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@@ -20,6 +20,7 @@ use App\Module\Pet\Models\PetUser;
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use Exception;
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use Illuminate\Support\Facades\DB;
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use Illuminate\Support\Facades\Log;
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+use UCore\Dto\Res;
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use UCore\Exception\LogicException;
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use Uraus\Kku\Common\DataPetSimple;
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@@ -32,6 +33,7 @@ use Uraus\Kku\Common\DataPetSimple;
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*/
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class PetLogic
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{
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+
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/**
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* 构造函数
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*/
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@@ -59,7 +61,7 @@ class PetLogic
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// 检查用户宠物数量限制
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$petCount = PetUser::where('user_id', $userId)->count();
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- $maxPets = config('pet.max_pets_per_user', 3);
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+ $maxPets = config('pet.max_pets_per_user', 3);
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if ($petCount >= $maxPets) {
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throw new Exception("已达到最大宠物数量限制: {$maxPets}");
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@@ -72,6 +74,8 @@ class PetLogic
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// 获取宠物配置
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$petConfig = PetConfig::where('pet_type', $options['pet_type'] ?? 'default')->first();
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+ $nextLevelConfig = PetLevelConfig::where('level', 2)->first();
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+
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if (!$petConfig) {
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$petConfig = PetConfig::first(); // 使用默认配置
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if (!$petConfig) {
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@@ -80,32 +84,34 @@ class PetLogic
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}
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// 创建宠物
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- $pet = new PetUser();
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- $pet->user_id = $userId;
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- $pet->name = $name;
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- $pet->grade = $grade;
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- $pet->level = 1;
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+ $pet = new PetUser();
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+ $pet->user_id = $userId;
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+ $pet->name = $name;
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+ $pet->grade = $grade;
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+ $pet->level = 1;
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$pet->experience = 0;
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- $pet->stamina = $petConfig->stamina_max ?? 100;
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- $pet->status = PetStatus::NORMAL;
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+ $pet->max_experience = $nextLevelConfig->exp_required;
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+ $pet->stamina = $petConfig->stamina_max ?? 100;
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+ $pet->max_stamina = $petConfig->stamina_max ?? 100;
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+ $pet->status = PetStatus::NORMAL;
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$pet->save();
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// 触发宠物创建事件
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event(new PetCreatedEvent(
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- $userId,
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- $pet->id
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- ));
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+ $userId,
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+ $pet->id
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+ ));
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Log::info('宠物创建成功', [
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'user_id' => $userId,
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- 'pet_id' => $pet->id,
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- 'name' => $name,
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- 'grade' => $grade
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+ 'pet_id' => $pet->id,
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+ 'name' => $name,
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+ 'grade' => $grade
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]);
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return [
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'pet_id' => $pet->id,
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- 'grade' => $grade
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+ 'grade' => $grade
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];
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}
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@@ -123,7 +129,7 @@ class PetLogic
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4 => 0.05 // 四品阶:5%
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]);
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- $rand = mt_rand(1, 100) / 100;
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+ $rand = mt_rand(1, 100) / 100;
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$cumulative = 0;
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foreach ($probabilities as $grade => $probability) {
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@@ -142,35 +148,36 @@ class PetLogic
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*
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* @param int $petId 宠物ID
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* @return array 升级结果
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- * @throws Exception
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*/
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- public function levelUpPet(int $petId): array
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+ public function levelUpPet(PetUser $pet): Res
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{
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- // 获取宠物信息
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- $pet = PetUser::findOrFail($petId);
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// 获取当前等级配置
