first(); if (!$consumeGroup) { return Res::error("消耗组不存在: {$consumeGroupCode}"); } // 获取消耗组中的所有消耗项 $consumeItems = $consumeGroup->consumeItems; if ($consumeItems->isEmpty()) { return Res::success(); } // 检查每个消耗项 foreach ($consumeItems as $item) { $checkResult = self::checkConsumeItem($userId, $item, $multiplier); if (!$checkResult['success']) { return Res::error($checkResult['message'], $checkResult); } } // 所有条件都满足,返回成功; 返回消耗组信息 return Res::success('', ConsumeGroupService::consumeItems2Array($consumeItems) ); } catch (\Exception $e) { Log::error('检查消耗条件失败', [ 'user_id' => $userId, 'consume_group' => $consumeGroupCode, 'error' => $e->getMessage() ]); return Res::error('检查消耗条件时发生错误: ' . $e->getMessage()); } } /** * 执行消耗 * * @param int $userId 用户ID * @param string|int $consumeGroupCode 消耗组编码或ID * @param string $source 消耗来源 * @param int $sourceId 消耗来源ID * @param bool $check 是否先检查消耗条件 * @param float $multiplier 倍数,用于执行几倍消耗,默认为1 * @return Res 执行结果 */ public static function executeConsume(int $userId, $consumeGroupCode, string $source, int $sourceId = 0, $check = true, float $multiplier = 1.0): Res { if ($check) { // 先检查是否满足消耗条件(使用相同的倍数) $checkResult = self::checkConsume($userId, $consumeGroupCode, $multiplier); if (!$checkResult->success) { return $checkResult; } } try { // 获取消耗组 /** * @var GameConsumeGroup $consumeGroup */ $consumeGroup = is_numeric($consumeGroupCode) ? GameConsumeGroup::find($consumeGroupCode) : GameConsumeGroup::where('code', $consumeGroupCode)->first(); if (!$consumeGroup) { return Res::error("消耗组不存在: {$consumeGroupCode}"); } // 获取消耗组中的所有消耗项 $consumeItems = $consumeGroup->consumeItems; if ($consumeItems->isEmpty()) { return Res::success('消耗组为空,无需执行消耗', [ 'consume_group' => [ 'id' => $consumeGroup->id, 'code' => $consumeGroup->code, 'name' => $consumeGroup->name ], 'list' => [] ]); } // 验证事务是否已开启(由调用者负责事务管理) \UCore\Db\Helper::check_tr(); // 执行每个消耗项 foreach ($consumeItems as $item) { $consumeResult = self::executeConsumeItem($userId, $item, $source, $sourceId, $multiplier); if (!$consumeResult['success']) { return Res::error($consumeResult['message'], $consumeResult); } } return Res::success('消耗执行成功', [ 'consume_group' => [ 'id' => $consumeGroup->id, 'code' => $consumeGroup->code, 'name' => $consumeGroup->name ], 'list' => ConsumeGroupService::consumeItems2Array($consumeItems) ]); } catch (\Exception $e) { Log::error('执行消耗失败', [ 'user_id' => $userId, 'consume_group' => $consumeGroupCode, 'source' => $source, 'source_id' => $sourceId, 'error' => $e->getMessage() ]); return Res::error('执行消耗时发生错误: ' . $e->getMessage()); } } /** * 检查单个消耗项 * * @param int $userId 用户ID * @param GameConsumeItem $consumeItem 消耗项 * @param float $multiplier 倍数,用于验证几倍消耗,默认为1 * @return array 检查结果 */ protected static function checkConsumeItem(int $userId, GameConsumeItem $consumeItem, float $multiplier = 1.0): array { switch ($consumeItem->consume_type) { case CONSUME_TYPE::ITEM->value: $result = self::checkItemConsume($userId, $consumeItem, $multiplier); // 将 Res 对象转换为数组格式 return [ 'success' => $result->success, 'message' => $result->message, 'item_id' => $result->data['item_id'] ?? null, 'required' => $result->data['required'] ?? null, 