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+<?php
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+
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+namespace App\Console\Commands;
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+
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+use App\Module\Farm\Enums\GROWTH_STAGE;
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+use App\Module\Farm\Enums\LAND_STATUS;
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+use App\Module\Farm\Models\FarmCrop;
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+use App\Module\Farm\Models\FarmLand;
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+use App\Module\Farm\Models\FarmSeed;
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+use App\Module\Farm\Services\CropService;
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+use Illuminate\Console\Command;
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+use Illuminate\Support\Facades\DB;
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+use Illuminate\Support\Facades\Log;
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+
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+/**
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+ * 测试作物种植bug修复的命令
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+ */
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+class TestCropPlantingBugFix extends Command
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+{
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+ /**
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+ * The name and signature of the console command.
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+ *
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+ * @var string
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+ */
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+ protected $signature = 'farm:test-planting-bug-fix {user_id} {land_id} {item_id}';
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+
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+ /**
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+ * The console command description.
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+ *
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+ * @var string
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+ */
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+ protected $description = '测试农场作物种植bug修复';
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+
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+ /**
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+ * Execute the console command.
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+ */
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+ public function handle()
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+ {
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+ $userId = (int) $this->argument('user_id');
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+ $landId = (int) $this->argument('land_id');
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+ $itemId = (int) $this->argument('item_id');
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+
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+ $this->info("开始测试作物种植bug修复...");
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+ $this->info("用户ID: {$userId}, 土地ID: {$landId}, 种子物品ID: {$itemId}");
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+
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+ // 1. 检查初始状态
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+ $this->info("\n=== 1. 检查初始状态 ===");
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+ $land = FarmLand::find($landId);
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+ if (!$land) {
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+ $this->error("土地不存在");
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+ return 1;
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+ }
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+
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+ $existingCrop = FarmCrop::where('land_id', $landId)->first();
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+ $this->info("土地状态: " . LAND_STATUS::getName($land->status) . " ({$land->status})");
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+ $this->info("是否有作物: " . ($land->has_crop ? '是' : '否'));
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+ $this->info("作物记录: " . ($existingCrop ? "存在 (ID: {$existingCrop->id}, 阶段: {$existingCrop->growth_stage})" : '不存在'));
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+
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+ // 2. 模拟bug场景:土地状态为空闲但有作物记录
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+ $this->info("\n=== 2. 模拟bug场景 ===");
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+ if ($existingCrop) {
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+ $this->info("已存在作物记录,模拟土地状态错误重置为空闲的情况");
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+ $land->status = LAND_STATUS::IDLE->value;
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+ $land->has_crop = false;
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+ $land->save();
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+ $this->info("已将土地状态重置为空闲,但保留作物记录");
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+ } else {
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+ $this->info("创建模拟的枯萎作物记录");
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+ $seed = FarmSeed::where('item_id', $itemId)->first();
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+ if (!$seed) {
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+ $this->error("种子配置不存在");
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+ return 1;
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+ }
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+
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+ $mockCrop = new FarmCrop();
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+ $mockCrop->land_id = $landId;
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+ $mockCrop->user_id = $userId;
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+ $mockCrop->seed_id = $seed->id;
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+ $mockCrop->plant_time = now()->subHours(2);
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+ $mockCrop->growth_stage = GROWTH_STAGE::WITHERED;
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+ $mockCrop->stage_start_time = now()->subHours(1);
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+ $mockCrop->stage_end_time = null;
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+ $mockCrop->disasters = [];
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+ $mockCrop->fertilized = false;
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+ $mockCrop->last_disaster_check_time = now()->subHours(2);
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+ $mockCrop->can_disaster = false;
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+ $mockCrop->save();
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+
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+ $land->status = LAND_STATUS::IDLE->value;
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+ $land->has_crop = false;
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+ $land->save();
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+
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+ $this->info("已创建模拟枯萎作物记录 (ID: {$mockCrop->id})");
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+ }
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+
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+ // 3. 测试修复后的种植逻辑
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+ $this->info("\n=== 3. 测试修复后的种植逻辑 ===");
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+
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+ DB::beginTransaction();
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+ try {
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+ $result = CropService::plantCrop($userId, $landId, $itemId);
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+
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+ if ($result) {
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+ $this->error("❌ 种植成功了!这表明bug修复可能有问题");
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+ $this->info("返回结果: " . json_encode($result, JSON_UNESCAPED_UNICODE));
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+ } else {
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+ $this->info("✅ 种植失败,符合预期");
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+ }
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+
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+ DB::rollBack();
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+ } catch (\Exception $e) {
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+ DB::rollBack();
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+ $this->info("✅ 抛出异常,符合预期");
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+ $this->info("异常信息: " . $e->getMessage());
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+ }
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+
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+ // 4. 清理并测试正常种植
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+ $this->info("\n=== 4. 测试正常种植流程 ===");
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+ FarmCrop::where('land_id', $landId)->delete();
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+ $land->status = LAND_STATUS::IDLE->value;
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+ $land->has_crop = false;
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+ $land->save();
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+ $this->info("已清理作物记录,土地状态重置为空闲");
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+
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+ DB::beginTransaction();
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+ try {
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+ $result = CropService::plantCrop($userId, $landId, $itemId);
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+
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+ if ($result) {
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+ $this->info("✅ 正常种植成功");
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+ $this->info("新作物ID: " . $result['crop']->id);
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+ $this->info("种植日志ID: " . $result['log_id']);
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+ } else {
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+ $this->error("❌ 正常种植失败");
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+ }
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+
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+ DB::rollBack();
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+ } catch (\Exception $e) {
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+ DB::rollBack();
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+ $this->error("❌ 正常种植抛出异常: " . $e->getMessage());
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+ }
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+
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+ // 5. 清理测试数据
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+ $this->info("\n=== 5. 清理测试数据 ===");
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+ FarmCrop::where('land_id', $landId)->delete();
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+ $land->status = LAND_STATUS::IDLE->value;
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+ $land->has_crop = false;
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+ $land->save();
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+ $this->info("测试数据已清理");
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+
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+ $this->info("\n测试完成!");
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+ return 0;
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+ }
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+}
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