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$currentLevelConfig = PetLevelConfig::where('level', $pet->level)->first();
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if (!$currentLevelConfig) {
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throw new Exception("宠物等级配置不存在");
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+
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}
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// 获取下一级配置
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$nextLevelConfig = PetLevelConfig::where('level', $pet->level + 1)->first();
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if (!$nextLevelConfig) {
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- throw new Exception("宠物已达到最大等级");
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- }
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-
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- // 检查经验值是否足够
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- if ($pet->experience < $nextLevelConfig->exp_required) {
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- throw new Exception("经验值不足,无法升级");
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+ return Res::error('宠物已达到最大等级');
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}
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+ // 获取下一级配置
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+ $nextLevelConfig2 = PetLevelConfig::where('level', $pet->level + 2)->first();
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// 记录旧等级
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$oldLevel = $pet->level;
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// 升级宠物
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- $pet->level += 1;
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+ $pet->level += 1;
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+ $pet->experience = $pet->experience - $nextLevelConfig->exp_required;
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+ if($nextLevelConfig2 ){
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+ $pet->max_experience =$nextLevelConfig2->exp_required;
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+ }else{
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+ $pet->max_experience = 0;
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+ }
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$pet->save();
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// 获取新解锁的技能
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@@ -181,31 +188,27 @@ class PetLogic
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// 触发宠物升级事件
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event(new PetLevelUpEvent(
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- $pet->user_id,
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- $pet->id,
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- $oldLevel,
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- $pet->level,
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- $unlockedSkills
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- ));
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+ $pet->user_id,
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+ $pet->id,
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+ $oldLevel,
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+ $pet->level,
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+ $unlockedSkills
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+ ));
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// 触发宠物更新事件,表示宠物数据发生重大变更
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event(new PetUpdateEvent(
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- $pet->user_id,
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- $pet->id
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- ));
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+ $pet->user_id,
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+ $pet->id
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+ ));
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Log::info('宠物升级成功', [
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- 'pet_id' => $petId,
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- 'old_level' => $oldLevel,
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- 'new_level' => $pet->level,
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+ 'pet_id' => $pet->id,
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+ 'old_level' => $oldLevel,
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+ 'new_level' => $pet->level,
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'unlocked_skills' => $unlockedSkills
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]);
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- return [
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- 'old_level' => $oldLevel,
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- 'new_level' => $pet->level,
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- 'unlocked_skills' => $unlockedSkills
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- ];
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+ return Res::success('');
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}
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/**
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@@ -243,8 +246,8 @@ class PetLogic
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$amount,
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[
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'source_type' => 'pet_feed',
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- 'source_id' => $petId,
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- 'details' => ['pet_id' => $petId]
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+ 'source_id' => $petId,
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+ 'details' => [ 'pet_id' => $petId ]
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]
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);
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@@ -253,51 +256,53 @@ class PetLogic
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}
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// 计算获得的经验值和体力
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- $expGained = ($item->numericAttributes['pet_exp'] ?? 0) * $amount;
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+ $expGained = ($item->numericAttributes['pet_exp'] ?? 0) * $amount;
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$staminaGained = ($item->numericAttributes['pet_power'] ?? 0) * $amount;
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- if(!$expGained && !$staminaGained ){
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+ if (!$expGained && !$staminaGained) {
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throw new LogicException('错误的参数');
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}
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- // 增加经验值
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- $levelUpOccurred = $this->addExperience($petId, $expGained);
