GameRewardItemController.php 16 KB

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  1. <?php
  2. namespace App\Module\Game\AdminControllers;
  3. use App\Module\Fund\Models\FundConfigModel;
  4. use App\Module\Fund\Models\FundCurrencyModel;
  5. use App\Module\Game\AdminControllers\Actions\DuplicateRewardItemAction;
  6. use App\Module\Game\AdminControllers\Tools\ItemGroupList;
  7. use App\Module\Game\AdminControllers\Tools\RewareGroupInfo;
  8. use App\Module\Game\AdminControllers\Tools\RewareItemGroupInfoList;
  9. use App\Module\Game\Enums\REWARD_TYPE;
  10. use App\Module\Game\Enums\REWARD_MODE;
  11. use App\Module\Game\Enums\SKIN;
  12. use App\Module\Game\Models\GameRewardGroup;
  13. use App\Module\Game\Models\GameRewardItem;
  14. use App\Module\Game\Repositorys\GameRewardItemRepository;
  15. use App\Module\GameItems\Models\Item;
  16. use App\Module\Pet\Models\PetConfig;
  17. use Dcat\Admin\Admin;
  18. use Dcat\Admin\Form;
  19. use Dcat\Admin\Grid;
  20. use Dcat\Admin\Show;
  21. use Dcat\Admin\Http\Controllers\AdminController;
  22. use Dcat\Admin\Layout\Content;
  23. use Dcat\Admin\Widgets\Card;
  24. use Spatie\RouteAttributes\Attributes\Resource;
  25. use Uraus\Kku\Common\Reward;
  26. /**
  27. * 奖励项管理控制器
  28. */
  29. #[Resource('game-reward-items', names: 'dcat.admin.game-reward-items')]
  30. class GameRewardItemController extends AdminController
  31. {
  32. /**
  33. * 标题
  34. *
  35. * @return string
  36. */
  37. protected function title()
  38. {
  39. return '奖励项管理';
  40. }
  41. /**
  42. * 首页
  43. *
  44. * @param Content $content
  45. * @return Content
  46. */
  47. public function index(Content $content)
  48. {
  49. // 获取奖励组ID
  50. $groupId = request()->get('group_id');
  51. // 如果有奖励组ID,则显示该奖励组的信息
  52. if ($groupId) {
  53. $group = GameRewardGroup::find($groupId);
  54. if ($group) {
  55. $content->body(new Card(
  56. '奖励组信息',
  57. "<p><strong>ID:</strong> {$group->id}</p>" .
  58. "<p><strong>名称:</strong> {$group->name}</p>" .
  59. "<p><strong>编码:</strong> {$group->code}</p>" .
  60. "<p><strong>描述:</strong> {$group->description}</p>" .
  61. "<p><strong>随机发放:</strong> " . ($group->is_random ? '是' : '否') . "</p>" .
  62. ($group->is_random ? "<p><strong>随机数量:</strong> {$group->random_count}</p>" : '')
  63. ));
  64. }
  65. }
  66. return $content
  67. ->title($this->title())
  68. ->description('管理奖励项')
  69. ->body($this->grid());
  70. }
  71. /**
  72. * 创建表格
  73. *
  74. * @return Grid
  75. */
  76. protected function grid()
  77. {
  78. return Grid::make(new GameRewardItemRepository(), function (Grid $grid) {
  79. // 获取请求中的奖励组ID
  80. $groupId = request()->get('group_id');
  81. // 如果有奖励组ID,则只显示该奖励组的奖励项
  82. if ($groupId) {
  83. $grid->model()->where('group_id', $groupId);
  84. // 添加返回按钮
  85. $grid->tools(function (Grid\Tools $tools) use ($groupId) {
  86. $tools->append('<a href="'.admin_url('game-reward-groups/'.$groupId.'/edit').'" class="btn btn-sm btn-default">
  87. <i class="fa fa-arrow-left"></i> 返回奖励组
  88. </a>');
  89. });
  90. // 添加创建按钮
  91. $grid->tools(function (Grid\Tools $tools) use ($groupId) {
  92. $tools->append('<a href="'.admin_url('game-reward-items/create?group_id='.$groupId).'" class="btn btn-sm btn-success">