'actual' => $result->data['actual'] ?? null ]; case CONSUME_TYPE::FUND_CONFIG->value: $result = self::checkFundConfigConsume($userId, $consumeItem, $multiplier); // 将 Res 对象转换为数组格式 return [ 'success' => $result->success, 'message' => $result->message, 'fund_config_id' => $result->data['fund_config_id'] ?? null, 'required' => $result->data['required'] ?? null, 'actual' => $result->data['actual'] ?? null ]; case CONSUME_TYPE::CURRENCY->value: return self::checkCurrencyConsume($userId, $consumeItem, $multiplier); case CONSUME_TYPE::FUND_CONFIGS->value: $result = self::checkFundConfigsConsume($userId, $consumeItem, $multiplier); // 将 Res 对象转换为数组格式 return [ 'success' => $result->success, 'message' => $result->message, 'fund_config_ids' => $result->data['fund_config_ids'] ?? null, 'required' => $result->data['required'] ?? null, 'actual' => $result->data['actual'] ?? null ]; default: return [ 'success' => false, 'message' => "不支持的消耗类型: {$consumeItem->consume_type}" ]; } } /** * 执行单个消耗项 * * @param int $userId 用户ID * @param GameConsumeItem $consumeItem 消耗项 * @param string $source 消耗来源 * @param int $sourceId 消耗来源ID * @param float $multiplier 倍数,用于执行几倍消耗,默认为1 * @return array 执行结果 */ protected static function executeConsumeItem(int $userId, GameConsumeItem $consumeItem, string $source, int $sourceId, float $multiplier = 1.0): array { switch ($consumeItem->consume_type) { case CONSUME_TYPE::ITEM->value: $result = self::executeItemConsume($userId, $consumeItem, $source, $sourceId, $multiplier); // 将 Res 对象转换为数组格式 return [ 'success' => $result->success, 'message' => $result->message, 'item_id' => $result->data['item_id'] ?? null, 'quantity' => $result->data['quantity'] ?? null ]; case CONSUME_TYPE::FUND_CONFIG->value: $result = self::executeFundConfigConsume($userId, $consumeItem, $source, $sourceId, $multiplier); // 将 Res 对象转换为数组格式 return [ 'success' => $result->success, 'message' => $result->message, 'fund_config_id' => $result->data['fund_config_id'] ?? null, 'amount' => $result->data['amount'] ?? null ]; case CONSUME_TYPE::CURRENCY->value: return self::executeCurrencyConsume($userId, $consumeItem, $source, $sourceId, $multiplier); case CONSUME_TYPE::FUND_CONFIGS->value: $result = self::executeFundConfigsConsume($userId, $consumeItem, $source, $sourceId, $multiplier); // 将 Res 对象转换为数组格式 return [ 'success' => $result->success, 'message' => $result->message, 'fund_config_ids' => $result->data['fund_config_ids'] ?? null, 'amount' => $result->data['amount'] ?? null ]; default: return [ 'success' => false, 'message' => "不支持的消耗类型: {$consumeItem->consume_type}" ]; } } /** * 检查物品消耗 * * @param int $userId 用户ID * @param GameConsumeItem $consumeItem 消耗项 * @param float $multiplier 倍数,用于验证几倍消耗,默认为1 * @return Res 检查结果 */ protected static function checkItemConsume(int $userId, GameConsumeItem $consumeItem, float $multiplier = 1.0): Res { $itemId = $consumeItem->target_id; $quantity = ceil($consumeItem->quantity * $multiplier); // 使用倍数计算所需数量,向上取整 // 获取用户物品 $userItems = ItemService::getUserItems($userId, [ 'item_id' => $itemId ]); // 计算用户拥有的物品总数 $totalQuantity = 0; foreach ($userItems as $userItem) { $totalQuantity += $userItem->quantity; } // 