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- // 恢复体力
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- $this->addStamina($petId, $staminaGained);
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+ // 增加经验值
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+ $pet->experience += $expGained;
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+ // 更新体力值
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+ $pet->stamina += $staminaGained;
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+ $pet->save();
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// 喂养完成后恢复正常状态
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- $pet->refresh();
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- $pet->status = PetStatus::NORMAL;
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+// $pet->refresh();
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+// $pet->status = PetStatus::NORMAL;
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$pet->save();
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-
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+ // 检查升级
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+ $this->check_uplevel($pet);
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// 创建旧状态数据
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- $oldStatusData = new \App\Module\Pet\Dtos\DataPetSimpleDto();
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- $oldStatusData->id = $pet->id;
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+ $oldStatusData = new \App\Module\Pet\Dtos\DataPetSimpleDto();
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+ $oldStatusData->id = $pet->id;
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$oldStatusData->status = PetStatus::FEEDING->value;
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// 创建新状态数据
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- $newStatusData = new \App\Module\Pet\Dtos\DataPetSimpleDto();
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- $newStatusData->id = $pet->id;
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+ $newStatusData = new \App\Module\Pet\Dtos\DataPetSimpleDto();
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+ $newStatusData->id = $pet->id;
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$newStatusData->status = PetStatus::NORMAL->value;
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// 创建完整的宠物数据
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- $petData = new \App\Module\Pet\Dtos\DataPetSimpleDto();
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- $petData->id = $pet->id;
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- $petData->name = $pet->name;
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+ $petData = new \App\Module\Pet\Dtos\DataPetSimpleDto();
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+ $petData->id = $pet->id;
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+ $petData->name = $pet->name;
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$petData->level = $pet->level;
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// $petData->grade = $pet->grade->value;
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$petData->power = $pet->stamina;
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- $petData->exp = $pet->experience;
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+ $petData->exp = $pet->experience;
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// 触发宠物状态变更事件
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event(new PetStatusChangedEvent(
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- $pet->user_id,
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- $pet->id,
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- $oldStatusData,
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- $newStatusData,
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- 'pet_feed_complete',
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- $petData
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- ));
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+ $pet->user_id,
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+ $pet->id,
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+ $oldStatusData,
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+ $newStatusData,
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+ 'pet_feed_complete',
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+ $petData
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+ ));
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Log::info('宠物喂养成功', [
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'pet_id' => $petId,
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@@ -305,13 +310,11 @@ class PetLogic
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'amount' => $amount,
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'exp_gained' => $expGained,
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'stamina_gained' => $staminaGained,
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- 'level_up' => $levelUpOccurred
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]);
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return [
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- 'exp_gained' => $expGained,
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+ 'exp_gained' => $expGained,
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'stamina_gained' => $staminaGained,
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- 'level_up' => $levelUpOccurred
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];
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}
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@@ -322,31 +325,16 @@ class PetLogic
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* @param int $expAmount 经验值数量
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* @return bool 是否触发升级
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*/
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- protected function addExperience(int $petId, int $expAmount): bool
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+ protected function check_uplevel(PetUser $pet): Res
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{
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- // 获取宠物信息
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- $pet = PetUser::findOrFail($petId);
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-
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- // 增加经验值
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- $pet->experience += $expAmount;
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- $pet->save();
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-
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- // 检查是否可以升级
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- $nextLevelConfig = PetLevelConfig::where('level', $pet->level + 1)->first();
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- if ($nextLevelConfig && $pet->experience >= $nextLevelConfig->exp_required) {
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- try {
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- $this->levelUpPet($petId);
