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- <?php
- namespace App\Module\Game\Logics;
- use App\Module\Game\Logics\UserLogCollectors\BaseLogCollector;
- use App\Module\Game\Logics\UserLogCollectors\FundLogCollector;
- use App\Module\Game\Logics\UserLogCollectors\ItemLogCollector;
- use App\Module\Game\Logics\UserLogCollectors\FarmHarvestLogCollector;
- use App\Module\Game\Logics\UserLogCollectors\FarmUpgradeLogCollector;
- use App\Module\Game\Logics\UserLogCollectors\PointLogCollector;
- use App\Module\Game\Services\GameConfigService;
- use Illuminate\Support\Facades\Log;
- /**
- * 用户日志收集管理器
- *
- * 管理所有的日志收集器,协调日志收集工作
- */
- class UserLogCollectorManager
- {
- /**
- * 注册的收集器列表
- *
- * @var array
- */
- private array $collectors = [];
- /**
- * 构造函数
- */
- public function __construct()
- {
- $this->registerCollectors();
- }
- /**
- * 注册所有收集器
- *
- * @return void
- */
- private function registerCollectors(): void
- {
- $this->collectors = [
- 'fund' => new FundLogCollector(),
- 'item' => new ItemLogCollector(),
- 'farm_harvest' => new FarmHarvestLogCollector(),
- 'farm_upgrade' => new FarmUpgradeLogCollector(),
- 'point' => new PointLogCollector(),
- // 可以在这里添加更多收集器
- ];
- }
- /**
- * 执行所有收集器的日志收集
- *
- * @param int|null $limit 单次处理最大记录数限制
- * @return array 收集结果统计
- */
- public function collectAll(?int $limit = null): array
- {
- $results = [];
- $totalProcessed = 0;
- $startTime = microtime(true);
- Log::info("开始执行用户日志收集", [
- 'collectors_count' => count($this->collectors)
- ]);
- foreach ($this->collectors as $name => $collector) {
- try {
- // 检查收集器是否启用
- if (!GameConfigService::isCollectorEnabled($name)) {
- $results[$name] = [
- 'processed_count' => 0,
- 'execution_time' => 0,
- 'status' => 'disabled'
- ];
- Log::info("收集器已禁用,跳过执行", [
- 'collector' => $name
- ]);
- continue;
- }
- // 如果指定了限制,设置收集器的最大记录数
- if ($limit !== null) {
- $collector->setMaxRecords($limit);
- }
- $collectorStartTime = microtime(true);
- $processedCount = $collector->collect();
- $collectorEndTime = microtime(true);
- $results[$name] = [
- 'processed_count' => $processedCount,
- 'execution_time' => round(($collectorEndTime - $collectorStartTime) * 1000, 2), // 毫秒
- 'status' => 'success'
- ];
- $totalProcessed += $processedCount;
- Log::info("收集器执行完成", [
- 'collector' => $name,
- 'processed_count' => $processedCount,
- 'execution_time_ms' => $results[$name]['execution_time']
- ]);
- } catch (\Exception $e) {
- $results[$name] = [
- 'processed_count' => 0,
- 'execution_time' => 0,
- 'status' => 'error',
- 'error' => $e->getMessage()
- ];
- Log::error("收集器执行失败", [
- 'collector' => $name,
- 'error' => $e->getMessage(),
- 'trace' => $e->getTraceAsString()
- ]);
- }
- }
- $endTime = microtime(true);
- $totalExecutionTime = round(($endTime - $startTime) * 1000, 2);
- $summary = [
- 'total_processed' => $totalProcessed,
- 'total_execution_time' => $totalExecutionTime,
- 'collectors' => $results,
- 'timestamp' => now()->toDateTimeString()
- ];
- Log::info("用户日志收集完成", $summary);
- return $summary;
- }
- /**
- * 执行指定收集器的日志收集
- *
- * @param string $collectorName 收集器名称
- * @return array 收集结果
- */
- public function collectByName(string $collectorName): array
- {
- if (!isset($this->collectors[$collectorName])) {
- throw new \InvalidArgumentException("收集器 {$collectorName} 不存在");
- }
- // 检查收集器是否启用
- if (!GameConfigService::isCollectorEnabled($collectorName)) {
- return [
- 'collector' => $collectorName,
- 'processed_count' => 0,
- 'execution_time' => 0,
- 'status' => 'disabled',
- 'timestamp' => now()->toDateTimeString()
- ];
- }
- $collector = $this->collectors[$collectorName];
- $startTime = microtime(true);
- try {
- $processedCount = $collector->collect();
- $endTime = microtime(true);
- return [
- 'collector' => $collectorName,
- 'processed_count' => $processedCount,
- 'execution_time' => round(($endTime - $startTime) * 1000, 2),
- 'status' => 'success',
- 'timestamp' => now()->toDateTimeString()
- ];
- } catch (\Exception $e) {
- $endTime = microtime(true);
- return [
- 'collector' => $collectorName,
- 'processed_count' => 0,
- 'execution_time' => round(($endTime - $startTime) * 1000, 2),
- 'status' => 'error',
- 'error' => $e->getMessage(),
- 'timestamp' => now()->toDateTimeString()
- ];
- }
- }
- /**
- * 获取所有收集器的信息
- *
- * @return array
- */
- public function getCollectorsInfo(): array
- {
- $info = [];
- foreach ($this->collectors as $name => $collector) {
- $info[$name] = [
- 'name' => $name,
- 'class' => get_class($collector),
- 'source_table' => $collector->getSourceTable(),
- 'source_type' => $collector->getSourceType(),
- 'enabled' => GameConfigService::isCollectorEnabled($name),
- ];
- }
- return $info;
- }
- // 注意:基于ID的进度追踪机制不需要重置功能
- // resetCollector方法已移除,因为:
- // 1. BaseLogCollector中没有resetAllProgress方法
- // 2. 基于ID的进度追踪是递增的,无需重置
- // 3. 进度通过user_logs表中的source_id自动维护
- /**
- * 添加自定义收集器
- *
- * @param string $name 收集器名称
- * @param BaseLogCollector $collector 收集器实例
- * @return void
- */
- public function addCollector(string $name, BaseLogCollector $collector): void
- {
- $this->collectors[$name] = $collector;
-
- Log::info("添加自定义收集器", [
- 'name' => $name,
- 'class' => get_class($collector)
- ]);
- }
- /**
- * 移除收集器
- *
- * @param string $name 收集器名称
- * @return void
- */
- public function removeCollector(string $name): void
- {
- if (isset($this->collectors[$name])) {
- unset($this->collectors[$name]);
-
- Log::info("移除收集器", [
- 'name' => $name
- ]);
- }
- }
- /**
- * 获取收集器实例
- *
- * @param string $name 收集器名称
- * @return BaseLogCollector|null
- */
- public function getCollector(string $name): ?BaseLogCollector
- {
- return $this->collectors[$name] ?? null;
- }
- /**
- * 检查收集器是否存在
- *
- * @param string $name 收集器名称
- * @return bool
- */
- public function hasCollector(string $name): bool
- {
- return isset($this->collectors[$name]);
- }
- /**
- * 获取收集器的源表最大ID
- *
- * @param string $name 收集器名称
- * @return int
- */
- public function getCollectorSourceTableMaxId(string $name): int
- {
- if (!isset($this->collectors[$name])) {
- return 0;
- }
- return $this->collectors[$name]->getSourceTableMaxId();
- }
- }
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