. /**
  59. * 格式化奖励详情用于显示
  60. *
  61. * @return string
  62. */
  63. public function formatRewardDetails(): string
  64. {
  65. if ($this->rewardItems->isEmpty()) {
  66. return '<span class="text-muted">暂无奖励项</span>';
  67. }
  68. $details = [];
  69. foreach ($this->rewardItems as $item) {
  70. $detail = $this->formatSingleRewardItem($item);
  71. $details[] = $detail;
  72. }
  73. return '<div class="reward-details">' . implode('<br>', $details) . '</div>';
  74. }
  75. /**
  76. * 格式化单个奖励项
  77. *
  78. * @param GameRewardItem $item
  79. * @return string
  80. */
  81. private function formatSingleRewardItem(GameRewardItem $item): string
  82. {
  83. $rewardTypeName = \App\Module\Game\Enums\REWARD_TYPE::getName($item->reward_type);
  84. $targetName = $this->getTargetName($item);
  85. $quantity = $item->quantity;
  86. $weight = $item->weight;
  87. $guaranteed = $item->is_guaranteed ? '必中' : '非必中';
  88. return sprintf(
  89. '<span class="badge badge-info">%s</span> %s × %d (权重: %.2f, %s)',
  90. $rewardTypeName,
  91. $targetName,
  92. $quantity,
  93. $weight,
  94. $guaranteed
  95. );
  96. }
  97. /**
  98. * 获取目标名称
  99. *
  100. * @param GameRewardItem $item
  101. * @return string
  102. */
  103. private function getTargetName(GameRewardItem $item): string
  104. {
  105. switch ($item->reward_type) {
  106. case \App\Module\Game\Enums\REWARD_TYPE::ITEM->value:
  107. try {
  108. $itemModel = \App\Module\GameItems\Models\Item::find($item->target_id);
  109. return $itemModel ? $itemModel->name : "物品 (ID: {$item->target_id})";
  110. } catch (\Exception $e) {
  111. return "物品 (ID: {$item->target_id})";
  112. }
  113. case \App\Module\Game\Enums\REWARD_TYPE::CURRENCY->value:
  114. try {
  115. $currency = \App\Module\Fund\Models\FundCurrencyModel::find($item->target_id);
  116. return $currency ? $currency->name : "货币 (ID: {$item->target_id})";
  117. } catch (\Exception $e) {
  118. return "货币 (ID: {$item->target_id})";
  119. }
  120. case \App\Module\Game\Enums\REWARD_TYPE::FUND_CONFIG->value:
  121. try {
  122. $fund = \App\Module\Fund\Models\FundConfigModel::find($item->target_id);
  123. return $fund ? $fund->name : "账户种类 (ID: {$item->target_id})";
  124. } catch (\Exception $e) {
  125. return "账户种类 (ID: {$item->target_id})";
  126. }
  127. case \App\Module\Game\Enums\REWARD_TYPE::PET_EXP->value:
  128. return "宠物经验 (宠物ID: {$item->target_id})";
  129. case \App\Module\Game\Enums\REWARD_TYPE::PET_ENERGY->value:
  130. return "宠物体力 (宠物ID: {$item->target_id})";
  131. case \App\Module\Game\Enums\REWARD_TYPE::FARM_SHRINE->value:
  132. try {
  133. $shrineName = \App\Module\Farm\Enums\BUFF_TYPE::getName($item->target_id);
  134. $durationHours = $item->param2 > 0 ? $item->param2 : 24;
  135. return "{$shrineName} ({$durationHours}小时)";
  136. } catch (\Exception $e) {
  137. return "神像 (类型: {$item->target_id})";
  138. }
  139. case \App\Module\Game\Enums\REWARD_TYPE::OTHER->value:
  140. return "其他奖励 (ID: {$item->target_id})";
  141. default:
  142. return "未知奖励类型 (ID: {$item->target_id})";
  143. }
  144. }
  145. }