column('id', 'ID')->sortable(); $grid->column('name', '名称'); $grid->column('code', '编码'); $grid->column('description', '描述')->limit(30); $grid->column('is_random', '随机发放')->switch(); $grid->column('random_count', '随机数量'); $grid->column('created_at', '创建时间'); $grid->column('updated_at', '更新时间'); $grid->filter(function (Grid\Filter $filter) { $filter->equal('id', 'ID'); $filter->like('name', '名称'); $filter->like('code', '编码'); $filter->equal('is_random', '随机发放')->select([0 => '否', 1 => '是']); }); $grid->actions(function (Grid\Displayers\Actions $actions) { // 添加复制按钮 $actions->append(' 复制'); }); }); } /** * 创建详情页 * * @param mixed $id * @return Show */ protected function detail($id) { return Show::make($id, new GameRewardGroupRepository(), function (Show $show) { $show->field('id', 'ID'); $show->field('name', '名称'); $show->field('code', '编码'); $show->field('description', '描述'); $show->field('is_random', '随机发放')->as(function ($value) { return $value ? '是' : '否'; }); $show->field('random_count', '随机数量'); $show->field('created_at', '创建时间'); $show->field('updated_at', '更新时间'); // 显示奖励项 $show->divider(); $show->field('奖励项')->as(function () { $items = GameRewardItem::where('group_id', $this->id)->get(); if ($items->isEmpty()) { return '无奖励项'; } $headers = ['ID', '奖励类型', '目标ID', '参数1', '参数2', '数量', '权重', '必中']; $rows = []; foreach ($items as $item) { $rows[] = [ $item->id, REWARD_TYPE::getName($item->reward_type), $item->target_id, $item->param1, $item->param2, $item->quantity, $item->weight, $item->is_guaranteed ? '是' : '否' ]; } return Card::make( Table::make($headers, $rows) ); }); }); } /** * 创建表单 * * @return Form */ protected function form() { return Form::make(new GameRewardGroupRepository(), function (Form $form) { $form->display('id', 'ID'); $form->text('name', '名称')->required(); $form->text('code', '编码')->required()->rules('required|alpha_dash|unique:game_reward_groups,code,' . $form->getKey()); $form->textarea('description', '描述'); $form->switch('is_random', '随机发放')->default(0); $form->number('random_count', '随机数量')->default(1)->min(1)->help('随机发放时的奖励数量,仅当随机发放开启时有效'); $form->hasMany('rewardItems', '奖励项', function (Form\NestedForm $form) { $form->select('reward_type', '奖励类型')->options(REWARD_TYPE::getAll())->required(); $form->number('target_id', '目标ID')->required()->help('根据奖励类型不同,表示物品ID、货币ID等'); $form->number('param1', '参数1')->default(0)->help('根据奖励类型不同含义,如物品的品质、货币的来源等'); $form->number('param2', '参数2')->default(0)->help('根据奖励类型不同含义,如物品的绑定状态、货币的类型等'); $form->number('quantity', '数量')->default(1)->min(1)->required(); $form->number('weight', '权重')->default(1.00)->step(0.01)->required()->help('随机发放时使用,权重越高,被选中的概率越大'); $form->switch('is_guaranteed', '必中')->default(0)->help('开启后,在随机发放时会优先选择'); $form->textarea('extra_data', '额外数据')->help('JSON格式,可存储特定奖励类型的额外参数'); }); $form->display('created_at', '创建时间'); $form->display('updated_at', '更新时间'); }); } /** * 复制奖励组 * * @param int $id * @param Content $content * @return Content */ public function duplicate($id, Content $content) { $repository = new GameRewardGroupRepository(); $newGroup = $repository->duplicate($id); return $content ->title($this->title()) ->description('复制奖励组') ->body(admin_success('复制成功', "已成功复制奖励组 [{$newGroup->name}]")) ->body(""); } }