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- return true;
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- } catch (Exception $e) {
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- Log::error('宠物升级失败', [
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- 'pet_id' => $petId,
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- 'error' => $e->getMessage()
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- ]);
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- return false;
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- }
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+ if($pet->max_experience ===0 ){
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+ return Res::error('最高等级,无法升级');
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+ }
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+ if ($pet->experience > $pet->max_experience) {
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+ return $this->levelUpPet($pet);
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}
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- return false;
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+ return Res::error('经验不足');
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}
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/**
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@@ -356,23 +344,19 @@ class PetLogic
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* @param int $staminaAmount 体力数量
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* @return int 实际增加的体力值
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*/
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- protected function addStamina(int $petId, int $staminaAmount): int
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+ protected function addStamina(PetUser $pet, int $staminaAmount): int
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{
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- // 获取宠物信息
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- $pet = PetUser::findOrFail($petId);
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// 获取宠物等级配置
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$levelConfig = PetLevelConfig::where('level', $pet->level)->first();
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- $maxStamina = $levelConfig ? ($levelConfig->numeric_attributes->stamina_max ?? 100) : 100;
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+ $maxStamina = $levelConfig ? ($levelConfig->numeric_attributes->stamina_max ?? 100) : 100;
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// 计算实际增加的体力值
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- $oldStamina = $pet->stamina;
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- $newStamina = max($maxStamina, $oldStamina + $staminaAmount);
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+ $oldStamina = $pet->stamina;
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+ $newStamina = max($maxStamina, $oldStamina + $staminaAmount);
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$actualGained = $newStamina - $oldStamina;
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- // 更新体力值
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- $pet->stamina = $newStamina;
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- $pet->save();
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+
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return $actualGained;
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}
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@@ -409,8 +393,8 @@ class PetLogic
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1,
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[
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'source_type' => 'pet_remould',
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- 'source_id' => $petId,
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- 'details' => ['pet_id' => $petId]
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+ 'source_id' => $petId,
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+ 'details' => [ 'pet_id' => $petId ]
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]
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);
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@@ -440,31 +424,31 @@ class PetLogic
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// 记录洗髓日志
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PetRemouldLog::create([
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- 'pet_id' => $petId,
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- 'old_grade' => $oldGrade,
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- 'new_grade' => $newGrade,
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- 'remould_time' => now()
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- ]);
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+ 'pet_id' => $petId,
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+ 'old_grade' => $oldGrade,
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+ 'new_grade' => $newGrade,
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+ 'remould_time' => now()
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+ ]);
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// 触发宠物洗髓事件
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event(new PetRemouldEvent(
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- $pet->user_id,
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- $pet->id,
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- $oldGrade,
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- $newGrade
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- ));
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+ $pet->user_id,
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+ $pet->id,
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+ $oldGrade,
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+ $newGrade
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+ ));
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// 触发宠物更新事件,表示宠物数据发生重大变更
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event(new PetUpdateEvent(
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- $pet->user_id,
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- $pet->id
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- ));
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+ $pet->user_id,
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+ $pet->id
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+ ));
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Log::info('宠物洗髓成功', [
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- 'pet_id' => $petId,
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+ 'pet_id' => $petId,
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'old_grade' => $oldGrade,
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'new_grade' => $newGrade,
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- 'item_id' => $itemId
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+ 'item_id' => $itemId
|
|
|
]);
|
|
|
|
|
|
return [
|
|
|
@@ -498,23 +482,23 @@ class PetLogic
|
|
|
|
|
|
if ($lastUsed) {
|
|
|