  93. <i class="fa fa-plus"></i> 添加奖励项
  94. </a>');
  95. });
  96. } else {
  97. // 如果没有奖励组ID,则添加奖励组筛选
  98. $grid->filter(function (Grid\Filter $filter) {
  99. $filter->equal('id', 'ID');
  100. $filter->equal('group_id', '奖励组')->select(
  101. GameRewardGroup::pluck('name', 'id')
  102. );
  103. $filter->equal('reward_type', '奖励类型')->select(REWARD_TYPE::getAll());
  104. $filter->equal('target_id', '目标ID');
  105. $filter->equal('is_guaranteed', '必中')->select([0 => '否', 1 => '是']);
  106. });
  107. }
  108. $grid->column('id', 'ID')->sortable();
  109. $grid->column('group_id', '奖励组')->display(function ($groupId) {
  110. $group = GameRewardGroup::find($groupId);
  111. return $group ? "{$group->name} (ID: {$groupId})" : "未知 ({$groupId})";
  112. });
  113. $grid->column('reward_type', '奖励类型')->display(function ($type) {
  114. return REWARD_TYPE::getName($type);
  115. });
  116. $grid->column('target_id', '目标')->display(function ($targetId) {
  117. // 获取当前行的奖励类型
  118. $rewardType = $this->getAttribute('reward_type');
  119. // 根据奖励类型显示不同的目标信息
  120. switch ($rewardType) {
  121. case REWARD_TYPE::ITEM->value:
  122. $item = Item::find($targetId);
  123. return $item ? "{$item->name} (ID: {$targetId})" : "物品 (ID: {$targetId})";
  124. case REWARD_TYPE::CURRENCY->value:
  125. $currency = FundCurrencyModel::find($targetId);
  126. return $currency ? "{$currency->name} (ID: {$targetId})" : "货币 (ID: {$targetId})";
  127. case REWARD_TYPE::FUND_CONFIG->value:
  128. $fund = FundConfigModel::find($targetId);
  129. return $fund ? "{$fund->name} (ID: {$targetId})" : "代币账户 (ID: {$targetId})";
  130. case REWARD_TYPE::PET_EXP->value:
  131. return "宠物经验 (宠物ID: {$targetId})";
  132. case REWARD_TYPE::PET_ENERGY->value:
  133. return "宠物体力 (宠物ID: {$targetId})";
  134. case REWARD_TYPE::FARM_SHRINE->value:
  135. $shrineName = \App\Module\Farm\Enums\BUFF_TYPE::getName($targetId);
  136. return "神像:{$shrineName} (类型: {$targetId})";
  137. case REWARD_TYPE::OTHER->value:
  138. return "其他奖励 (ID: {$targetId})";
  139. case REWARD_TYPE::SKIN->value:
  140. return "皮肤 (ID: {$targetId})";
  141. default:
  142. return "未知奖励类型 (ID: {$targetId})";
  143. }
  144. });
  145. $grid->column('param1', '参数1');
  146. $grid->column('param2', '参数2');
  147. $grid->column('quantity', '数量');
  148. $grid->column('min_quantity', '最小数量');
  149. $grid->column('max_quantity', '最大数量');
  150. $grid->column('weight', '权重');
  151. $grid->column('probability', '概率(%)');
  152. $grid->column('is_guaranteed', '必中')->switch();
  153. $grid->column('created_at', '创建时间');
  154. $grid->column('updated_at', '更新时间');
  155. // 添加行操作
  156. $grid->actions(function (Grid\Displayers\Actions $actions) {
  157. // 添加复制按钮
  158. $actions->append(new DuplicateRewardItemAction());
  159. });
  160. });
  161. }
  162. /**
  163. * 创建详情页
  164. *
  165. * @param mixed $id
  166. * @return Show
  167. */
  168. protected function detail($id)
  169. {
  170. return Show::make($id, new GameRewardItemRepository(), function (Show $show) {
  171. $show->field('id', 'ID');
  172. $show->field('group_id', '奖励组')->as(function ($groupId) {
  173. $group = GameRewardGroup::find($groupId);
