UserLogCollectorManager.php 8.4 KB

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  1. <?php
  2. namespace App\Module\Game\Logics;
  3. use App\Module\Game\Logics\UserLogCollectors\BaseLogCollector;
  4. use App\Module\Game\Logics\UserLogCollectors\FundLogCollector;
  5. use App\Module\Game\Logics\UserLogCollectors\ItemLogCollector;
  6. use App\Module\Game\Logics\UserLogCollectors\FarmHarvestLogCollector;
  7. use App\Module\Game\Logics\UserLogCollectors\FarmUpgradeLogCollector;
  8. use App\Module\Game\Logics\UserLogCollectors\PointLogCollector;
  9. use App\Module\Game\Services\GameConfigService;
  10. use Illuminate\Support\Facades\Log;
  11. /**
  12. * 用户日志收集管理器
  13. *
  14. * 管理所有的日志收集器,协调日志收集工作
  15. */
  16. class UserLogCollectorManager
  17. {
  18. /**
  19. * 注册的收集器列表
  20. *
  21. * @var array
  22. */
  23. private array $collectors = [];
  24. /**
  25. * 构造函数
  26. */
  27. public function __construct()
  28. {
  29. $this->registerCollectors();
  30. }
  31. /**
  32. * 注册所有收集器
  33. *
  34. * @return void
  35. */
  36. private function registerCollectors(): void
  37. {
  38. $this->collectors = [
  39. 'fund' => new FundLogCollector(),
  40. 'item' => new ItemLogCollector(),
  41. 'farm_harvest' => new FarmHarvestLogCollector(),
  42. 'farm_upgrade' => new FarmUpgradeLogCollector(),
  43. 'point' => new PointLogCollector(),
  44. // 可以在这里添加更多收集器
  45. ];
  46. }
  47. /**
  48. * 执行所有收集器的日志收集
  49. *
  50. * @param int|null $limit 单次处理最大记录数限制
  51. * @return array 收集结果统计
  52. */
  53. public function collectAll(?int $limit = null): array
  54. {
  55. $results = [];
  56. $totalProcessed = 0;
  57. $startTime = microtime(true);
  58. Log::info("开始执行用户日志收集", [
  59. 'collectors_count' => count($this->collectors)
  60. ]);
  61. foreach ($this->collectors as $name => $collector) {
  62. try {
  63. // 检查收集器是否启用
  64. if (!GameConfigService::isCollectorEnabled($name)) {
  65. $results[$name] = [
  66. 'processed_count' => 0,
  67. 'execution_time' => 0,
  68. 'status' => 'disabled'
  69. ];
  70. Log::info("收集器已禁用,跳过执行", [
  71. 'collector' => $name
  72. ]);
  73. continue;
  74. }
  75. // 如果指定了限制,设置收集器的最大记录数
  76. if ($limit !== null) {
  77. $collector->setMaxRecords($limit);
  78. }
  79. $collectorStartTime = microtime(true);
  80. $processedCount = $collector->collect();
  81. $collectorEndTime = microtime(true);
  82. $results[$name] = [
  83. 'processed_count' => $processedCount,
  84. 'execution_time' => round(($collectorEndTime - $collectorStartTime) * 1000, 2), // 毫秒
  85. 'status' => 'success'
  86. ];
  87. $totalProcessed += $processedCount;
  88. Log::info("收集器执行完成", [
  89. 'collector' => $name,
  90. 'processed_count' => $processedCount,
  91. 'execution_time_ms' => $results[$name]['execution_time']
  92. ]);
  93. } catch (\Exception $e) {
  94. $results[$name] = [
  95. 'processed_count' => 0,
  96. 'execution_time' => 0,
  97. 'status' => 'error',
  98. 'error' => $e->getMessage()
  99. ];
  100. Log::error("收集器执行失败", [
  101. 'collector' => $name,
  102. 'error' => $e->getMessage(),
  103. 'trace' => $e->getTraceAsString()
  104. ]);
  105. }
  106. }
  107. $endTime = microtime(true);
  108. $totalExecutionTime = round(($endTime - $startTime) * 1000, 2);
  109. $summary = [
  110. 'total_processed' => $totalProcessed,
  111. 'total_execution_time' => $totalExecutionTime,
  112. 'collectors' => $results,
  113. 'timestamp' => now()->toDateTimeString()
  114. ];
  115. Log::info("用户日志收集完成", $summary);
  116. return $summary;
  117. }
  118. /**
  119. * 执行指定收集器的日志收集
  120. *
  121. * @param string $collectorName 收集器名称
