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- <?php
- namespace App\Module\Game\AdminControllers;
- use App\Module\Fund\Models\FundCurrencyModel;
- use App\Module\Game\Enums\REWARD_TYPE;
- use App\Module\Game\Models\GameRewardGroup;
- use App\Module\Game\Models\GameRewardItem;
- use App\Module\Game\Repositorys\GameRewardItemRepository;
- use App\Module\GameItems\Models\Item;
- use Dcat\Admin\Form;
- use Dcat\Admin\Grid;
- use Dcat\Admin\Show;
- use Dcat\Admin\Http\Controllers\AdminController;
- use Dcat\Admin\Layout\Content;
- use Dcat\Admin\Widgets\Card;
- use Spatie\RouteAttributes\Attributes\Resource;
- /**
- * 奖励项管理控制器
- */
- #[Resource('game-reward-items', names: 'dcat.admin.game-reward-items')]
- class GameRewardItemController extends AdminController
- {
- /**
- * 标题
- *
- * @return string
- */
- protected function title()
- {
- return '奖励项管理';
- }
- /**
- * 首页
- *
- * @param Content $content
- * @return Content
- */
- public function index(Content $content)
- {
- // 获取奖励组ID
- $groupId = request()->get('group_id');
- // 如果有奖励组ID,则显示该奖励组的信息
- if ($groupId) {
- $group = GameRewardGroup::find($groupId);
- if ($group) {
- $content->body(new Card(
- '奖励组信息',
- "<p><strong>ID:</strong> {$group->id}</p>" .
- "<p><strong>名称:</strong> {$group->name}</p>" .
- "<p><strong>编码:</strong> {$group->code}</p>" .
- "<p><strong>描述:</strong> {$group->description}</p>" .
- "<p><strong>随机发放:</strong> " . ($group->is_random ? '是' : '否') . "</p>" .
- ($group->is_random ? "<p><strong>随机数量:</strong> {$group->random_count}</p>" : '')
- ));
- }
- }
- return $content
- ->title($this->title())
- ->description('管理奖励项')
- ->body($this->grid());
- }
- /**
- * 创建表格
- *
- * @return Grid
- */
- protected function grid()
- {
- return Grid::make(new GameRewardItemRepository(), function (Grid $grid) {
- // 获取请求中的奖励组ID
- $groupId = request()->get('group_id');
- // 如果有奖励组ID,则只显示该奖励组的奖励项
- if ($groupId) {
- $grid->model()->where('group_id', $groupId);
- // 添加返回按钮
- $grid->tools(function (Grid\Tools $tools) use ($groupId) {
- $tools->append('<a href="'.admin_url('game-reward-groups/'.$groupId.'/edit').'" class="btn btn-sm btn-default">
- <i class="fa fa-arrow-left"></i> 返回奖励组
- </a>');
- });
- // 添加创建按钮
- $grid->tools(function (Grid\Tools $tools) use ($groupId) {
- $tools->append('<a href="'.admin_url('game-reward-items/create?group_id='.$groupId).'" class="btn btn-sm btn-success">
- <i class="fa fa-plus"></i> 添加奖励项
- </a>');
- });
- } else {
- // 如果没有奖励组ID,则添加奖励组筛选
- $grid->filter(function (Grid\Filter $filter) {
- $filter->equal('id', 'ID');
- $filter->equal('group_id', '奖励组')->select(
- GameRewardGroup::pluck('name', 'id')
- );
- $filter->equal('reward_type', '奖励类型')->select(REWARD_TYPE::getAll());
- $filter->equal('target_id', '目标ID');
- $filter->equal('is_guaranteed', '必中')->select([0 => '否', 1 => '是']);
- });
- }
- $grid->column('id', 'ID')->sortable();
- $grid->column('group_id', '奖励组')->display(function ($groupId) {
- $group = GameRewardGroup::find($groupId);
