GameRewardItemController.php 14 KB

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  1. <?php
  2. namespace App\Module\Game\AdminControllers;
  3. use App\Module\Fund\Models\FundConfigModel;
  4. use App\Module\Fund\Models\FundCurrencyModel;
  5. use App\Module\Game\AdminControllers\Actions\DuplicateRewardItemAction;
  6. use App\Module\Game\AdminControllers\Tools\ItemGroupList;
  7. use App\Module\Game\AdminControllers\Tools\RewareGroupInfo;
  8. use App\Module\Game\AdminControllers\Tools\RewareItemGroupInfoList;
  9. use App\Module\Game\Enums\REWARD_TYPE;
  10. use App\Module\Game\Enums\REWARD_MODE;
  11. use App\Module\Game\Enums\SKIN;
  12. use App\Module\Game\Models\GameRewardGroup;
  13. use App\Module\Game\Models\GameRewardItem;
  14. use App\Module\Game\Repositorys\GameRewardItemRepository;
  15. use App\Module\GameItems\Models\Item;
  16. use App\Module\Pet\Models\PetConfig;
  17. use Dcat\Admin\Admin;
  18. use Dcat\Admin\Form;
  19. use Dcat\Admin\Grid;
  20. use Dcat\Admin\Show;
  21. use Dcat\Admin\Http\Controllers\AdminController;
  22. use Dcat\Admin\Layout\Content;
  23. use Dcat\Admin\Widgets\Card;
  24. use Spatie\RouteAttributes\Attributes\Resource;
  25. use Uraus\Kku\Common\Reward;
  26. /**
  27. * 奖励项管理控制器
  28. */
  29. #[Resource('game-reward-items', names: 'dcat.admin.game-reward-items')]
  30. class GameRewardItemController extends AdminController
  31. {
  32. /**
  33. * 标题
  34. *
  35. * @return string
  36. */
  37. protected function title()
  38. {
  39. return '奖励项管理';
  40. }
  41. /**
  42. * 首页
  43. *
  44. * @param Content $content
  45. * @return Content
  46. */
  47. public function index(Content $content)
  48. {
  49. // 获取奖励组ID
  50. $groupId = request()->get('group_id');
  51. // 如果有奖励组ID,则显示该奖励组的信息
  52. if ($groupId) {
  53. $group = GameRewardGroup::find($groupId);
  54. if ($group) {
  55. $content->body(new Card(
  56. '奖励组信息',
  57. "<p><strong>ID:</strong> {$group->id}</p>" .
  58. "<p><strong>名称:</strong> {$group->name}</p>" .
  59. "<p><strong>编码:</strong> {$group->code}</p>" .
  60. "<p><strong>描述:</strong> {$group->description}</p>" .
  61. "<p><strong>随机发放:</strong> " . ($group->is_random ? '是' : '否') . "</p>" .
  62. ($group->is_random ? "<p><strong>随机数量:</strong> {$group->random_count}</p>" : '')
  63. ));
  64. }
  65. }
  66. return $content
  67. ->title($this->title())
  68. ->description('管理奖励项')
  69. ->body($this->grid());
  70. }
  71. /**
  72. * 创建表格
  73. *
  74. * @return Grid
  75. */
  76. protected function grid()
  77. {
  78. return Grid::make(new GameRewardItemRepository(), function (Grid $grid) {
  79. // 获取请求中的奖励组ID
  80. $groupId = request()->get('group_id');
  81. // 如果有奖励组ID,则只显示该奖励组的奖励项
  82. if ($groupId) {
  83. $grid->model()->where('group_id', $groupId);
  84. // 添加返回按钮
  85. $grid->tools(function (Grid\Tools $tools) use ($groupId) {
  86. $tools->append('<a href="'.admin_url('game-reward-groups/'.$groupId.'/edit').'" class="btn btn-sm btn-default">
  87. <i class="fa fa-arrow-left"></i> 返回奖励组
  88. </a>');
  89. });
  90. // 添加创建按钮
  91. $grid->tools(function (Grid\Tools $tools) use ($groupId) {
  92. $tools->append('<a href="'.admin_url('game-reward-items/create?group_id='.$groupId).'" class="btn btn-sm btn-success">
  93. <i class="fa fa-plus"></i> 添加奖励项
  94. </a>');
  95. });
  96. } else {
  97. // 如果没有奖励组ID,则添加奖励组筛选
  98. $grid->filter(function (Grid\Filter $filter) {
  99. $filter->equal('id', 'ID');
  100. $filter->equal('group_id', '奖励组')->select(
  101. GameRewardGroup::pluck('name', 'id')
  102. );
  103. $filter->equal('reward_type', '奖励类型')->select(REWARD_TYPE::getAll());
  104. $filter->equal('target_id', '目标ID');
  105. $filter->equal('is_guaranteed', '必中')->select([0 => '否', 1 => '是']);