检查数量是否足够 if ($totalQuantity < $quantity) { return Res::error("物品 $itemId 数量不足,需要 {$quantity},实际 {$totalQuantity}", [ 'item_id' => $itemId, 'required' => $quantity, 'actual' => $totalQuantity ]); } return Res::success('物品数量足够', [ 'item_id' => $itemId, 'required' => $quantity, 'actual' => $totalQuantity ]); } /** * 检查账户种类消耗 * * 注意:这里的target_id指向fund_config表的id(账户种类ID) * * @param int $userId 用户ID * @param GameConsumeItem $consumeItem 消耗项 * @param float $multiplier 倍数,用于验证几倍消耗,默认为1 * @return Res 检查结果 */ protected static function checkFundConfigConsume(int $userId, GameConsumeItem $consumeItem, float $multiplier = 1.0): Res { $fundConfigId = $consumeItem->target_id; $amount = $consumeItem->quantity * $multiplier; // 使用倍数计算所需金额 // 获取用户账户 $account = FundLogic::get_account($userId, $fundConfigId); // 检查账户是否存在 if ($account === false) { return Res::error("用户没有该账户种类", [ 'fund_config_id' => $fundConfigId ]); } // 检查余额是否足够 if ($account->balance < $amount) { return Res::error("账户余额不足,需要 {$amount},实际 {$account->balance}", [ 'fund_config_id' => $fundConfigId, 'required' => $amount, 'actual' => $account->balance ]); } return Res::success('账户余额足够', [ 'fund_config_id' => $fundConfigId, 'required' => $amount, 'actual' => $account->balance ]); } /** * 检查代币账户消耗 * * @param int $userId 用户ID * @param GameConsumeItem $consumeItem 消耗项 * @return array 检查结果 */ protected static function checkFundConsume(int $userId, GameConsumeItem $consumeItem): array { $fundId = $consumeItem->target_id; $amount = $consumeItem->quantity; try { // 获取用户代币账户 $fundService = new \App\Module\Fund\Services\FundService($userId, $fundId); $account = $fundService->getAccount(); // 检查账户是否存在 if (!$account) { return [ 'success' => false, 'message' => "用户没有该代币账户", 'fund_id' => $fundId ]; } // 检查余额是否足够 $balance = $account->balance; if ($balance < $amount) { return [ 'success' => false, 'message' => "代币账户余额不足,需要 {$amount},实际 {$balance}", 'fund_id' => $fundId, 'required' => $amount, 'actual' => $balance ]; } return [ 'success' => true, 'message' => '代币账户余额足够' ]; } catch (\Exception $e) { return [ 'success' => false, 'message' => '检查代币账户异常: ' . $e->getMessage(), 'fund_id' => $fundId ]; } } /** * 执行物品消耗 * * @param int $userId 用户ID * @param GameConsumeItem $consumeItem 消耗项 * @param string $source 消耗来源 * @param int $sourceId 消耗来源ID * @param float $multiplier 倍数,用于执行几倍消耗,默认为1 * @return Res 执行结果 */ protected static function executeItemConsume(int $userId, GameConsumeItem $consumeItem, string $source, int $sourceId, float $multiplier = 1.0): Res { $itemId = $consumeItem->target_id; $quantity = ceil($consumeItem->quantity * $multiplier); // 使用倍数计算实际消耗数量,向上取整 // 消耗物品 $result = ItemService::consumeItem($userId, $itemId, null, $quantity, [ 'source_type' => $source, 'source_id' => $sourceId, 'details' => [ 'consume_item_id' => $consumeItem->id, 'consume_group_id' => $consumeItem->group_id, 'multiplier' => $multiplier // 记录倍数信息 ] ]); if (!