GameRewardItem.php 9.9 KB

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  1. <?php
  2. namespace App\Module\Game\Models;
  3. use App\Module\Game\Enums\REWARD_TYPE;
  4. use Illuminate\Database\Eloquent\Relations\BelongsTo;
  5. use UCore\ModelCore;
  6. /**
  7. * 奖励项
  8. *
  9. * field start
  10. *
  11. * @property int $id 主键
  12. * @property int $group_id 奖励组ID,外键关联game_reward_groups表
  13. * @property int $reward_type 奖励类型(1:物品, 2:货币, 3:宠物经验, 4:宠物体力, 5:其他)
  14. * @property int $target_id 目标ID(物品ID、货币ID等,根据reward_type解释)
  15. * @property int $param1 参数1(根据reward_type不同含义,如物品的品质、货币的来源等)
  16. * @property int $param2 参数2(根据reward_type不同含义,如物品的绑定状态、货币的类型等)
  17. * @property int $quantity 数量
  18. * @property int $min_quantity 最小数量(NULL表示使用quantity字段)
  19. * @property int $max_quantity 最大数量(NULL表示使用quantity字段)
  20. * @property float $weight 权重(随机发放时使用)
  21. * @property float $probability 获得概率(百分比,0-100,NULL表示使用权重机制)
  22. * @property bool $is_guaranteed 是否必中(0:非必中, 1:必中)
  23. * @property int $pity_threshold 保底阈值(0表示不启用保底)
  24. * @property float $pity_weight_factor 保底权重因子(递增概率的倍数)
  25. * @property bool $pity_enabled 是否启用保底机制
  26. * @property array $extra_data 额外数据(JSON格式,可存储特定奖励类型的额外参数)
  27. * @property \Carbon\Carbon $created_at 创建时间
  28. * @property \Carbon\Carbon $updated_at 更新时间
  29. * field end
  30. */
  31. class GameRewardItem extends ModelCore
  32. {
  33. /**
  34. * 与模型关联的表名
  35. *
  36. * @var string
  37. */
  38. protected $table = 'game_reward_items';
  39. // attrlist start
  40. protected $fillable = [
  41. 'id',
  42. 'group_id',
  43. 'reward_type',
  44. 'target_id',
  45. 'param1',
  46. 'param2',
  47. 'quantity',
  48. 'min_quantity',
  49. 'max_quantity',
  50. 'weight',
  51. 'probability',
  52. 'is_guaranteed',
  53. 'pity_threshold',
  54. 'pity_weight_factor',
  55. 'pity_enabled',
  56. 'extra_data',
  57. ];
  58. // attrlist end
  59. /**
  60. * 应该被转换为原生类型的属性
  61. *
  62. * @var array
  63. */
  64. protected $casts = [
  65. 'reward_type' => 'integer',
  66. 'target_id' => 'integer',
  67. 'param1' => 'integer',
  68. 'param2' => 'integer',
  69. 'quantity' => 'integer',
  70. 'weight' => 'float',
  71. 'probability' => 'float',
  72. 'min_quantity' => 'integer',
  73. 'max_quantity' => 'integer',
  74. 'is_guaranteed' => 'boolean',
  75. 'pity_threshold' => 'integer',
  76. 'pity_weight_factor' => 'float',
  77. 'pity_enabled' => 'boolean',
  78. 'extra_data' => 'json',
  79. ];
  80. /**
  81. * 获取奖励项所属的奖励组
  82. *
  83. * @return BelongsTo
  84. */
  85. public function rewardGroup(): BelongsTo
  86. {
  87. return $this->belongsTo(GameRewardGroup::class, 'group_id', 'id');
  88. }
  89. /**
  90. * 获取奖励类型名称(访问器)
  91. *
  92. * @return string
  93. */
  94. public function getTypeAttribute(): string
  95. {
  96. return REWARD_TYPE::getName($this->reward_type);
  97. }
  98. /**
  99. * 获取奖励项名称(访问器)
  100. *
  101. * @return string
  102. */
  103. public function getNameAttribute(): string
  104. {
  105. return $this->getTargetName();
  106. }
  107. /**
  108. * 获取目标名称
  109. *
  110. * @return string
  111. */
  112. public function getTargetName(): string
  113. {
  114. switch ($this->reward_type) {
  115. case REWARD_TYPE::ITEM->value:
  116. try {
  117. $itemModel = \App\Module\GameItems\Models\Item::find($this->target_id);
  118. return $itemModel ? $itemModel->name : "物品 (ID: {$this->target_id})";
  119. } catch (\Exception $e) {
  120. return "物品 (ID: {$this->target_id})";
  121. }
  122. case REWARD_TYPE::CURRENCY->value:
  123. try {
  124. $currency = \App\Module\Fund\Models\FundCurrencyModel::find($this->target_id);
  125. return $currency ? $currency->name : "货币 (ID: {$this->target_id})";
  126. } catch (\Exception $e) {
  127. return "货币 (ID: {$this->target_id})";
  128. }
  129. case REWARD_TYPE::FUND_CONFIG->value:
  130. try {
  131. $fund = \App\Module\Fund\Models\FundConfigModel::find($this->target_id);
  132. return $fund ? $fund->name : "账户种类 (ID: {$this->target_id})";
  133. } catch (\Exception $e) {
  134. return "账户种类 (ID: {$this->target_id})";
  135. }
  136. case REWARD_TYPE::PET_EXP->value:
  137. return "宠物经验";
  138. case REWARD_TYPE::PET_ENERGY->value:
  139. return "宠物体力";
  140. case REWARD_TYPE::PET_POWER->value:
  141. return "宠物体力";
  142. case REWARD_TYPE::FARM_SHRINE->value:
  143. return "神像(农场buff)";
  144. case REWARD_TYPE::PET->value:
  145. try {
  146. $pet = \App\Module\Pet\Models\PetConfig::find($this->target_id);
  147. return $pet ? $pet->name : "宠物 (ID: {$this->target_id})";
  148. } catch (\Exception $e) {
  149. return "宠物 (ID: {$this->target_id})";
  150. }
  151. default:
  152. return "未知奖励类型 (ID: {$this->target_id})";
  153. }
  154. }
  155. /**
  156. * 转换为 Reward protobuf 对象
  157. *
  158. * @return \Uraus\Kku\Common\Reward
  159. */
  160. public function toRewardObject(): \Uraus\Kku\Common\Reward
  161. {
  162. $reward = new \Uraus\Kku\Common\Reward();
  163. switch ($this->reward_type) {
  164. case REWARD_TYPE::ITEM->value:
  165. // 创建物品奖励对象
  166. if ($this->min_quantity) {
  167. $rewardItem = new \Uraus\Kku\Common\RewardItem([
  168. 'item_id' => $this->target_id,
  169. 'instance_id' => 0, // 默认为0,表示不指定实例
  170. 'min_quantity' => $this->min_quantity,
  171. 'max_quantity' => $this->max_quantity,
  172. ]);
  173. }else{
  174. $rewardItem = new \Uraus\Kku\Common\RewardItem([
  175. 'item_id' => $this->target_id,
  176. 'instance_id' => 0, // 默认为0,表示不指定实例
  177. 'quantity' => $this->quantity,
  178. ]);
  179. }
  180. $reward->setItems([ $rewardItem ]);
  181. break;
  182. case REWARD_TYPE::CURRENCY->value:
  183. case REWARD_TYPE::FUND_CONFIG->value:
  184. // 创建代币奖励对象
  185. if ($this->min_quantity) {
  186. $rewardCoin = new \Uraus\Kku\Common\RewardCoin([
  187. 'type' => $this->target_id,
  188. 'min_quantity' => $this->min_quantity,
  189. 'max_quantity' => $this->max_quantity,
  190. ]);
  191. } else {
  192. $rewardCoin = new \Uraus\Kku\Common\RewardCoin([
  193. 'type' => $this->target_id,
  194. 'quantity' => $this->quantity,
  195. ]);
  196. }
  197. $reward->setCoins([ $rewardCoin ]);
  198. break;
  199. case REWARD_TYPE::PET->value:
  200. // 创建宠物奖励对象
  201. $rewardPet = new \Uraus\Kku\Common\RewardPets([
  202. 'pet_type' => $this->target_id,
  203. 'quantity' => $this->quantity,
  204. ]);
  205. $reward->setPets([ $rewardPet ]);
  206. break;
  207. case REWARD_TYPE::PET_POWER->value:
  208. case REWARD_TYPE::PET_ENERGY->value:
  209. // 创建宠物体力奖励对象
  210. $rewardPetPower = new \Uraus\Kku\Common\RewardPetPowers([
  211. 'pet_id' => $this->target_id,
  212. 'quantity' => $this->max_quantity ?: $this->quantity,
  213. ]);
  214. $reward->setPetPowers([ $rewardPetPower ]);
  215. break;
  216. case REWARD_TYPE::FARM_SHRINE->value:
  217. // 创建神像奖励对象
  218. $rewardGod = new \Uraus\Kku\Common\RewardGod([
  219. 'type' => $this->target_id,
  220. 'diff' => $this->param2 ?: 3600, // 默认1小时
  221. 'quantity' => $this->quantity,
  222. ]);
  223. $reward->setGods([ $rewardGod ]);
  224. break;
  225. }
  226. return $reward;
  227. }
  228. }