  106. });
  107. }
  108. $grid->column('id', 'ID')->sortable();
  109. $grid->column('group_id', '奖励组')->display(function ($groupId) {
  110. $group = GameRewardGroup::find($groupId);
  111. return $group ? "{$group->name} (ID: {$groupId})" : "未知 ({$groupId})";
  112. });
  113. $grid->column('reward_type', '奖励类型')->display(function ($type) {
  114. return REWARD_TYPE::getName($type);
  115. });
  116. $grid->column('target_id', '目标')->display(function ($targetId) {
  117. // 使用统一的奖励类型描述器
  118. $rewardType = $this->getAttribute('reward_type');
  119. $param1 = $this->getAttribute('param1');
  120. $param2 = $this->getAttribute('param2');
  121. $targetName = \App\Module\Game\Services\RewardTypeDescriptor::getTargetName($rewardType, $targetId, $param1, $param2);
  122. return "{$targetName} (ID: {$targetId})";
  123. });
  124. $grid->column('param1', '参数1');
  125. $grid->column('param2', '参数2');
  126. $grid->column('quantity', '数量');
  127. $grid->column('min_quantity', '最小数量');
  128. $grid->column('max_quantity', '最大数量');
  129. $grid->column('weight', '权重');
  130. $grid->column('probability', '概率(%)');
  131. $grid->column('is_guaranteed', '必中')->switch();
  132. $grid->column('created_at', '创建时间');
  133. $grid->column('updated_at', '更新时间');
  134. // 添加行操作
  135. $grid->actions(function (Grid\Displayers\Actions $actions) {
  136. // 添加复制按钮
  137. $actions->append(new DuplicateRewardItemAction());
  138. });
  139. });
  140. }
  141. /**
  142. * 创建详情页
  143. *
  144. * @param mixed $id
  145. * @return Show
  146. */
  147. protected function detail($id)
  148. {
  149. return Show::make($id, new GameRewardItemRepository(), function (Show $show) {
  150. $show->field('id', 'ID');
  151. $show->field('group_id', '奖励组')->as(function ($groupId) {
  152. $group = GameRewardGroup::find($groupId);
  153. return $group ? "{$group->name} (ID: {$groupId})" : "未知 ({$groupId})";
  154. });
  155. $show->field('reward_type', '奖励类型')->as(function ($type) {
  156. return REWARD_TYPE::getName($type);
  157. });
  158. // 根据奖励类型显示不同的目标信息
  159. $show->field('target_id', '目标')->unescape()->as(function ($targetId) {
  160. // 使用统一的奖励类型描述器
  161. $rewardType = $this->getAttribute('reward_type');
  162. $param1 = $this->getAttribute('param1');
  163. $param2 = $this->getAttribute('param2');
  164. $targetName = \App\Module\Game\Services\RewardTypeDescriptor::getTargetName($rewardType, $targetId, $param1, $param2);
  165. return "<strong>{$targetName}</strong> (ID: {$targetId})";
  166. });
  167. $show->field('param1', '参数1');
  168. $show->field('param2', '参数2');
  169. $show->field('quantity', '数量');
  170. $show->field('min_quantity', '最小数量');
  171. $show->field('max_quantity', '最大数量');
  172. $show->field('weight', '权重');
  173. $show->field('probability', '概率(%)');
  174. $show->field('is_guaranteed', '必中')->as(function ($value) {
  175. return $value ? '是' : '否';
  176. });
  177. $show->field('extra_data', '额外数据')->json();
  178. $show->field('created_at', '创建时间');
  179. $show->field('updated_at', '更新时间');
  180. // 添加返回按钮
  181. $show->tools(function (Show\Tools $tools) {
  182. // 简单地添加返回列表按钮,不需要获取当前记录ID
  183. $tools->append('<a href="'.admin_url('game-reward-items').'" class="btn btn-sm btn-default">
  184. <i class="fa fa-arrow-left"></i> 返回列表
  185. </a>');
  186. });
  187. });
  188. }
  189. /**
  190. * 创建表单
  191. *
  192. * @return Form
  193. */
  194. protected function form()
  195. {
  196. return Form::make(new GameRewardItemRepository(), function (Form $form) {
  197. $form->display('id', 'ID');
  198. // 获取请求中的奖励组ID
  199. $groupId = request()->get('group_id');
  200. $form->tools(function ( Form\Tools $tools) {
  201. $tools->append(new RewareItemGroupInfoList());