$cooldownSeconds = $skill->cool_down;
|
|
|
- $now = now();
|
|
|
- $lastUsedTime = $lastUsed->used_at;
|
|
|
+ $now = now();
|
|
|
+ $lastUsedTime = $lastUsed->used_at;
|
|
|
|
|
|
// 确保时间计算的正确性
|
|
|
if ($lastUsedTime instanceof \Carbon\Carbon) {
|
|
|
$secondsSinceLastUse = $now->diffInSeconds($lastUsedTime, false);
|
|
|
} else {
|
|
|
// 如果不是Carbon对象,尝试解析
|
|
|
- $lastUsedTime = \Carbon\Carbon::parse($lastUsedTime);
|
|
|
+ $lastUsedTime = \Carbon\Carbon::parse($lastUsedTime);
|
|
|
$secondsSinceLastUse = $now->diffInSeconds($lastUsedTime, false);
|
|
|
}
|
|
|
|
|
|
// 如果secondsSinceLastUse为负数,说明lastUsed时间在未来,这是异常情况
|
|
|
if ($secondsSinceLastUse < 0) {
|
|
|
Log::warning('检测到异常的技能使用时间', [
|
|
|
- 'pet_id' => $petId,
|
|
|
- 'skill_id' => $skillId,
|
|
|
+ 'pet_id' => $petId,
|
|
|
+ 'skill_id' => $skillId,
|
|
|
'last_used_at' => $lastUsedTime->toDateTimeString(),
|
|
|
'current_time' => $now->toDateTimeString(),
|
|
|
'seconds_diff' => $secondsSinceLastUse
|
|
|
@@ -528,13 +512,13 @@ class PetLogic
|
|
|
|
|
|
// 记录详细的冷却信息用于调试
|
|
|
Log::info('技能冷却检查', [
|
|
|
- 'pet_id' => $petId,
|
|
|
- 'skill_id' => $skillId,
|
|
|
- 'cooldown_seconds' => $cooldownSeconds,
|
|
|
+ 'pet_id' => $petId,
|
|
|
+ 'skill_id' => $skillId,
|
|
|
+ 'cooldown_seconds' => $cooldownSeconds,
|
|
|
'seconds_since_last_use' => $secondsSinceLastUse,
|
|
|
- 'remaining_cooldown' => $remainingCooldown,
|
|
|
- 'last_used_at' => $lastUsedTime->toDateTimeString(),
|
|
|
- 'current_time' => $now->toDateTimeString()
|
|
|
+ 'remaining_cooldown' => $remainingCooldown,
|
|
|
+ 'last_used_at' => $lastUsedTime->toDateTimeString(),
|
|
|
+ 'current_time' => $now->toDateTimeString()
|
|
|
]);
|
|
|
|
|
|
throw new Exception("技能冷却中,还需等待 {$remainingCooldown} 秒");
|
|
|
@@ -553,11 +537,11 @@ class PetLogic
|
|
|
if (isset($effectResult['success']) && $effectResult['success'] === false) {
|
|
|
// 技能效果执行失败,记录失败日志但不消耗体力,不进入冷却
|
|
|
Log::warning('宠物技能使用失败', [
|
|
|
- 'pet_id' => $petId,
|
|
|
- 'skill_id' => $skillId,
|
|
|
- 'params' => $params,
|
|
|
+ 'pet_id' => $petId,
|
|
|
+ 'skill_id' => $skillId,
|
|
|
+ 'params' => $params,
|
|
|
'effect_result' => $effectResult,
|
|
|
- 'reason' => $effectResult['message'] ?? '技能使用失败'
|
|
|
+ 'reason' => $effectResult['message'] ?? '技能使用失败'
|
|
|
]);
|
|
|
|
|
|
throw new Exception($effectResult['message'] ?? '技能使用失败');
|
|
|
@@ -569,24 +553,24 @@ class PetLogic
|
|
|
|
|
|
// 记录技能使用日志(只有成功时才记录)
|
|
|
$skillLog = PetSkillLog::create([
|
|
|
- 'pet_id' => $petId,
|
|
|
- 'skill_id' => $skillId,
|
|
|
- 'used_at' => now(),
|
|
|
- 'effect_result' => json_encode($effectResult)
|
|
|
- ]);
|
|
|
+ 'pet_id' => $petId,
|
|
|
+ 'skill_id' => $skillId,
|
|
|
+ 'used_at' => now(),
|
|
|
+ 'effect_result' => json_encode($effectResult)
|
|
|
+ ]);
|
|
|
|
|
|
// 触发宠物技能使用事件
|
|
|
event(new PetSkillUsedEvent(
|
|
|
- $pet->user_id,
|
|
|
- $pet->id,
|
|
|
- $skillId,
|
|
|
- $params
|
|
|
- ));
|
|
|
+ $pet->user_id,
|
|
|
+ $pet->id,
|
|
|
+ $skillId,
|
|
|
+ $params
|
|
|
+ ));
|
|
|
|
|
|
Log::info('宠物技能使用成功', [
|
|
|
- 'pet_id' => $petId,
|
|
|
- 'skill_id' => $skillId,
|
|
|
- 'params' => $params,
|
|
|
+ 'pet_id' => $petId,
|
|
|
+ 'skill_id' => $skillId,
|
|
|
+ 'params' => $params,
|
|
|
'effect_result' => $effectResult
|
|
|
]);
|
|
|
|
|
|
@@ -659,37 +643,38 @@ class PetLogic
|
|
|
|
|
|
// 技能持续时间(默认2小时)
|
|
|
$duration = $params['duration'] ?? 7200; // 2小时
|
|
|
- $endTime = now()->addSeconds($duration);
|
|
|
+ $endTime = now()->addSeconds($duration);
|
|
|
|
|
|
// 创建技能激活记录
|
|
|
$activeSkill = \App\Module\Pet\Models\PetActiveSkill::create([
|
|
|
- 'pet_id' => $pet->id,
|
|
|
- 'skill_id' => $skill->id,
|
|
|
- 'skill_name' => $skill->skill_name,
|
|
|
- 'start_time' => now(),
|
|
|
- 'end_time' => $endTime,
|
|
|
- 'status' => 'active',
|
|
|
- 'config' => json_encode([
|
|
|
- 'auto_harvest' => true,
|
|
|
- 'check_interval' => 60, // 每分钟检查一次
|
|
|
- 'last_check_time' => now()->toDateTimeString()
|
|
|
- ])
|
|
|
- ]);
|
|
|
+ 'pet_id' => $pet->id,
|
|
|
+ 'skill_id' => $skill->id,
|
|
|
+ 'skill_name' => $skill->skill_name,
|
|
|
+ 'start_time' => now(),
|
|
|
+ 'end_time' => $endTime,
|
|
|
+ 'status' => 'active',
|
|
|
+ 'config' => json_encode([
|
|
|
+ 'auto_harvest' => true,
|
|
|
+ 'check_interval' => 60,
|
|
|
+ // 每分钟检查一次
|
|
|
+ 'last_check_time' => now()->toDateTimeString()
|
|
|
+ ])
|
|
|
+ ]);
|
|
|
|
|
|
Log::info('自动收菜技能激活成功', [
|
|
|
- 'pet_id' => $pet->id,
|
|
|
- 'skill_id' => $skill->id,
|
|
|
- 'duration' => $duration,
|
|
|
- 'end_time' => $endTime->toDateTimeString(),
|
|
|
+ 'pet_id' => $pet->id,
|
|
|
+ 'skill_id' => $skill->id,
|
|
|
+ 'duration' => $duration,
|
|
|
+ 'end_time' => $endTime->toDateTimeString(),
|
|
|
'active_skill_id' => $activeSkill->id
|
|
|
]);
|
|
|
|
|
|
return [
|
|
|
- 'success' => true,
|
|
|
+ 'success' => true,
|
|
|
'skill_type' => 'auto_harvest',
|
|
|
- 'duration' => $duration,
|
|
|
- 'end_time' => $endTime->toDateTimeString(),
|
|
|
- 'message' => "自动收菜技能已激活,持续时间:{$duration}秒"
|
|
|
+ 'duration' => $duration,
|
|
|
+ 'end_time' => $endTime->toDateTimeString(),
|
|
|
+ 'message' => "自动收菜技能已激活,持续时间:{$duration}秒"
|
|
|
];
|
|
|
}
|
|
|
|
|
|
@@ -719,38 +704,40 @@ class PetLogic
|
|
|
|
|
|
// 技能持续时间(默认4小时)
|
|
|
$duration = $params['duration'] ?? 14400; // 4小时
|
|
|
- $endTime = now()->addSeconds($duration);
|
|
|
+ $endTime = now()->addSeconds($duration);
|
|
|
|
|
|
// 创建技能激活记录
|
|
|
$activeSkill = \App\Module\Pet\Models\PetActiveSkill::create([
|
|
|
- 'pet_id' => $pet->id,
|
|
|
- 'skill_id' => $skill->id,
|
|
|
- 'skill_name' => $skill->skill_name,
|
|
|
- 'start_time' => now(),
|
|
|
- 'end_time' => $endTime,
|
|
|
- 'status' => 'active',
|
|
|
- 'config' => json_encode([
|
|
|
- 'auto_plant' => true,
|
|
|
- 'check_interval' => 60, // 每分钟检查一次
|
|
|
- 'last_check_time' => now()->toDateTimeString(),
|
|
|
- 'preferred_seeds' => $params['preferred_seeds'] ?? [] // 优先使用的种子ID列表
|
|
|
- ])
|
|
|
- ]);
|
|
|
+ 'pet_id' => $pet->id,
|
|
|
+ 'skill_id' => $skill->id,
|
|
|
+ 'skill_name' => $skill->skill_name,
|
|
|
+ 'start_time' => now(),
|
|
|
+ 'end_time' => $endTime,
|
|
|
+ 'status' => 'active',
|
|
|
+ 'config' => json_encode([
|
|
|
+ 'auto_plant' => true,
|
|
|
+ 'check_interval' => 60,
|
|
|
+ // 每分钟检查一次
|
|
|
+ 'last_check_time' => now()->toDateTimeString(),
|
|
|
+ 'preferred_seeds' => $params['preferred_seeds'] ?? []
|
|
|
+ // 优先使用的种子ID列表
|
|
|
+ ])
|
|
|
+ ]);
|
|
|
|
|
|
Log::info('自动播种技能激活成功', [
|
|
|
- 'pet_id' => $pet->id,
|
|
|
- 'skill_id' => $skill->id,
|
|
|
- 'duration' => $duration,
|
|
|
- 'end_time' => $endTime->toDateTimeString(),
|
|
|
+ 'pet_id' => $pet->id,
|
|
|
+ 'skill_id' => $skill->id,
|
|
|
+ 'duration' => $duration,
|
|
|
+ 'end_time' => $endTime->toDateTimeString(),
|
|
|
'active_skill_id' => $activeSkill->id
|
|
|
]);
|
|
|
|
|
|
return [
|
|
|
- 'success' => true,
|
|
|
+ 'success' => true,
|
|
|
'skill_type' => 'auto_plant',
|
|
|
- 'duration' => $duration,
|
|
|
- 'end_time' => $endTime->toDateTimeString(),
|
|
|
- 'message' => "自动播种技能已激活,持续时间:{$duration}秒"
|
|
|
+ 'duration' => $duration,
|
|
|
+ 'end_time' => $endTime->toDateTimeString(),
|
|
|
+ 'message' => "自动播种技能已激活,持续时间:{$duration}秒"
