MysterySeeLLogic.php 9.1 KB

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  1. <?php
  2. namespace App\Module\Farm\Logics;
  3. use App\Module\Farm\Models\FarmMysterySeeLandEffect;
  4. use App\Module\Farm\Models\FarmSeedOutput;
  5. use App\Module\Farm\Models\FarmSeed;
  6. use Illuminate\Support\Facades\Log;
  7. use Illuminate\Support\Facades\Cache;
  8. /**
  9. * 神秘种子业务逻辑
  10. *
  11. * 处理神秘种子在不同土地类型上的概率调整和产出选择
  12. */
  13. class MysterySeeLLogic
  14. {
  15. /**
  16. * 为神秘种子选择最终产出(在发芽期调用)
  17. *
  18. * @param int $seedId 种子ID
  19. * @param int $landTypeId 土地类型ID
  20. * @return array 选择的产出信息 ['item_id' => int, 'min_amount' => int, 'max_amount' => int]
  21. */
  22. public function selectFinalOutput(int $seedId, int $landTypeId): array
  23. {
  24. try {
  25. // 获取调整后的概率分布
  26. $adjustedOutputs = $this->calculateAdjustedProbabilities($seedId, $landTypeId);
  27. // 执行随机选择
  28. $selectedOutput = $this->randomSelectOutput($adjustedOutputs);
  29. Log::info('神秘种子最终产出选择完成', [
  30. 'seed_id' => $seedId,
  31. 'land_type_id' => $landTypeId,
  32. 'selected_output' => $selectedOutput,
  33. 'adjusted_outputs_count' => count($adjustedOutputs)
  34. ]);
  35. return $selectedOutput;
  36. } catch (\Exception $e) {
  37. Log::error('神秘种子产出选择失败', [
  38. 'seed_id' => $seedId,
  39. 'land_type_id' => $landTypeId,
  40. 'error' => $e->getMessage(),
  41. 'trace' => $e->getTraceAsString()
  42. ]);
  43. // 失败时使用默认逻辑
  44. return $this->getDefaultOutput($seedId);
  45. }
  46. }
  47. /**
  48. * 计算神秘种子在特定土地上的调整后概率
  49. *
  50. * @param int $seedId 种子ID
  51. * @param int $landTypeId 土地类型ID
  52. * @return array 调整后的产出配置
  53. */
  54. public function calculateAdjustedProbabilities(int $seedId, int $landTypeId): array
  55. {
  56. // 1. 获取基础产出配置
  57. $baseOutputs = FarmSeedOutput::where('seed_id', $seedId)
  58. ->get();
  59. if ($baseOutputs->isEmpty()) {
  60. // 如果没有产出配置,使用种子的默认配置
  61. return $this->getDefaultOutputConfig($seedId);
  62. }
  63. // 2. 获取土地影响配置(使用缓存)
  64. $cacheKey = "mystery_seed_land_effects_{$seedId}_{$landTypeId}";
  65. $landEffects = Cache::remember($cacheKey, 3600, function () use ($seedId, $landTypeId) {
  66. return FarmMysterySeeLandEffect::forSeed($seedId)
  67. ->forLandType($landTypeId)
  68. ->active()
  69. ->get()
  70. ->keyBy('output_item_id');
  71. });
  72. // 3. 应用概率调整(优先级:覆盖值 > 修正值)
  73. $adjustedOutputs = [];
  74. foreach ($baseOutputs as $output) {
  75. $baseProbability = $output->probability;
  76. $landEffect = $landEffects->get($output->item_id);
  77. // 优先使用覆盖值,其次使用修正值
  78. if ($landEffect && $landEffect->probability_override !== null) {
  79. // 使用覆盖值直接替换原概率
  80. $adjustedProbability = $landEffect->probability_override;
  81. $adjustmentType = 'override';
  82. } else {
  83. // 使用修正值调整原概率
  84. $modifier = $landEffect ? $landEffect->probability_modifier : 0;
  85. $adjustedProbability = $baseProbability + $modifier;
  86. $adjustmentType = 'modifier';
  87. }
  88. // 确保概率在合理范围内 (0-100)
  89. $adjustedProbability = max(0, min(100, $adjustedProbability));
  90. $adjustedOutputs[] = [
  91. 'item_id' => $output->item_id,
  92. 'min_amount' => $output->min_amount,
  93. 'max_amount' => $output->max_amount,
  94. 'disaster_min_amount' => $output->disaster_min_amount,
  95. 'disaster_max_amount' => $output->disaster_max_amount,
  96. 'original_probability' => $baseProbability,
  97. 'adjusted_probability' => $adjustedProbability,
  98. 'adjustment_type' => $adjustmentType,
  99. 'is_default' => $output->is_default
  100. ];
  101. }
  102. // 4. 概率归一化(可选)
  103. return $this->normalizeProbabilities($adjustedOutputs);
  104. }
  105. /**
  106. * 基于概率随机选择产出
  107. *
  108. * @param array $outputs 产出配置数组
  109. * @return array 选择的产出信息
  110. */