  202. $tools->append(new RewareGroupInfo());
  203. // $tools->disableDelete();
  204. });
  205. $rewardType = $form->model()->reward_type ?? request()->get('reward_type');
  206. // 如果有奖励组ID,则设置默认值
  207. if ($groupId && $form->isCreating()) {
  208. $form->hidden('group_id')->default($groupId);
  209. // 显示奖励组信息
  210. $group = GameRewardGroup::find($groupId);
  211. if ($group) {
  212. $form->display('group_info', '奖励组')->value("{$group->name} (ID: {$groupId})");
  213. }
  214. } else {
  215. $form->select('group_id', '奖励组')
  216. ->options(GameRewardGroup::pluck('name', 'id'))
  217. ->required()->readOnly();
  218. }
  219. if($form->isEditing()) {
  220. $form->select('reward_type', '奖励类型')
  221. ->options(REWARD_TYPE::getAll())
  222. ->readOnly()
  223. ->required();
  224. }else{
  225. $form->select('reward_type', '奖励类型')
  226. ->options(REWARD_TYPE::getAll())
  227. ->default($rewardType);
  228. }
  229. $form->select('target_id', '目标ID')
  230. ->options(function () use ($form,$rewardType) {
  231. // 获取当前奖励类型
  232. // 根据奖励类型返回不同的选项
  233. if ($rewardType == REWARD_TYPE::ITEM->value) {
  234. // 物品类型,返回物品列表
  235. return Item::pluck('name', 'id')->toArray();
  236. } elseif ($rewardType == REWARD_TYPE::CURRENCY->value) {
  237. // 货币类型,返回货币列表
  238. return FundCurrencyModel::pluck('name', 'id')->toArray();
  239. } elseif ($rewardType == REWARD_TYPE::FUND_CONFIG->value) {
  240. // 代币账户类型,返回代币账户列表
  241. return FundConfigModel::pluck('name', 'id')->toArray();
  242. } elseif ($rewardType == REWARD_TYPE::FARM_SHRINE->value) {
  243. // 神像类型,返回神像类型列表
  244. return \App\Module\Farm\Enums\BUFF_TYPE::getAll();
  245. }elseif ($rewardType == REWARD_TYPE::PET->value) {
  246. // 宠物
  247. return PetConfig::pluck('name', 'id')->toArray();
  248. }elseif ($rewardType == REWARD_TYPE::SKIN->value) {
  249. // 宠物
  250. return SKIN::getValueDescription();
  251. }
  252. // 默认返回空选项
  253. return [];
  254. })
  255. ->required()
  256. ->help('根据奖励类型不同,表示物品ID、货币ID等');
  257. $form->number('param1', '参数1')
  258. ->default(0)
  259. ->help('根据奖励类型不同含义:物品-品质,货币-来源,神像-神像类型(与目标ID相同)');
  260. $form->number('param2', '参数2')
  261. ->default(0)
  262. ->help('根据奖励类型不同含义:物品-绑定状态,货币-类型,神像-持续时间(小时,默认24)');
  263. $form->number('quantity', '数量')
  264. ->default(1)
  265. ->min(1)
  266. ->required()
  267. ->help('当最小/最大数量为空时使用此数量');
  268. $form->number('min_quantity', '最小数量')
  269. ->min(1)
  270. ->help('数量范围的最小值,为空时使用数量字段');
  271. $form->number('max_quantity', '最大数量')
  272. ->min(1)
  273. ->help('数量范围的最大值,为空时使用数量字段');
  274. $form->number('weight', '权重')
  275. ->default(1.00)
  276. ->required()
  277. ->help('权重选择模式时使用,权重越高,被选中的概率越大');
  278. $form->number('probability', '概率(%)')
  279. ->min(0)
  280. ->max(100)
  281. ->help('独立概率模式时使用,0-100的百分比概率');
  282. $form->switch('is_guaranteed', '必中')
  283. ->default(0)
  284. ->help('开启后,在随机发放时会优先选择');
  285. $form->textarea('extra_data', '额外数据')
  286. ->help('JSON格式,可存储特定奖励类型的额外参数');
  287. $form->display('created_at', '创建时间');
  288. $form->display('updated_at', '更新时间');
  289. // 添加动态更新目标ID选择器的JavaScript
  290. Admin::script(<<<JS
  291. $(function() {
  292. // 监听奖励类型选择变化
  293. $(document).on('change', 'select[name="reward_type"]', function() {
  294. var rewardType = $(this).val();
  295. var targetIdSelect = $('select[name="target_id"]');
  296. // 刷新页面,传递条件类型参数
  297. var url = new URL(window.location.href);
  298. url.searchParams.set('reward_type', rewardType);
  299. // 保留group_id参数
  300. var groupId = url.searchParams.get('group_id');
  301. if (groupId) {
  302. url.searchParams.set('group_id', groupId);
  303. }
  304. window.location.href = url.toString();
  305. });
  306. });
  307. JS);
  308. });
  309. }
  310. }