|
|
|
];
|
|
|
}
|
|
|
|
|
|
@@ -780,38 +767,40 @@ class PetLogic
|
|
|
|
|
|
// 技能持续时间(默认6小时)
|
|
|
$duration = $params['duration'] ?? 21600; // 6小时
|
|
|
- $endTime = now()->addSeconds($duration);
|
|
|
+ $endTime = now()->addSeconds($duration);
|
|
|
|
|
|
// 创建技能激活记录
|
|
|
$activeSkill = \App\Module\Pet\Models\PetActiveSkill::create([
|
|
|
- 'pet_id' => $pet->id,
|
|
|
- 'skill_id' => $skill->id,
|
|
|
- 'skill_name' => $skill->skill_name,
|
|
|
- 'start_time' => now(),
|
|
|
- 'end_time' => $endTime,
|
|
|
- 'status' => 'active',
|
|
|
- 'config' => json_encode([
|
|
|
- 'disaster_protection' => true,
|
|
|
- 'protected_types' => $params['disaster_types'] ?? ['all'], // 防护的灾害类型
|
|
|
- 'check_interval' => 300, // 每5分钟检查一次
|
|
|
- 'last_check_time' => now()->toDateTimeString()
|
|
|
- ])
|
|
|
- ]);
|
|
|
+ 'pet_id' => $pet->id,
|
|
|
+ 'skill_id' => $skill->id,
|
|
|
+ 'skill_name' => $skill->skill_name,
|
|
|
+ 'start_time' => now(),
|
|
|
+ 'end_time' => $endTime,
|
|
|
+ 'status' => 'active',
|
|
|
+ 'config' => json_encode([
|
|
|
+ 'disaster_protection' => true,
|
|
|
+ 'protected_types' => $params['disaster_types'] ?? [ 'all' ],
|
|
|
+ // 防护的灾害类型
|
|
|
+ 'check_interval' => 300,
|
|
|
+ // 每5分钟检查一次
|
|
|
+ 'last_check_time' => now()->toDateTimeString()
|
|
|
+ ])
|
|
|
+ ]);
|
|
|
|
|
|
Log::info('灾害防护技能激活成功', [
|
|
|
- 'pet_id' => $pet->id,
|
|
|
- 'skill_id' => $skill->id,
|
|
|
- 'duration' => $duration,
|
|
|
- 'end_time' => $endTime->toDateTimeString(),
|
|
|
+ 'pet_id' => $pet->id,
|
|
|
+ 'skill_id' => $skill->id,
|
|
|
+ 'duration' => $duration,
|
|
|
+ 'end_time' => $endTime->toDateTimeString(),
|
|
|
'active_skill_id' => $activeSkill->id
|
|
|
]);
|
|
|
|
|
|
return [
|
|
|
- 'success' => true,
|
|
|
+ 'success' => true,
|
|
|
'skill_type' => 'disaster_protection',
|
|
|
- 'duration' => $duration,
|
|
|
- 'end_time' => $endTime->toDateTimeString(),
|
|
|
- 'message' => "灾害防护技能已激活,持续时间:{$duration}秒"
|
|
|
+ 'duration' => $duration,
|
|
|
+ 'end_time' => $endTime->toDateTimeString(),
|
|
|
+ 'message' => "灾害防护技能已激活,持续时间:{$duration}秒"
|
|
|
];
|
|
|
}
|
|
|
|
|
|
@@ -841,39 +830,39 @@ class PetLogic
|
|
|
$pet->save();
|
|
|
|
|
|
// 创建旧状态数据
|
|
|
- $oldStatusData = new \App\Module\Pet\Dtos\DataPetSimpleDto();
|
|
|
- $oldStatusData->id = $pet->id;
|
|
|
+ $oldStatusData = new \App\Module\Pet\Dtos\DataPetSimpleDto();
|
|
|
+ $oldStatusData->id = $pet->id;
|
|
|
$oldStatusData->status = $oldStatus->value;
|
|
|
|
|
|
// 创建新状态数据
|
|
|
- $newStatusData = new \App\Module\Pet\Dtos\DataPetSimpleDto();
|
|
|
- $newStatusData->id = $pet->id;
|
|
|
+ $newStatusData = new \App\Module\Pet\Dtos\DataPetSimpleDto();
|
|
|
+ $newStatusData->id = $pet->id;
|
|
|
$newStatusData->status = $status->value;
|
|
|
|
|
|
// 创建完整的宠物数据
|
|
|
- $petData = new \App\Module\Pet\Dtos\DataPetSimpleDto();
|
|
|
- $petData->id = $pet->id;
|
|
|
- $petData->name = $pet->name;
|
|
|
+ $petData = new \App\Module\Pet\Dtos\DataPetSimpleDto();
|
|
|
+ $petData->id = $pet->id;
|
|
|
+ $petData->name = $pet->name;
|
|
|
$petData->typeId = $pet->type_id;
|
|
|
- $petData->level = $pet->level;
|
|
|
- $petData->grade = $pet->grade->value;
|
|
|
+ $petData->level = $pet->level;
|
|
|
+ $petData->grade = $pet->grade->value;
|
|
|
$petData->status = $status->value;
|
|
|
|
|
|
// 触发宠物状态变更事件
|
|
|
event(new PetStatusChangedEvent(
|
|
|
- $pet->user_id,
|
|
|
- $pet->id,
|
|
|
- $oldStatusData,
|
|
|
- $newStatusData,
|
|
|
- $reason,
|
|
|
- $petData
|
|
|
- ));
|
|
|
+ $pet->user_id,
|
|
|
+ $pet->id,
|
|
|
+ $oldStatusData,
|
|
|
+ $newStatusData,
|
|
|
+ $reason,
|
|
|
+ $petData
|
|
|
+ ));
|
|
|
|
|
|
Log::info('宠物状态变更成功', [
|
|
|
- 'pet_id' => $petId,
|
|
|
+ 'pet_id' => $petId,
|
|
|
'old_status' => $oldStatus->value,
|
|
|
'new_status' => $status->value,
|
|
|
- 'reason' => $reason
|
|
|
+ 'reason' => $reason
|
|
|
]);
|
|
|
|
|
|
return true;
|
|
|
@@ -892,14 +881,14 @@ class PetLogic
|
|
|
$pet = PetUser::findOrFail($petId);
|
|
|
|
|
|
// 获取宠物等级配置
|
|
|
- $levelConfig = PetLevelConfig::where('level', $pet->level)->first();
|
|
|
- $maxStamina = $levelConfig ? ($levelConfig->numeric_attributes->stamina_max ?? 100) : 100;
|
|
|
+ $levelConfig = PetLevelConfig::where('level', $pet->level)->first();
|
|
|
+ $maxStamina = $levelConfig ? ($levelConfig->numeric_attributes->stamina_max ?? 100) : 100;
|
|
|
$recoveryRate = $levelConfig ? ($levelConfig->numeric_attributes->stamina_recovery ?? 5) : 5;
|
|
|
|
|
|
// 计算恢复的体力值
|
|
|
- $recoveryAmount = $recoveryRate * $minutes;
|
|
|
- $oldStamina = $pet->stamina;
|
|
|
- $newStamina = min($maxStamina, $oldStamina + $recoveryAmount);
|
|
|
+ $recoveryAmount = $recoveryRate * $minutes;
|
|
|
+ $oldStamina = $pet->stamina;
|
|
|
+ $newStamina = min($maxStamina, $oldStamina + $recoveryAmount);
|
|
|
$actualRecovered = $newStamina - $oldStamina;
|
|
|
|
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// 更新体力值
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@@ -908,11 +897,11 @@ class PetLogic
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$pet->save();
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Log::info('宠物体力恢复成功', [
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- 'pet_id' => $petId,
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- 'minutes' => $minutes,
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- 'recovery_rate' => $recoveryRate,
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- 'old_stamina' => $oldStamina,
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- 'new_stamina' => $newStamina,
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+ 'pet_id' => $petId,
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+ 'minutes' => $minutes,
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+ 'recovery_rate' => $recoveryRate,
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+ 'old_stamina' => $oldStamina,
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+ 'new_stamina' => $newStamina,
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'actual_recovered' => $actualRecovered
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]);
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}
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@@ -972,39 +961,41 @@ class PetLogic
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// 技能持续时间(默认3小时)
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$duration = $params['duration'] ?? 10800; // 3小时
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- $endTime = now()->addSeconds($duration);
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+ $endTime = now()->addSeconds($duration);
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// 创建技能激活记录
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$activeSkill = \App\Module\Pet\Models\PetActiveSkill::create([
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- 'pet_id' => $pet->id,
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- 'skill_id' => $skill->id,
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- 'skill_name' => $skill->skill_name,
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- 'start_time' => now(),