  174. return $group ? "{$group->name} (ID: {$groupId})" : "未知 ({$groupId})";
  175. });
  176. $show->field('reward_type', '奖励类型')->as(function ($type) {
  177. return REWARD_TYPE::getName($type);
  178. });
  179. // 根据奖励类型显示不同的目标信息
  180. $show->field('target_id', '目标')->unescape()->as(function ($targetId) {
  181. // 获取当前记录的奖励类型
  182. $rewardType = $this->getAttribute('reward_type');
  183. switch ($rewardType) {
  184. case REWARD_TYPE::ITEM->value:
  185. $item = Item::find($targetId);
  186. return $item ? "<strong>{$item->name}</strong> (ID: {$targetId})" : "物品 (ID: {$targetId})";
  187. case REWARD_TYPE::CURRENCY->value:
  188. $currency = FundCurrencyModel::find($targetId);
  189. return $currency ? "<strong>{$currency->name}</strong> (ID: {$targetId})" : "货币 (ID: {$targetId})";
  190. case REWARD_TYPE::FUND_CONFIG->value:
  191. $fund = FundConfigModel::find($targetId);
  192. return $fund ? "<strong>{$fund->name}</strong> (ID: {$targetId})" : "代币账户 (ID: {$targetId})";
  193. case REWARD_TYPE::PET_EXP->value:
  194. return "宠物经验 (宠物ID: {$targetId})";
  195. case REWARD_TYPE::PET_ENERGY->value:
  196. return "宠物体力 (宠物ID: {$targetId})";
  197. case REWARD_TYPE::FARM_SHRINE->value:
  198. $shrineName = \App\Module\Farm\Enums\BUFF_TYPE::getName($targetId);
  199. return "神像:{$shrineName} (类型: {$targetId})";
  200. case REWARD_TYPE::OTHER->value:
  201. return "其他奖励 (ID: {$targetId})";
  202. default:
  203. return "未知奖励类型 (ID: {$targetId})";
  204. }
  205. });
  206. $show->field('param1', '参数1');
  207. $show->field('param2', '参数2');
  208. $show->field('quantity', '数量');
  209. $show->field('min_quantity', '最小数量');
  210. $show->field('max_quantity', '最大数量');
  211. $show->field('weight', '权重');
  212. $show->field('probability', '概率(%)');
  213. $show->field('is_guaranteed', '必中')->as(function ($value) {
  214. return $value ? '是' : '否';
  215. });
  216. $show->field('extra_data', '额外数据')->json();
  217. $show->field('created_at', '创建时间');
  218. $show->field('updated_at', '更新时间');
  219. // 添加返回按钮
  220. $show->tools(function (Show\Tools $tools) {
  221. // 简单地添加返回列表按钮,不需要获取当前记录ID
  222. $tools->append('<a href="'.admin_url('game-reward-items').'" class="btn btn-sm btn-default">
  223. <i class="fa fa-arrow-left"></i> 返回列表
  224. </a>');
  225. });
  226. });
  227. }
  228. /**
  229. * 创建表单
  230. *
  231. * @return Form
  232. */
  233. protected function form()
  234. {
  235. return Form::make(new GameRewardItemRepository(), function (Form $form) {
  236. $form->display('id', 'ID');
  237. // 获取请求中的奖励组ID
  238. $groupId = request()->get('group_id');
  239. $form->tools(function ( Form\Tools $tools) {
  240. $tools->append(new RewareItemGroupInfoList());
  241. $tools->append(new RewareGroupInfo());
  242. // $tools->disableDelete();
  243. });
  244. $rewardType = $form->model()->reward_type ?? request()->get('reward_type');
  245. // 如果有奖励组ID,则设置默认值
  246. if ($groupId && $form->isCreating()) {
  247. $form->hidden('group_id')->default($groupId);
  248. // 显示奖励组信息
  249. $group = GameRewardGroup::find($groupId);
  250. if ($group) {
  251. $form->display('group_info', '奖励组')->value("{$group->name} (ID: {$groupId})");
  252. }
  253. } else {
  254. $form->select('group_id', '奖励组')