$result['success']) { return Res::error($result['message'] ?? '物品消耗失败', [ 'item_id' => $itemId, 'quantity' => $quantity ]); } return Res::success('物品消耗成功', [ 'item_id' => $itemId, 'quantity' => $quantity ]); } /** * 执行账户种类消耗 * * 注意:这里的target_id指向fund_config表的id(账户种类ID) * * @param int $userId 用户ID * @param GameConsumeItem $consumeItem 消耗项 * @param string $source 消耗来源 * @param int $sourceId 消耗来源ID * @param float $multiplier 倍数,用于执行几倍消耗,默认为1 * @return Res 执行结果 */ protected static function executeFundConfigConsume(int $userId, GameConsumeItem $consumeItem, string $source, int $sourceId, float $multiplier = 1.0): Res { $fundConfigId = $consumeItem->target_id; $amount = -($consumeItem->quantity * $multiplier); // 使用倍数计算实际消耗金额,负数表示消耗 // 构建备注 $remark = "消耗组:{$consumeItem->group_id},来源:{$source}"; if ($sourceId > 0) { $remark .= ",ID:{$sourceId}"; } if ($multiplier != 1.0) { $remark .= ",倍数:{$multiplier}"; } // 消耗账户资金 $result = FundLogic::handle( $userId, $fundConfigId, $amount, FUND_LOG_TYPE::TRADE, // 使用TRADE类型,因为CONSUME可能不存在 $sourceId, $remark ); if ($result !== true) { $errorMessage = is_string($result) ? $result : '账户资金消耗失败'; return Res::error($errorMessage, [ 'fund_config_id' => $fundConfigId, 'amount' => abs($amount) ]); } return Res::success('账户资金消耗成功', [ 'fund_config_id' => $fundConfigId, 'amount' => abs($amount) ]); } /** * 检查币种消耗 * * 注意:这里的target_id指向fund_currency表的id(币种ID) * 这个方法会检查用户所有与该币种相关的账户,并计算总余额 * * @param int $userId 用户ID * @param GameConsumeItem $consumeItem 消耗项 * @param float $multiplier 倍数,用于验证几倍消耗,默认为1 * @return array 检查结果 */ protected static function checkCurrencyConsume(int $userId, GameConsumeItem $consumeItem, float $multiplier = 1.0): array { $currencyId = $consumeItem->target_id; $amount = $consumeItem->quantity * $multiplier; // 使用倍数计算所需金额 try { // 获取该币种的所有账户种类 $fundConfigs = \App\Module\Fund\Models\FundConfigModel::where('currency_id', $currencyId)->get(); if ($fundConfigs->isEmpty()) { return [ 'success' => false, 'message' => "币种不存在或没有关联的账户种类", 'currency_id' => $currencyId ]; } // 获取用户所有与该币种相关的账户 $fundConfigIds = $fundConfigs->pluck('id')->toArray(); $accounts = \App\Module\Fund\Models\FundModel::where('user_id', $userId) ->whereIn('fund_id', $fundConfigIds) ->get(); if ($accounts->isEmpty()) { return [ 'success' => false, 'message' => "用户没有该币种的账户", 'currency_id' => $currencyId ]; } // 计算总余额 $totalBalance = $accounts->sum('balance'); // 检查余额是否足够 if ($totalBalance < $amount) { return [ 'success' => false, 'message' => "币种总余额不足,需要 {$amount},实际 {$totalBalance}", 'currency_id' => $currencyId, 'required' => $amount, 'actual' => $totalBalance ]; } return [ 'success' => true, 'message' => '币种总余额足够', 'currency_id' => $currencyId, 'required' => $amount, 'actual' => $totalBalance, 'accounts' => $accounts->toArray() ]; } catch (\Exception $e) { return [ 'success' => false, 'message' => '检查币种消耗异常: ' . $e->getMessage(), 'currency_id' => $currencyId ]; } } /** * 执行币种消耗 * * 注意:这里的target_id指向fund_currency表的id(币种ID) * 这个方法会优先从用户的可用账户中扣除,如果不足则依次从其他账户扣除 * * @param int $userId 用户ID * @param GameConsumeItem $consumeItem 消耗项 * @param string $source 消耗来源 * @param int $sourceId 消耗来源ID * @param float $multiplier 倍数,用于执行几倍消耗,默认为1 * @return array 执行结果 */ protected static function executeCurrencyConsume(int $userId, GameConsumeItem $consumeItem, string $source, int $sourceId, float $multiplier = 1.0): array { // todo 需要优化,迁移到Fund中 $currencyId = $consumeItem->target_id; $amountToConsume = $consumeItem->quantity * $multiplier; // 使用倍数计算实际消耗金额 try { // 先检查是否有足够的余额(使用相同的倍数) $checkResult = self::checkCurrencyConsume($userId, $consumeItem, $multiplier); if (!