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- 'end_time' => $endTime,
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- 'status' => 'active',
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- 'config' => json_encode([
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- 'auto_weeding' => true,
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- 'disaster_type' => \App\Module\Farm\Enums\DISASTER_TYPE::WEED->value, // 专门处理杂草灾害
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- 'check_interval' => 300,
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- 'last_check_time' => now()->toDateTimeString(),
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- 'auto_use_items' => $params['auto_use_items'] ?? true // 是否自动使用除草道具
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- ])
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- ]);
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+ 'pet_id' => $pet->id,
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+ 'skill_id' => $skill->id,
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+ 'skill_name' => $skill->skill_name,
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+ 'start_time' => now(),
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+ 'end_time' => $endTime,
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+ 'status' => 'active',
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+ 'config' => json_encode([
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+ 'auto_weeding' => true,
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+ 'disaster_type' => \App\Module\Farm\Enums\DISASTER_TYPE::WEED->value,
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+ // 专门处理杂草灾害
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+ 'check_interval' => 300,
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+ 'last_check_time' => now()->toDateTimeString(),
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+ 'auto_use_items' => $params['auto_use_items'] ?? true
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+ // 是否自动使用除草道具
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+ ])
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+ ]);
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Log::info('自动除草技能激活成功', [
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- 'pet_id' => $pet->id,
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- 'skill_id' => $skill->id,
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- 'duration' => $duration,
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- 'end_time' => $endTime->toDateTimeString(),
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+ 'pet_id' => $pet->id,
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+ 'skill_id' => $skill->id,
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+ 'duration' => $duration,
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+ 'end_time' => $endTime->toDateTimeString(),
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'active_skill_id' => $activeSkill->id
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]);
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return [
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- 'success' => true,
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+ 'success' => true,
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'skill_type' => 'auto_weeding',
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- 'duration' => $duration,
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- 'end_time' => $endTime->toDateTimeString(),
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- 'message' => "自动除草技能已激活,持续时间:{$duration}秒"
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+ 'duration' => $duration,
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+ 'end_time' => $endTime->toDateTimeString(),
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+ 'message' => "自动除草技能已激活,持续时间:{$duration}秒"
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];
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}
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@@ -1034,39 +1025,42 @@ class PetLogic
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// 技能持续时间(默认4小时)
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$duration = $params['duration'] ?? 14400; // 4小时
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- $endTime = now()->addSeconds($duration);
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+ $endTime = now()->addSeconds($duration);
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// 创建技能激活记录
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$activeSkill = \App\Module\Pet\Models\PetActiveSkill::create([
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- 'pet_id' => $pet->id,
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- 'skill_id' => $skill->id,
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- 'skill_name' => $skill->skill_name,
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- 'start_time' => now(),
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- 'end_time' => $endTime,
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- 'status' => 'active',
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- 'config' => json_encode([
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- 'auto_watering' => true,
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- 'disaster_type' => \App\Module\Farm\Enums\DISASTER_TYPE::DROUGHT->value, // 专门处理干旱灾害
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- 'check_interval' => 300, // 每5分钟检查一次
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- 'last_check_time' => now()->toDateTimeString(),
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- 'auto_use_items' => $params['auto_use_items'] ?? true // 是否自动使用浇水道具
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- ])
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- ]);
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+ 'pet_id' => $pet->id,
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+ 'skill_id' => $skill->id,
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+ 'skill_name' => $skill->skill_name,
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+ 'start_time' => now(),
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+ 'end_time' => $endTime,
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+ 'status' => 'active',
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+ 'config' => json_encode([
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+ 'auto_watering' => true,
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+ 'disaster_type' => \App\Module\Farm\Enums\DISASTER_TYPE::DROUGHT->value,
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+ // 专门处理干旱灾害
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+ 'check_interval' => 300,
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+ // 每5分钟检查一次
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+ 'last_check_time' => now()->toDateTimeString(),
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+ 'auto_use_items' => $params['auto_use_items'] ?? true
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+ // 是否自动使用浇水道具
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+ ])
