tools([ new \App\Module\GameItems\AdminControllers\Tools\RefreshCheckTool($status['should_display']), new \App\Module\GameItems\AdminControllers\Tools\SyncItemsJsonTool($status['should_display']) ]); $helper = new GridHelper($grid, $this); $grid->column('id', 'ID')->sortable(); $grid->column('name', '名称'); $grid->column('category.name', '分类'); $helper->columnModelCats('type'); $grid->column('display_attributes', '展示属性')->display(function ($value) { if (empty($value)) { return '-'; } if (is_string($value)) { $value = json_decode($value, true); } $html = '
'; foreach ((array)$value as $key => $val) { if (empty($val)) continue; $html .= "
{$key}: {$val}
"; } $html .= '
'; return $html; }); // 添加数值属性列,只显示有效的属性(非0值),并使用注释作为键名 $grid->column('numeric_attributes', '数值属性')->display(function ($value) { if (empty($value)) { return '-'; } if (is_string($value)) { $value = json_decode($value, true); } // 属性名到注释的映射 $attributeNames = [ 'min_drop_count' => '宝箱最小数量', 'max_drop_count' => '宝箱最大数量', 'crop_growth_time' => '减少作物生长时间', 'pet_power' => '增加宠物体力', 'reward_group_id' => '随机奖励物品组', 'pet_exp' => '增加宠物经验', 'fram_pesticide_rate' => '除虫概率(%)', 'fram_drought_rate' => '解决干旱概率(%)', 'fram_weedicide_rate' => '除草概率(%)' ]; $html = '
'; foreach ((array)$value as $key => $val) { if (empty($val) || $val === 0) continue; // 过滤掉空值和0值 $name = $attributeNames[$key] ?? $key; $html .= "
{$name}: {$val}
"; } $html .= '
'; return $html; }); $grid->column('is_unique', '单独属性')->bool(); $grid->column('max_stack', '最大堆叠'); $grid->column('tradable', '可交易')->bool(); $grid->column('dismantlable', '可分解')->bool(); $grid->column('default_expire_seconds', '默认过期时间(秒)'); $grid->column('global_expire_at', '全局过期时间'); $grid->column('created_at', '创建时间'); $grid->column('updated_at', '更新时间'); // 添加行操作 $grid->actions(function (Grid\Displayers\Actions $actions) { $actions->disableDelete(); $actions->append(new \App\Module\GameItems\AdminControllers\Actions\DuplicateRowAction()); // 如果是宝箱类型,添加宝箱管理按钮 $actions->append(new \App\Module\GameItems\AdminControllers\Actions\ChestNewManageAction()); }); // 筛选 $grid->filter(function (Grid\Filter $filter) { $helper = new FilterHelper($filter, $this); $helper->equal('id', 'ID'); $filter->like('name', '名称'); $filter->equal('category_id', '分类')->select( ItemCategory::pluck('name', 'id') ); $helper->equalRadioModelCats('type', '类型'); $filter->equal('is_unique', '单独属性')->radio([ 1 => '是', 0 => '否', ]); $filter->equal('tradable', '可交易')->radio([ 1 => '是', 0 => '否', ]); $filter->equal('dismantlable', '可分解')->radio([ 1 => '是', 0 => '否', ]); }); return $grid; }); } /** * 详情页 * * @param mixed $id * @return Show */ protected function detail($id) { return Show::make($id, new ItemRepository(), function (Show $show) { $helper = new ShowHelper($show, $this); $helper->field('id', 'ID'); $show->field('name', '名称'); $show->field('description', '描述'); $show->field('category.name', '分类'); $helper->fieldModelCats('type'); $show->field('display_attributes', '展示属性')->unescape()->as(function ($value) { if (empty($value)) { return '无'; } if (is_string($value)) { $value = json_decode($value, true); } $html = ''; $html .= ''; $html .= ''; foreach ((array)$value as $key => $val) { if (empty($val)) continue; $html .= ''; $html .= ''; $html .= ''; $html .= ''; } $html .= '