$checkResult['success']) { return $checkResult; } // 获取该币种的所有账户种类 $fundConfigs = \App\Module\Fund\Models\FundConfigModel::where('currency_id', $currencyId)->get(); $fundConfigIds = $fundConfigs->pluck('id')->toArray(); // 获取用户所有与该币种相关的账户 $accounts = \App\Module\Fund\Models\FundModel::where('user_id', $userId) ->whereIn('fund_id', $fundConfigIds) ->orderBy('fund_id') // 按账户种类ID排序,通常可用账户ID较小 ->get(); // 验证事务是否已开启(由调用者负责事务管理) \UCore\Db\Helper::check_tr(); $remainingAmount = $amountToConsume; $consumedAccounts = []; // 依次从各个账户中扣除 foreach ($accounts as $account) { if ($remainingAmount <= 0) { break; } $accountBalance = $account->balance; $amountToDeduct = min($accountBalance, $remainingAmount); if ($amountToDeduct > 0) { // 构建备注 $remark = "币种消耗:{$currencyId},消耗组:{$consumeItem->group_id},来源:{$source}"; if ($sourceId > 0) { $remark .= ",ID:{$sourceId}"; } if ($multiplier != 1.0) { $remark .= ",倍数:{$multiplier}"; } // 从当前账户扣除 $result = FundLogic::handle( $userId, $account->fund_id->value, -$amountToDeduct, // 负数表示消耗 FUND_LOG_TYPE::TRADE, $sourceId, $remark ); if ($result !== true) { return [ 'success' => false, 'message' => is_string($result) ? $result : "从账户 {$account->fund_id} 扣除失败", 'currency_id' => $currencyId, 'fund_config_id' => $account->fund_id, 'amount' => $amountToDeduct ]; } $consumedAccounts[] = [ 'fund_config_id' => $account->fund_id, 'amount' => $amountToDeduct ]; $remainingAmount -= $amountToDeduct; } } return [ 'success' => true, 'message' => '币种消耗成功', 'currency_id' => $currencyId, 'amount' => $amountToConsume, 'consumed_accounts' => $consumedAccounts ]; } catch (\Exception $e) { return [ 'success' => false, 'message' => '币种消耗异常: ' . $e->getMessage(), 'currency_id' => $currencyId, 'amount' => $amountToConsume ]; } } /** * 检查多账户种类消耗 * * 注意:这里的target_id指向fund_config表的id(主账户种类ID), * extra_data中存储多个账户种类ID的数组,按照顺序依次消耗 * * @param int $userId 用户ID * @param GameConsumeItem $consumeItem 消耗项 * @param float $multiplier 倍数,用于验证几倍消耗,默认为1 * @return Res 检查结果 */ protected static function checkFundConfigsConsume(int $userId, GameConsumeItem $consumeItem, float $multiplier = 1.0): Res { $amount = $consumeItem->quantity * $multiplier; // 使用倍数计算所需金额 // 获取账户种类ID列表 $fundConfigIds = self::getFundConfigIds($consumeItem); if (empty($fundConfigIds)) { return Res::error("多账户种类配置错误:未找到有效的账户种类ID", [ 'fund_config_ids' => [] ]); } // 检查每个账户的余额 $totalBalance = 0; $accountBalances = []; foreach ($fundConfigIds as $fundConfigId) { // 获取用户账户 $account = FundLogic::get_account($userId, $fundConfigId); if ($account === false) { // 如果某个账户不存在,余额为0 $accountBalances[$fundConfigId] = 0; } else { $accountBalances[$fundConfigId] = $account->balance; $totalBalance += $account->balance; } } // 检查总余额是否足够 if ($totalBalance < $amount) { return Res::error("多账户种类总余额不足,需要 {$amount},实际 {$totalBalance}", [ 'fund_config_ids' => $fundConfigIds, 'required' => $amount, 'actual' => $totalBalance, 'account_balances' => $accountBalances ]); } return Res::success('多账户种类总余额足够', [ 