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+ ]);
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Log::info('自动浇水技能激活成功', [
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- 'pet_id' => $pet->id,
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- 'skill_id' => $skill->id,
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- 'duration' => $duration,
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- 'end_time' => $endTime->toDateTimeString(),
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+ 'pet_id' => $pet->id,
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+ 'skill_id' => $skill->id,
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+ 'duration' => $duration,
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+ 'end_time' => $endTime->toDateTimeString(),
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'active_skill_id' => $activeSkill->id
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]);
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return [
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- 'success' => true,
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+ 'success' => true,
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'skill_type' => 'auto_watering',
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- 'duration' => $duration,
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- 'end_time' => $endTime->toDateTimeString(),
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- 'message' => "自动浇水技能已激活,持续时间:{$duration}秒"
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+ 'duration' => $duration,
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+ 'end_time' => $endTime->toDateTimeString(),
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+ 'message' => "自动浇水技能已激活,持续时间:{$duration}秒"
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];
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}
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@@ -1096,39 +1090,43 @@ class PetLogic
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// 技能持续时间(默认3小时)
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$duration = $params['duration'] ?? 10800; // 3小时
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- $endTime = now()->addSeconds($duration);
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+ $endTime = now()->addSeconds($duration);
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// 创建技能激活记录
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$activeSkill = \App\Module\Pet\Models\PetActiveSkill::create([
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- 'pet_id' => $pet->id,
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- 'skill_id' => $skill->id,
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- 'skill_name' => $skill->skill_name,
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- 'start_time' => now(),
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- 'end_time' => $endTime,
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- 'status' => 'active',
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- 'config' => json_encode([
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- 'auto_pest_control' => true,
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- 'disaster_type' => \App\Module\Farm\Enums\DISASTER_TYPE::PEST->value, // 专门处理虫害灾害
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- 'check_interval' => 300, // 每5分钟检查一次
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- 'last_check_time' => now()->toDateTimeString(),
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- 'auto_use_items' => $params['auto_use_items'] ?? true // 是否自动使用杀虫道具
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- ])
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- ]);
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+ 'pet_id' => $pet->id,
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+ 'skill_id' => $skill->id,
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+ 'skill_name' => $skill->skill_name,
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+ 'start_time' => now(),
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+ 'end_time' => $endTime,
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+ 'status' => 'active',
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+ 'config' => json_encode([
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+ 'auto_pest_control' => true,
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+ 'disaster_type' => \App\Module\Farm\Enums\DISASTER_TYPE::PEST->value,
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+ // 专门处理虫害灾害
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+ 'check_interval' => 300,
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+ // 每5分钟检查一次
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+ 'last_check_time' => now()->toDateTimeString(),
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+ 'auto_use_items' => $params['auto_use_items'] ?? true
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+ // 是否自动使用杀虫道具
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+ ])
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+ ]);
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Log::info('自动杀虫技能激活成功', [
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- 'pet_id' => $pet->id,
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- 'skill_id' => $skill->id,
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- 'duration' => $duration,
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- 'end_time' => $endTime->toDateTimeString(),
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+ 'pet_id' => $pet->id,
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+ 'skill_id' => $skill->id,
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+ 'duration' => $duration,
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+ 'end_time' => $endTime->toDateTimeString(),
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'active_skill_id' => $activeSkill->id
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]);
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return [
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- 'success' => true,
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+ 'success' => true,
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'skill_type' => 'auto_pest_control',
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- 'duration' => $duration,
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- 'end_time' => $endTime->toDateTimeString(),
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- 'message' => "自动杀虫技能已激活,持续时间:{$duration}秒"
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+ 'duration' => $duration,
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+ 'end_time' => $endTime->toDateTimeString(),
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+ 'message' => "自动杀虫技能已激活,持续时间:{$duration}秒"
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];
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}
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+
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}
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