属性名属性值
' . htmlspecialchars($key) . '' . htmlspecialchars((string)$val) . '
'; return $html; }); $show->field('is_unique', '单独属性')->as(function ($isUnique) { return $isUnique ? '是' : '否'; }); $show->field('max_stack', '最大堆叠'); $show->field('sell_price', '出售价格'); $show->field('tradable', '可交易')->as(function ($tradable) { return $tradable ? '是' : '否'; }); $show->field('dismantlable', '可分解')->as(function ($dismantlable) { return $dismantlable ? '是' : '否'; }); $show->field('default_expire_seconds', '默认过期时间(秒)'); $helper->fieldModelCatsJson('display_attributes', '显示属性'); $helper->fieldModelCatsJson('numeric_attributes', '数值属性'); $show->field('global_expire_at', '全局过期时间'); $show->field('created_at', '创建时间'); $show->field('updated_at', '更新时间'); $show->divider(); // 如果是宝箱类型,显示宝箱内容 // 宝箱配置(新系统) $show->field('chest_config_status', '宝箱配置状态')->as(function ($value, $model) { if ($model->type != ITEM_TYPE::CHEST) { return '非宝箱类型'; } $config = $model->chestConfig()->first(); return $config ? '已配置新系统' : '未配置'; }); $show->field('consume_group_name', '消耗组')->as(function ($value, $model) { if ($model->type != ITEM_TYPE::CHEST) { return '-'; } $config = $model->chestConfig()->first(); return $config && $config->consumeGroup ? $config->consumeGroup->name : '无'; }); $show->field('reward_group_name', '奖励组')->as(function ($value, $model) { if ($model->type != ITEM_TYPE::CHEST) { return '-'; } $config = $model->chestConfig()->first(); return $config && $config->rewardGroup ? $config->rewardGroup->name : '无'; }); $show->field('condition_group_name', '条件组')->as(function ($value, $model) { if ($model->type != ITEM_TYPE::CHEST) { return '-'; } $config = $model->chestConfig()->first(); return $config && $config->conditionGroup ? $config->conditionGroup->name : '无'; }); return $show; }); } /** * 表单 * * @return Form */ protected function form() { return Form::make(new ItemRepository(), function (Form $form) { $helper = new \App\Module\GameItems\AdminControllers\Helper\FormHelper($form, $this); $helper->text('name')->required(); $form->textarea('description', '描述'); $form->select('category_id', '分类') ->options(ItemCategory::pluck('name', 'id')) ->required(); $helper->selectOptionCast('type', '类型'); $form->switch('is_unique', '单独属性') ->default(false); $form->number('max_stack', '最大堆叠') ->default(0) ->min(0) ->help('0表示无限堆叠,大于0表示限制堆叠数量'); $form->number('sell_price', '出售价格') ->default(0) ->min(0); $form->switch('tradable', '可交易') ->default(true); $form->switch('dismantlable', '可分解') ->default(true); $form->number('default_expire_seconds', '默认过期时间(秒)') ->default(0) ->help('0表示永不过期'); $helper->embedsCats('display_attributes', '显示属性') ->help('用于显示的属性,如:攻击力、防御力等'); $helper->embedsCats('numeric_attributes', '数值属性') ->help('用于计算的属性,如:宝箱掉落物品数量范围等'); $form->datetime('global_expire_at', '全局过期时间') ->help('所有该物品的全局过期时间,为空表示永不过期'); // 保存前回调 $form->saving(function (Form $form) { // 如果是宝箱类型,确保有min_drop_count和max_drop_count属性 if ($form->type == ITEM_TYPE::CHEST) { $numericAttributes = $form->numeric_attributes ?: []; if (!isset($numericAttributes['min_drop_count'])) { $numericAttributes['min_drop_count'] = 1; } if (!isset($numericAttributes['max_drop_count'])) { $numericAttributes['max_drop_count'] = 1; } $form->numeric_attributes = $numericAttributes; } }); return $form; }); } }