'fund_config_ids' => $fundConfigIds, 'required' => $amount, 'actual' => $totalBalance, 'account_balances' => $accountBalances ]); } /** * 执行多账户种类消耗 * * 注意:这里的target_id指向fund_config表的id(主账户种类ID), * extra_data中存储多个账户种类ID的数组,按照顺序依次消耗 * * @param int $userId 用户ID * @param GameConsumeItem $consumeItem 消耗项 * @param string $source 消耗来源 * @param int $sourceId 消耗来源ID * @param float $multiplier 倍数,用于执行几倍消耗,默认为1 * @return Res 执行结果 */ protected static function executeFundConfigsConsume(int $userId, GameConsumeItem $consumeItem, string $source, int $sourceId, float $multiplier = 1.0): Res { $amountToConsume = $consumeItem->quantity * $multiplier; // 使用倍数计算实际消耗金额 // 获取账户种类ID列表 $fundConfigIds = self::getFundConfigIds($consumeItem); if (empty($fundConfigIds)) { return Res::error("多账户种类配置错误:未找到有效的账户种类ID", [ 'fund_config_ids' => [] ]); } // 先检查是否有足够的余额(使用相同的倍数) $checkResult = self::checkFundConfigsConsume($userId, $consumeItem, $multiplier); if (!$checkResult->success) { return $checkResult; } try { // 验证事务是否已开启(由调用者负责事务管理) \UCore\Db\Helper::check_tr(); $remainingAmount = $amountToConsume; $consumedAccounts = []; // 按照配置的顺序依次从各个账户中扣除 foreach ($fundConfigIds as $fundConfigId) { if ($remainingAmount <= 0) { break; } // 获取用户账户 $account = FundLogic::get_account($userId, $fundConfigId); if ($account === false || $account->balance <= 0) { // 账户不存在或余额为0,跳过 continue; } $accountBalance = $account->balance; $amountToDeduct = min($accountBalance, $remainingAmount); if ($amountToDeduct > 0) { // 构建备注 $remark = "多账户消耗组:{$consumeItem->group_id},来源:{$source}"; if ($sourceId > 0) { $remark .= ",ID:{$sourceId}"; } if ($multiplier != 1.0) { $remark .= ",倍数:{$multiplier}"; } // 从当前账户扣除 $result = FundLogic::handle( $userId, $fundConfigId, -$amountToDeduct, // 负数表示消耗 FUND_LOG_TYPE::TRADE, $sourceId, $remark ); if ($result !== true) { $errorMessage = is_string($result) ? $result : "从账户 {$fundConfigId} 扣除失败"; return Res::error($errorMessage, [ 'fund_config_ids' => $fundConfigIds, 'fund_config_id' => $fundConfigId, 'amount' => $amountToDeduct ]); } $consumedAccounts[] = [ 'fund_config_id' => $fundConfigId, 'amount' => $amountToDeduct ]; $remainingAmount -= $amountToDeduct; } } return Res::success('多账户种类消耗成功', [ 'fund_config_ids' => $fundConfigIds, 'amount' => $amountToConsume, 'consumed_accounts' => $consumedAccounts ]); } catch (\Exception $e) { return Res::error('多账户种类消耗异常: ' . $e->getMessage(), [ 'fund_config_ids' => $fundConfigIds, 'amount' => $amountToConsume ]); } } /** * 获取消耗项的账户种类ID列表 * * @param GameConsumeItem $consumeItem 消耗项 * @return array 账户种类ID列表 */ protected static function getFundConfigIds(GameConsumeItem $consumeItem): array { $fundConfigIds = []; // 首先添加主账户种类ID(target_id) if ($consumeItem->target_id > 0) { $fundConfigIds[] = $consumeItem->target_id; } // 然后从extra_data中获取额外的账户种类ID if (!empty($consumeItem->extra_data) && is_array($consumeItem->extra_data)) { if (isset($consumeItem->extra_data['fund_config_ids']) && is_array($consumeItem->extra_data['fund_config_ids'])) { foreach ($consumeItem->extra_data['fund_config_ids'] as $id) { if (is_numeric($id) && $id > 0 && !in_array($id, $fundConfigIds)) { $fundConfigIds[] = (int)$id; } } } } return $fundConfigIds; } }