  255. ->options(GameRewardGroup::pluck('name', 'id'))
  256. ->required()->readOnly();
  257. }
  258. if($form->isEditing()) {
  259. $form->select('reward_type', '奖励类型')
  260. ->options(REWARD_TYPE::getAll())
  261. ->readOnly()
  262. ->required();
  263. }else{
  264. $form->select('reward_type', '奖励类型')
  265. ->options(REWARD_TYPE::getAll())
  266. ->default($rewardType);
  267. }
  268. $form->select('target_id', '目标ID')
  269. ->options(function () use ($form,$rewardType) {
  270. // 获取当前奖励类型
  271. // 根据奖励类型返回不同的选项
  272. if ($rewardType == REWARD_TYPE::ITEM->value) {
  273. // 物品类型,返回物品列表
  274. return Item::pluck('name', 'id')->toArray();
  275. } elseif ($rewardType == REWARD_TYPE::CURRENCY->value) {
  276. // 货币类型,返回货币列表
  277. return FundCurrencyModel::pluck('name', 'id')->toArray();
  278. } elseif ($rewardType == REWARD_TYPE::FUND_CONFIG->value) {
  279. // 代币账户类型,返回代币账户列表
  280. return FundConfigModel::pluck('name', 'id')->toArray();
  281. } elseif ($rewardType == REWARD_TYPE::FARM_SHRINE->value) {
  282. // 神像类型,返回神像类型列表
  283. return \App\Module\Farm\Enums\BUFF_TYPE::getAll();
  284. }elseif ($rewardType == REWARD_TYPE::PET->value) {
  285. // 宠物
  286. return PetConfig::pluck('name', 'id')->toArray();
  287. }elseif ($rewardType == REWARD_TYPE::SKIN->value) {
  288. // 宠物
  289. return SKIN::getValueDescription();
  290. }
  291. // 默认返回空选项
  292. return [];
  293. })
  294. ->required()
  295. ->help('根据奖励类型不同,表示物品ID、货币ID等');
  296. $form->number('param1', '参数1')
  297. ->default(0)
  298. ->help('根据奖励类型不同含义:物品-品质,货币-来源,神像-神像类型(与目标ID相同)');
  299. $form->number('param2', '参数2')
  300. ->default(0)
  301. ->help('根据奖励类型不同含义:物品-绑定状态,货币-类型,神像-持续时间(小时,默认24)');
  302. $form->number('quantity', '数量')
  303. ->default(1)
  304. ->min(1)
  305. ->required()
  306. ->help('当最小/最大数量为空时使用此数量');
  307. $form->number('min_quantity', '最小数量')
  308. ->min(1)
  309. ->help('数量范围的最小值,为空时使用数量字段');
  310. $form->number('max_quantity', '最大数量')
  311. ->min(1)
  312. ->help('数量范围的最大值,为空时使用数量字段');
  313. $form->number('weight', '权重')
  314. ->default(1.00)
  315. ->required()
  316. ->help('权重选择模式时使用,权重越高,被选中的概率越大');
  317. $form->number('probability', '概率(%)')
  318. ->min(0)
  319. ->max(100)
  320. ->help('独立概率模式时使用,0-100的百分比概率');
  321. $form->switch('is_guaranteed', '必中')
  322. ->default(0)
  323. ->help('开启后,在随机发放时会优先选择');
  324. $form->textarea('extra_data', '额外数据')
  325. ->help('JSON格式,可存储特定奖励类型的额外参数');
  326. $form->display('created_at', '创建时间');
  327. $form->display('updated_at', '更新时间');
  328. // 添加动态更新目标ID选择器的JavaScript
  329. Admin::script(<<<JS
  330. $(function() {
  331. // 监听奖励类型选择变化
  332. $(document).on('change', 'select[name="reward_type"]', function() {
  333. var rewardType = $(this).val();
  334. var targetIdSelect = $('select[name="target_id"]');
  335. // 刷新页面,传递条件类型参数
  336. var url = new URL(window.location.href);
  337. url.searchParams.set('reward_type', rewardType);
  338. // 保留group_id参数
  339. var groupId = url.searchParams.get('group_id');
  340. if (groupId) {
  341. url.searchParams.set('group_id', groupId);
  342. }
  343. window.location.href = url.toString();
  344. });
  345. });
  346. JS);
  347. });
  348. }
  349. }