- return $group ? "{$group->name} (ID: {$groupId})" : "未知 ({$groupId})";
- });
- $grid->column('reward_type', '奖励类型')->display(function ($type) {
- return REWARD_TYPE::getName($type);
- });
- $grid->column('target_id', '目标')->display(function ($targetId) {
- // 获取当前行的奖励类型
- $rewardType = $this->getAttribute('reward_type');
- // 根据奖励类型显示不同的目标信息
- switch ($rewardType) {
- case REWARD_TYPE::ITEM->value:
- $item = Item::find($targetId);
- return $item ? "{$item->name} (ID: {$targetId})" : "物品 (ID: {$targetId})";
- case REWARD_TYPE::CURRENCY->value:
- $currency = FundCurrencyModel::find($targetId);
- return $currency ? "{$currency->name} (ID: {$targetId})" : "货币 (ID: {$targetId})";
- case REWARD_TYPE::PET_EXP->value:
- return "宠物经验 (宠物ID: {$targetId})";
- case REWARD_TYPE::PET_ENERGY->value:
- return "宠物体力 (宠物ID: {$targetId})";
- case REWARD_TYPE::OTHER->value:
- return "其他奖励 (ID: {$targetId})";
- default:
- return "未知奖励类型 (ID: {$targetId})";
- }
- });
- $grid->column('param1', '参数1');
- $grid->column('param2', '参数2');
- $grid->column('quantity', '数量');
- $grid->column('weight', '权重');
- $grid->column('is_guaranteed', '必中')->switch();
- $grid->column('created_at', '创建时间');
- $grid->column('updated_at', '更新时间');
- });
- }
- /**
- * 创建详情页
- *
- * @param mixed $id
- * @return Show
- */
- protected function detail($id)
- {
- return Show::make($id, new GameRewardItemRepository(), function (Show $show) {
- $show->field('id', 'ID');
- $show->field('group_id', '奖励组')->as(function ($groupId) {
- $group = GameRewardGroup::find($groupId);
- return $group ? "{$group->name} (ID: {$groupId})" : "未知 ({$groupId})";
- });
- $show->field('reward_type', '奖励类型')->as(function ($type) {
- return REWARD_TYPE::getName($type);
- });
- // 根据奖励类型显示不同的目标信息
- $show->field('target_id', '目标')->unescape()->as(function ($targetId) {
- // 获取当前记录的奖励类型
- $rewardType = $this->getAttribute('reward_type');
- switch ($rewardType) {
- case REWARD_TYPE::ITEM->value:
- $item = Item::find($targetId);
- return $item ? "<strong>{$item->name}</strong> (ID: {$targetId})" : "物品 (ID: {$targetId})";
- case REWARD_TYPE::CURRENCY->value:
- $currency = FundCurrencyModel::find($targetId);
- return $currency ? "<strong>{$currency->name}</strong> (ID: {$targetId})" : "货币 (ID: {$targetId})";
- case REWARD_TYPE::PET_EXP->value:
- return "宠物经验 (宠物ID: {$targetId})";
- case REWARD_TYPE::PET_ENERGY->value:
- return "宠物体力 (宠物ID: {$targetId})";
- case REWARD_TYPE::OTHER->value:
- return "其他奖励 (ID: {$targetId})";
- default:
- return "未知奖励类型 (ID: {$targetId})";
- }
- });
- $show->field('param1', '参数1');
- $show->field('param2', '参数2');
- $show->field('quantity', '数量');
- $show->field('weight', '权重');
- $show->field('is_guaranteed', '必中')->as(function ($value) {
- return $value ? '是' : '否';
- });
- $show->field('extra_data', '额外数据')->json();
- $show->field('created_at', '创建时间');
- $show->field('updated_at', '更新时间');
- // 添加返回按钮
- $show->tools(function (Show\Tools $tools) {
- // 简单地添加返回列表按钮,不需要获取当前记录ID
