GameConfigLogic::getBool('user_log.enabled', true), 'auto_collect_enabled' => GameConfigLogic::getBool('user_log.auto_collect_enabled', true), 'max_records_per_run' => GameConfigLogic::getInt('user_log.max_records_per_run', 1000), 'collection_interval' => GameConfigLogic::getInt('user_log.collection_interval', 2), 'retention_days' => GameConfigLogic::getInt('user_log.retention_days', 30), 'auto_cleanup' => GameConfigLogic::getBool('user_log.auto_cleanup', true), ]; } /** * 获取奖励系统配置 */ public static function getRewardConfig(): array { return [ 'enabled' => GameConfigLogic::getBool('reward.enabled', true), 'max_reward_per_group' => GameConfigLogic::getInt('reward.max_reward_per_group', 100), 'log_retention_days' => GameConfigLogic::getInt('reward.log_retention_days', 90), ]; } /** * 获取条件系统配置 */ public static function getConditionConfig(): array { return [ 'enabled' => GameConfigLogic::getBool('condition.enabled', true), 'cache_ttl' => GameConfigLogic::getInt('condition.cache_ttl', 300), ]; } /** * 获取消耗系统配置 */ public static function getConsumeConfig(): array { return [ 'enabled' => GameConfigLogic::getBool('consume.enabled', true), 'strict_mode' => GameConfigLogic::getBool('consume.strict_mode', true), ]; } /** * 获取系统配置 */ public static function getSystemConfig(): array { return [ 'debug_mode' => GameConfigLogic::getBool('system.debug_mode', false), 'maintenance_mode' => GameConfigLogic::getBool('system.maintenance_mode', false), 'cache_enabled' => GameConfigLogic::getBool('system.cache_enabled', true), 'cache_ttl' => GameConfigLogic::getInt('system.cache_ttl', 3600), ]; } /** * 检查用户日志系统是否启用 */ public static function isUserLogEnabled(): bool { return GameConfigLogic::getBool('user_log.enabled', true); } /** * 检查是否允许自动收集用户日志 */ public static function isAutoCollectEnabled(): bool { return GameConfigLogic::getBool('user_log.auto_collect_enabled', true); } /** * 检查奖励系统是否启用 */ public static function isRewardEnabled(): bool { return GameConfigLogic::getBool('reward.enabled', true); } /** * 检查条件系统是否启用 */ public static function isConditionEnabled(): bool { return GameConfigLogic::getBool('condition.enabled', true); } /** * 检查消耗系统是否启用 */ public static function isConsumeEnabled(): bool { return GameConfigLogic::getBool('consume.enabled', true); } /** * 检查是否为调试模式 */ public static function isDebugMode(): bool { return GameConfigLogic::getBool('system.debug_mode', false); } /** * 检查是否为维护模式 */ public static function isMaintenanceMode(): bool { return GameConfigLogic::getBool('system.maintenance_mode', false); } /** * 检查缓存是否启用 */ public static function isCacheEnabled(): bool { return GameConfigLogic::getBool('system.cache_enabled', true); } /** * 获取用户日志最大处理记录数 */ public static function getUserLogMaxRecords(): int { return GameConfigLogic::getInt('user_log.max_records_per_run', 1000); } /** * 获取用户日志收集间隔 */ public static function getUserLogInterval(): int { return GameConfigLogic::getInt('user_log.collection_interval', 2); } /** * 获取用户日志保留天数 */ public static function getUserLogRetentionDays(): int { return GameConfigLogic::getInt('user_log.retention_days', 30); } /** * 获取奖励日志保留天数 */ public static function getRewardLogRetentionDays(): int { return GameConfigLogic::getInt('reward.log_retention_days', 90); } /** * 检查指定收集器是否启用 */ public static function isCollectorEnabled(string $collectorName): bool { $key = "user_log.collector.{$collectorName}.enabled"; return GameConfigLogic::getBool($key, true); } /** * 获取所有收集器的启用状态 */ public static function getCollectorStates(): array { return [ 'fund' => self::isCollectorEnabled('fund'), 'item' => self::isCollectorEnabled('item'), 'farm_harvest' => self::isCollectorEnabled('farm_harvest'), 'farm_upgrade' => self::isCollectorEnabled('farm_upgrade'), 'point' => self::isCollectorEnabled('point'), ]; } /** * 批量设置收集器启用状态 */ public static function setCollectorStates(array $states): bool { foreach ($states as $collectorName => $enabled) { $key = "user_log.collector.{$collectorName}.enabled"; if (!GameConfigLogic::setBool($key, $enabled)) { return false; } } return true; } /** * 获取条件缓存时间 */ public static function getConditionCacheTtl(): int { return GameConfigLogic::getInt('condition.cache_ttl', 300); } /** * 获取系统缓存时间 */ public static function getSystemCacheTtl(): int { return GameConfigLogic::getInt('system.cache_ttl', 3600); } /** * 设置用户日志自动收集状态 */ public static function setAutoCollectEnabled(bool $enabled): bool { return GameConfigLogic::set('user_log.auto_collect_enabled', $enabled); } /** * 设置调试模式 */ public static function setDebugMode(bool $enabled): bool { return GameConfigLogic::set('system.debug_mode', $enabled); } /** * 设置维护模式 */ public static function setMaintenanceMode(bool $enabled): bool { return GameConfigLogic::set('system.maintenance_mode', $enabled); } /** * 获取分组配置 */ public static function getGroupConfig(GameConfigGroup $group): array { return GameConfigLogic::getGroupConfigs($group); } /** * 清除配置缓存 */ public static function clearCache(?string $key = null): void { GameConfigLogic::clearCache($key); } /** * 获取所有配置 */ public static function getAllConfigs(): array { return GameConfigLogic::getAllConfigs(); } }