  122. * @return array 收集结果
  123. */
  124. public function collectByName(string $collectorName): array
  125. {
  126. if (!isset($this->collectors[$collectorName])) {
  127. throw new \InvalidArgumentException("收集器 {$collectorName} 不存在");
  128. }
  129. // 检查收集器是否启用
  130. if (!GameConfigService::isCollectorEnabled($collectorName)) {
  131. return [
  132. 'collector' => $collectorName,
  133. 'processed_count' => 0,
  134. 'execution_time' => 0,
  135. 'status' => 'disabled',
  136. 'timestamp' => now()->toDateTimeString()
  137. ];
  138. }
  139. $collector = $this->collectors[$collectorName];
  140. $startTime = microtime(true);
  141. try {
  142. $processedCount = $collector->collect();
  143. $endTime = microtime(true);
  144. return [
  145. 'collector' => $collectorName,
  146. 'processed_count' => $processedCount,
  147. 'execution_time' => round(($endTime - $startTime) * 1000, 2),
  148. 'status' => 'success',
  149. 'timestamp' => now()->toDateTimeString()
  150. ];
  151. } catch (\Exception $e) {
  152. $endTime = microtime(true);
  153. return [
  154. 'collector' => $collectorName,
  155. 'processed_count' => 0,
  156. 'execution_time' => round(($endTime - $startTime) * 1000, 2),
  157. 'status' => 'error',
  158. 'error' => $e->getMessage(),
  159. 'timestamp' => now()->toDateTimeString()
  160. ];
  161. }
  162. }
  163. /**
  164. * 获取所有收集器的信息
  165. *
  166. * @return array
  167. */
  168. public function getCollectorsInfo(): array
  169. {
  170. $info = [];
  171. foreach ($this->collectors as $name => $collector) {
  172. $info[$name] = [
  173. 'name' => $name,
  174. 'class' => get_class($collector),
  175. 'source_table' => $collector->getSourceTable(),
  176. 'source_type' => $collector->getSourceType(),
  177. 'enabled' => GameConfigService::isCollectorEnabled($name),
  178. ];
  179. }
  180. return $info;
  181. }
  182. // 注意:基于ID的进度追踪机制不需要重置功能
  183. // resetCollector方法已移除,因为:
  184. // 1. BaseLogCollector中没有resetAllProgress方法
  185. // 2. 基于ID的进度追踪是递增的,无需重置
  186. // 3. 进度通过user_logs表中的source_id自动维护
  187. /**
  188. * 添加自定义收集器
  189. *
  190. * @param string $name 收集器名称
  191. * @param BaseLogCollector $collector 收集器实例
  192. * @return void
  193. */
  194. public function addCollector(string $name, BaseLogCollector $collector): void
  195. {
  196. $this->collectors[$name] = $collector;
  197. Log::info("添加自定义收集器", [
  198. 'name' => $name,
  199. 'class' => get_class($collector)
  200. ]);
  201. }
  202. /**
  203. * 移除收集器
  204. *
  205. * @param string $name 收集器名称
  206. * @return void
  207. */
  208. public function removeCollector(string $name): void
  209. {
  210. if (isset($this->collectors[$name])) {
  211. unset($this->collectors[$name]);
  212. Log::info("移除收集器", [
  213. 'name' => $name
  214. ]);
  215. }
  216. }
  217. /**
  218. * 获取收集器实例
  219. *
  220. * @param string $name 收集器名称
  221. * @return BaseLogCollector|null
  222. */
  223. public function getCollector(string $name): ?BaseLogCollector
  224. {
  225. return $this->collectors[$name] ?? null;
  226. }
  227. /**
  228. * 检查收集器是否存在
  229. *
  230. * @param string $name 收集器名称
  231. * @return bool
  232. */
  233. public function hasCollector(string $name): bool
  234. {
  235. return isset($this->collectors[$name]);
  236. }
  237. /**
  238. * 获取收集器的源表最大ID
  239. *
  240. * @param string $name 收集器名称
  241. * @return int
  242. */
  243. public function getCollectorSourceTableMaxId(string $name): int
  244. {
  245. if (!isset($this->collectors[$name])) {
  246. return 0;
  247. }
  248. return $this->collectors[$name]->getSourceTableMaxId();
  249. }
  250. }