TaskRewardGroupService.php 8.3 KB

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  1. <?php
  2. namespace App\Module\Task\Services;
  3. use App\Module\Game\Enums\REWARD_SOURCE_TYPE;
  4. use App\Module\Game\Services\RewardGroupService;
  5. use App\Module\Game\Services\RewardService;
  6. use App\Module\Task\Models\Task;
  7. use App\Module\Task\Models\TaskRewardLog;
  8. use Illuminate\Support\Facades\DB;
  9. use Illuminate\Support\Facades\Log;
  10. /**
  11. * 任务奖励组服务类
  12. *
  13. * 提供任务奖励组相关的服务,包括获取任务奖励、发放任务奖励等功能
  14. */
  15. class TaskRewardGroupService
  16. {
  17. /**
  18. * 获取任务奖励
  19. *
  20. * @param int $taskId 任务ID
  21. * @return array 奖励列表
  22. */
  23. public static function getTaskRewards(int $taskId): array
  24. {
  25. try {
  26. $task = Task::find($taskId);
  27. if (!$task) {
  28. return [];
  29. }
  30. // 如果任务关联了奖励组,则使用奖励组服务获取奖励
  31. if ($task->reward_group_id) {
  32. return RewardGroupService::getRewardItems($task->reward_group_id);
  33. }
  34. // 否则使用旧版本的奖励(已废弃)
  35. $rewards = [];
  36. foreach ($task->rewards as $reward) {
  37. $rewards[] = [
  38. 'id' => $reward->id,
  39. 'type' => $reward->reward_type,
  40. 'target_id' => $reward->reward_param2,
  41. 'quantity' => $reward->quantity,
  42. 'extra_data' => $reward->extra_data,
  43. ];
  44. }
  45. return $rewards;
  46. } catch (\Exception $e) {
  47. Log::error('获取任务奖励失败', [
  48. 'task_id' => $taskId,
  49. 'error' => $e->getMessage()
  50. ]);
  51. return [];
  52. }
  53. }
  54. /**
  55. * 发放任务奖励
  56. *
  57. * @param int $userId 用户ID
  58. * @param int $taskId 任务ID
  59. * @param int $userTaskId 用户任务ID
  60. * @param string $ipAddress IP地址
  61. * @param string $deviceInfo 设备信息
  62. * @return array 发放结果
  63. */
  64. public static function distributeRewards(
  65. int $userId,
  66. int $taskId,
  67. int $userTaskId,
  68. string $ipAddress = '',
  69. string $deviceInfo = ''
  70. ): array {
  71. try {
  72. // 开始事务
  73. DB::beginTransaction();
  74. $task = Task::find($taskId);
  75. if (!$task) {
  76. throw new \Exception('任务不存在');
  77. }
  78. // 如果任务关联了奖励组,则使用奖励组服务发放奖励
  79. if ($task->reward_group_id) {
  80. $result = RewardService::grantReward($userId, $task->reward_group_id, REWARD_SOURCE_TYPE::TASK, $taskId);
  81. // 记录奖励发放日志
  82. TaskRewardLog::create([
  83. 'user_id' => $userId,
  84. 'task_id' => $taskId,
  85. 'user_task_id' => $userTaskId,
  86. 'rewards' => $result->rewardItems,
  87. 'rewarded_at' => now(),
  88. 'ip_address' => $ipAddress,
  89. 'device_info' => $deviceInfo,
  90. ]);
  91. DB::commit();
  92. return [
  93. 'success' => $result->success,
  94. 'message' => $result->message,
  95. 'rewards' => $result->rewardItems,
  96. ];
  97. }
  98. // 否则使用旧版本的奖励发放逻辑(已废弃)
  99. $rewardService = new TaskRewardService();
  100. $result = $rewardService->distributeRewards($userId, $taskId, $userTaskId);
  101. DB::commit();
  102. return $result;
  103. } catch (\Exception $e) {
  104. DB::rollBack();
  105. Log::error('发放任务奖励失败', [
  106. 'user_id' => $userId,
  107. 'task_id' => $taskId,
  108. 'user_task_id' => $userTaskId,
  109. 'error' => $e->getMessage(),
  110. 'trace' => $e->getTraceAsString()
