valueInt() => 0.05, // 干旱 DISASTER_TYPE::PEST->valueInt() => 0.05, // 虫害 DISASTER_TYPE::WEED->valueInt() => 0.05, // 杂草 ]; return $disasterTypes; } /** * 获取灾害 产生比例 * * @return float[] */ public static function getRate() { $disasterTypes = [ DISASTER_TYPE::DROUGHT->valueInt() => 0.9, // 干旱 DISASTER_TYPE::PEST->valueInt() => 0.9, // 虫害 DISASTER_TYPE::WEED->valueInt() => 0.9, // 杂草 ]; return $disasterTypes; } /** * 获取灾害类型对应的键名 * * @param int $disasterType * @return string */ public static function getDisasterKey(int $disasterType): string { $keys = [ DISASTER_TYPE::DROUGHT->valueInt() => 'drought', DISASTER_TYPE::PEST->valueInt() => 'pest', DISASTER_TYPE::WEED->valueInt() => 'weed', ]; return $keys[$disasterType] ?? ''; } /** * 灾害检查间隔时间(分钟) * * @return int */ public static function getCheckInterval(): int { return 5; // 每5分钟检查一次 } }