column('id', 'ID')->sortable();
$grid->column('name', '名称');
$grid->column('code', '编码');
$grid->column('description', '描述')->limit(30);
$grid->column('is_random', '随机发放')->switch();
$grid->column('random_count', '随机数量');
$grid->column('created_at', '创建时间');
$grid->column('updated_at', '更新时间');
$grid->filter(function (Grid\Filter $filter) {
$filter->equal('id', 'ID');
$filter->like('name', '名称');
$filter->like('code', '编码');
$filter->equal('is_random', '随机发放')->select([0 => '否', 1 => '是']);
});
$grid->actions(function (Grid\Displayers\Actions $actions) {
// 添加复制按钮
$actions->append(' 复制');
});
});
}
/**
* 创建详情页
*
* @param mixed $id
* @return Show
*/
protected function detail($id)
{
return Show::make($id, new GameRewardGroupRepository(), function (Show $show) {
$show->field('id', 'ID');
$show->field('name', '名称');
$show->field('code', '编码');
$show->field('description', '描述');
$show->field('is_random', '随机发放')->as(function ($value) {
return $value ? '是' : '否';
});
$show->field('random_count', '随机数量');
$show->field('created_at', '创建时间');
$show->field('updated_at', '更新时间');
// 显示奖励项
$show->divider();
$show->field('奖励项')->as(function () {
$items = GameRewardItem::where('group_id', $this->id)->get();
if ($items->isEmpty()) {
return '无奖励项';
}
$headers = ['ID', '奖励类型', '目标ID', '参数1', '参数2', '数量', '权重', '必中'];
$rows = [];
foreach ($items as $item) {
$rows[] = [
$item->id,
REWARD_TYPE::getName($item->reward_type),
$item->target_id,
$item->param1,
$item->param2,
$item->quantity,
$item->weight,
$item->is_guaranteed ? '是' : '否'
];
}
return Card::make(
Table::make($headers, $rows)
);
});
});
}
/**
* 创建表单
*
* @return Form
*/
protected function form()
{
return Form::make(new GameRewardGroupRepository(), function (Form $form) {
$form->display('id', 'ID');
$form->text('name', '名称')->required();
$form->text('code', '编码')->required()->rules('required|alpha_dash|unique:game_reward_groups,code,' . $form->getKey());
$form->textarea('description', '描述');
$form->switch('is_random', '随机发放')->default(0);
$form->number('random_count', '随机数量')->default(1)->min(1)->help('随机发放时的奖励数量,仅当随机发放开启时有效');
$form->hasMany('rewardItems', '奖励项', function (Form\NestedForm $form) {
$form->select('reward_type', '奖励类型')->options(REWARD_TYPE::getAll())->required();
$form->number('target_id', '目标ID')->required()->help('根据奖励类型不同,表示物品ID、货币ID等');
$form->number('param1', '参数1')->default(0)->help('根据奖励类型不同含义,如物品的品质、货币的来源等');
$form->number('param2', '参数2')->default(0)->help('根据奖励类型不同含义,如物品的绑定状态、货币的类型等');
$form->number('quantity', '数量')->default(1)->min(1)->required();
$form->number('weight', '权重')->default(1.00)->step(0.01)->required()->help('随机发放时使用,权重越高,被选中的概率越大');
$form->switch('is_guaranteed', '必中')->default(0)->help('开启后,在随机发放时会优先选择');
$form->textarea('extra_data', '额外数据')->help('JSON格式,可存储特定奖励类型的额外参数');
});
$form->display('created_at', '创建时间');
$form->display('updated_at', '更新时间');
});
}
/**
* 复制奖励组
*
* @param int $id
* @param Content $content
* @return Content
*/
public function duplicate($id, Content $content)
{
$repository = new GameRewardGroupRepository();
$newGroup = $repository->duplicate($id);
return $content
->title($this->title())
->description('复制奖励组')
->body(admin_success('复制成功', "已成功复制奖励组 [{$newGroup->name}]"))
->body("");
}
}