  111. ]);
  112. return [
  113. 'success' => false,
  114. 'message' => '发放奖励失败: ' . $e->getMessage(),
  115. 'rewards' => [],
  116. ];
  117. }
  118. }
  119. /**
  120. * 迁移任务奖励到奖励组
  121. *
  122. * 将旧版本的任务奖励迁移到奖励组
  123. *
  124. * @param int $taskId 任务ID
  125. * @return array 迁移结果
  126. */
  127. public static function migrateTaskRewardsToRewardGroup(int $taskId): array
  128. {
  129. try {
  130. // 开始事务
  131. DB::beginTransaction();
  132. $task = Task::with('rewards')->find($taskId);
  133. if (!$task) {
  134. throw new \Exception('任务不存在');
  135. }
  136. // 如果任务已经关联了奖励组,则跳过
  137. if ($task->reward_group_id) {
  138. return [
  139. 'success' => true,
  140. 'message' => '任务已关联奖励组,无需迁移',
  141. 'reward_group_id' => $task->reward_group_id,
  142. ];
  143. }
  144. // 如果任务没有奖励,则跳过
  145. if ($task->rewards->isEmpty()) {
  146. return [
  147. 'success' => true,
  148. 'message' => '任务没有奖励,无需迁移',
  149. 'reward_group_id' => null,
  150. ];
  151. }
  152. // 创建奖励组
  153. $rewardGroup = \App\Module\Game\Models\GameRewardGroup::create([
  154. 'name' => "任务奖励: {$task->name}",
  155. 'code' => "task_reward_{$task->id}_" . time(),
  156. 'description' => "任务 {$task->name} 的奖励",
  157. 'is_random' => false,
  158. 'random_count' => 0,
  159. ]);
  160. // 创建奖励项
  161. foreach ($task->rewards as $reward) {
  162. // 根据任务奖励类型映射到奖励组的奖励类型
  163. $rewardType = self::mapRewardType($reward->reward_type);
  164. $targetId = (int)$reward->reward_param2;
  165. \App\Module\Game\Models\GameRewardItem::create([
  166. 'group_id' => $rewardGroup->id,
  167. 'reward_type' => $rewardType,
  168. 'target_id' => $targetId,
  169. 'param1' => 0,
  170. 'param2' => 0,
  171. 'quantity' => $reward->quantity,
  172. 'weight' => 1.0,
  173. 'is_guaranteed' => true,
  174. 'extra_data' => $reward->extra_data,
  175. ]);
  176. }
  177. // 更新任务,关联到新创建的奖励组
  178. $task->reward_group_id = $rewardGroup->id;
  179. $task->save();
  180. DB::commit();
  181. return [
  182. 'success' => true,
  183. 'message' => '任务奖励迁移成功',
  184. 'reward_group_id' => $rewardGroup->id,
  185. ];
  186. } catch (\Exception $e) {
  187. DB::rollBack();
  188. Log::error('迁移任务奖励到奖励组失败', [
  189. 'task_id' => $taskId,
  190. 'error' => $e->getMessage(),
  191. 'trace' => $e->getTraceAsString()
  192. ]);
  193. return [
  194. 'success' => false,
  195. 'message' => '迁移任务奖励失败: ' . $e->getMessage(),
  196. 'reward_group_id' => null,
  197. ];
  198. }
  199. }
  200. /**
  201. * 映射任务奖励类型到奖励组的奖励类型
  202. *
  203. * @param string $taskRewardType 任务奖励类型
  204. * @return int 奖励组的奖励类型
  205. */
  206. private static function mapRewardType(string $taskRewardType): int
  207. {
  208. switch ($taskRewardType) {
  209. case 'item':
  210. return \App\Module\Game\Enums\REWARD_TYPE::ITEM->value;
  211. case 'currency':
  212. return \App\Module\Game\Enums\REWARD_TYPE::CURRENCY->value;
  213. case 'pet':
  214. return \App\Module\Game\Enums\REWARD_TYPE::PET_EXP->value;
  215. case 'pet_item':
  216. return \App\Module\Game\Enums\REWARD_TYPE::ITEM->value;
  217. default:
  218. return \App\Module\Game\Enums\REWARD_TYPE::OTHER->value;
  219. }
  220. }
  221. }