- $tools->append('<a href="'.admin_url('game-reward-items').'" class="btn btn-sm btn-default">
- <i class="fa fa-arrow-left"></i> 返回列表
- </a>');
- });
- });
- }
- /**
- * 创建表单
- *
- * @return Form
- */
- protected function form()
- {
- return Form::make(new GameRewardItemRepository(), function (Form $form) {
- $form->display('id', 'ID');
- // 获取请求中的奖励组ID
- $groupId = request()->get('group_id');
- // 如果有奖励组ID,则设置默认值
- if ($groupId && $form->isCreating()) {
- $form->hidden('group_id')->default($groupId);
- // 显示奖励组信息
- $group = GameRewardGroup::find($groupId);
- if ($group) {
- $form->display('group_info', '奖励组')->value("{$group->name} (ID: {$groupId})");
- }
- } else {
- $form->select('group_id', '奖励组')
- ->options(GameRewardGroup::pluck('name', 'id'))
- ->required();
- }
- $form->select('reward_type', '奖励类型')
- ->options(REWARD_TYPE::getAll())
- ->required();
- $form->select('target_id', '目标ID')
- ->options(function () use ($form) {
- // 获取当前奖励类型
- $rewardType = $form->model()->reward_type ?? request()->get('reward_type');
- // 根据奖励类型返回不同的选项
- if ($rewardType == REWARD_TYPE::ITEM->value) {
- // 物品类型,返回物品列表
- return Item::pluck('name', 'id')->toArray();
- } elseif ($rewardType == REWARD_TYPE::CURRENCY->value) {
- // 货币类型,返回货币列表
- return FundCurrencyModel::pluck('name', 'id')->toArray();
- }
- // 默认返回空选项
- return [];
- })
- ->required()
- ->help('根据奖励类型不同,表示物品ID、货币ID等');
- $form->number('param1', '参数1')
- ->default(0)
- ->help('根据奖励类型不同含义,如物品的品质、货币的来源等');
- $form->number('param2', '参数2')
- ->default(0)
- ->help('根据奖励类型不同含义,如物品的绑定状态、货币的类型等');
- $form->number('quantity', '数量')
- ->default(1)
- ->min(1)
- ->required();
- $form->number('weight', '权重')
- ->default(1.00)
- ->step(0.01)
- ->required()
- ->help('随机发放时使用,权重越高,被选中的概率越大');
- $form->switch('is_guaranteed', '必中')
- ->default(0)
- ->help('开启后,在随机发放时会优先选择');
- $form->textarea('extra_data', '额外数据')
- ->help('JSON格式,可存储特定奖励类型的额外参数');
- $form->display('created_at', '创建时间');
- $form->display('updated_at', '更新时间');
- // 添加动态更新目标ID选择器的JavaScript
- $form->script(<<<JS
- $(function() {
- // 监听奖励类型选择变化
- $(document).on('change', 'select[name="reward_type"]', function() {
- var rewardType = $(this).val();
- var targetIdSelect = $('select[name="target_id"]');
- // 清空当前选项
- targetIdSelect.empty();
- // 根据奖励类型加载不同的选项
- if (rewardType) {
- $.ajax({
- url: '/admin/api/reward-targets',
- type: 'GET',
- data: {
- reward_type: rewardType
- },
- success: function(data) {
- // 添加选项
- $.each(data, function(id, name) {
- targetIdSelect.append(new Option(name, id));
- });
- // 如果有默认值,则设置
- var defaultValue = targetIdSelect.data('default');
- if (defaultValue) {
- targetIdSelect.val(defaultValue);
- }
- }
- });
- }
- });
- // 初始化时触发一次
- $('select[name="reward_type"]').trigger('change');
- });
- JS);
- // 保存后跳转回列表页
- $form->saved(function (Form $form) {
- return redirect(admin_url('game-reward-items?group_id=' . $form->model()->group_id));
- });
- });
- }
- }
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