  111. private function randomSelectOutput(array $outputs): array
  112. {
  113. if (empty($outputs)) {
  114. throw new \Exception('没有可用的产出配置');
  115. }
  116. $random = mt_rand(1, 10000) / 100; // 精确到0.01%
  117. $cumulativeProbability = 0;
  118. foreach ($outputs as $output) {
  119. $cumulativeProbability += $output['adjusted_probability'];
  120. if ($random <= $cumulativeProbability) {
  121. return [
  122. 'item_id' => $output['item_id'],
  123. 'min_amount' => $output['min_amount'],
  124. 'max_amount' => $output['max_amount']
  125. ];
  126. }
  127. }
  128. // 如果随机值超出范围,返回默认产出
  129. $defaultOutput = collect($outputs)->firstWhere('is_default', true);
  130. if ($defaultOutput) {
  131. return [
  132. 'item_id' => $defaultOutput['item_id'],
  133. 'min_amount' => $defaultOutput['min_amount'],
  134. 'max_amount' => $defaultOutput['max_amount']
  135. ];
  136. }
  137. // 最后的保险:返回第一个产出
  138. $firstOutput = $outputs[0] ?? null;
  139. if ($firstOutput) {
  140. return [
  141. 'item_id' => $firstOutput['item_id'],
  142. 'min_amount' => $firstOutput['min_amount'],
  143. 'max_amount' => $firstOutput['max_amount']
  144. ];
  145. }
  146. throw new \Exception('神秘种子没有有效的产出配置');
  147. }
  148. /**
  149. * 归一化概率分布
  150. *
  151. * @param array $outputs 产出配置数组
  152. * @return array 归一化后的产出配置
  153. */
  154. private function normalizeProbabilities(array $outputs): array
  155. {
  156. $totalProbability = array_sum(array_column($outputs, 'adjusted_probability'));
  157. // 如果总概率为0,使用默认产出
  158. if ($totalProbability <= 0) {
  159. foreach ($outputs as &$output) {
  160. if ($output['is_default']) {
  161. $output['adjusted_probability'] = 100;
  162. } else {
  163. $output['adjusted_probability'] = 0;
  164. }
  165. }
  166. return $outputs;
  167. }
  168. // 如果需要归一化到100%(可选,根据需求决定是否启用)
  169. // if ($totalProbability != 100) {
  170. // $scaleFactor = 100 / $totalProbability;
  171. // foreach ($outputs as &$output) {
  172. // $output['adjusted_probability'] *= $scaleFactor;
  173. // }
  174. // }
  175. return $outputs;
  176. }
  177. /**
  178. * 获取默认产出(当出现错误时使用)
  179. *
  180. * @param int $seedId
  181. * @return array
  182. */
  183. private function getDefaultOutput(int $seedId): array
  184. {
  185. $seed = FarmSeed::find($seedId);
  186. if (!$seed) {
  187. throw new \Exception("种子ID {$seedId} 不存在");
  188. }
  189. return [
  190. 'item_id' => $seed->item_id,
  191. 'min_amount' => $seed->min_output,
  192. 'max_amount' => $seed->max_output
  193. ];
  194. }
  195. /**
  196. * 获取默认产出配置
  197. *
  198. * @param int $seedId
  199. * @return array
  200. */
  201. private function getDefaultOutputConfig(int $seedId): array
  202. {
  203. $seed = FarmSeed::find($seedId);
  204. if (!$seed) {
  205. throw new \Exception("种子ID {$seedId} 不存在");
  206. }
  207. return [[
  208. 'item_id' => $seed->item_id,
  209. 'min_amount' => $seed->min_output,
  210. 'max_amount' => $seed->max_output,
  211. 'disaster_min_amount' => $seed->disaster_min_output,
  212. 'disaster_max_amount' => $seed->disaster_max_output,
  213. 'original_probability' => 100,
  214. 'adjusted_probability' => 100,
  215. 'adjustment_type' => 'default',
  216. 'is_default' => true
  217. ]];
  218. }
  219. /**
  220. * 清除缓存
  221. *
  222. * @param int|null $seedId 种子ID,为null时清除所有
  223. * @param int|null $landTypeId 土地类型ID,为null时清除所有
  224. */
  225. public function clearCache(?int $seedId = null, ?int $landTypeId = null): void
  226. {
  227. if ($seedId && $landTypeId) {
  228. // 清除特定组合的缓存
  229. $cacheKey = "mystery_seed_land_effects_{$seedId}_{$landTypeId}";
  230. Cache::forget($cacheKey);
  231. } else {
  232. // 清除所有相关缓存(使用标签或前缀匹配)
  233. // 这里简化处理,实际项目中可以使用更精确的缓存清理策略
  234. Cache::flush();
  235. }
  236. }
  237. }